Missing from locations.txt

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wassup
Official Guardian and Writer of TFM
Official Guardian and Writer of TFM
Posts: 1487
Joined: Sat Oct 26, 2002 5:15 pm

Missing from locations.txt

Post by wassup » Mon Oct 06, 2003 11:25 pm

I am going through testing MQ's commands and ran into a snag with /mouseto npcgive 0,1,2,3.

The following is missing from locations.txt, which fixed the problem:

Code: Select all

[npctrade_0]
UILabel=GiveWnd
XMLFile=EQUI_GiveWnd.xml
ScreenID=GVW_MyItemSlot0

[npctrade_1]
UILabel=GiveWnd
XMLFile=EQUI_GiveWnd.xml
ScreenID=GVW_MyItemSlot1

[npctrade_2]
UILabel=GiveWnd
XMLFile=EQUI_GiveWnd.xml
ScreenID=GVW_MyItemSlot2

[npctrade_3]
UILabel=GiveWnd
XMLFile=EQUI_GiveWnd.xml
ScreenID=GVW_MyItemSlot3
I also found a problem with /mouseto hotkey 0-9

If you use:

/mouseto hotkey 0, the mouse goes to hotkey 2
/mouseto hotkey 1, the mouse goes to hotkey 3
.
.
.
/mouseto hotkey 8, the mouse goes to hotkey 10

/mouseto hotkey 9 does not work

Mckorr
Developer
Developer
Posts: 2326
Joined: Fri Oct 18, 2002 1:16 pm
Location: Texas

Post by Mckorr » Tue Oct 07, 2003 9:20 am

The hotkey issue sounds UI related, I'll take a look when I get a chance (need to be at home with a working copy of EQ and a compiler.) Sounds similar to the old problem clicking slot 0 in a container that has a title bar.

Missing locations are gonna happen. I'm surprised we haven't missed more of them. I just updated it in the dev CVS, adding npctrade_0 through npctrade_9. Thanks for finding this.
MQ2: Think of it as Evolution in action.

wassup
Official Guardian and Writer of TFM
Official Guardian and Writer of TFM
Posts: 1487
Joined: Sat Oct 26, 2002 5:15 pm

Post by wassup » Tue Oct 07, 2003 10:43 am

If it helps at all I tried /mouseto hotkey 0-9 in the default UI and in my custom UI. /mouseto behaved as described in both. I'll try removing the title bar from the default and see what happens.

Valerian
a grimling bloodguard
a grimling bloodguard
Posts: 709
Joined: Sun Jul 28, 2002 3:29 am

Post by Valerian » Tue Oct 07, 2003 7:43 pm

Um, Mckorr, there are 10 NPCTrade slots?? I could have sworn there were only 4, +coinage slots.