Emu: Figuring out the right build

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jeff2le
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Dec 21, 2008 2:10 am

Emu: Figuring out the right build

Post by jeff2le » Fri Sep 06, 2019 11:32 pm

I have a client that I downloaded and it works fine on my emu server. I thought it was RoF2 but it doesn’t work with the build of MQ that is generally recommended 5/21/2015. Is there some trick to figure out the build version I should be using?

jeff2le
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Dec 21, 2008 2:10 am

Re: Emu: Figuring out the right build

Post by jeff2le » Sat Sep 07, 2019 1:05 am

Hmm, i guess this is not a simple problem. I ran under a debugger and it looks like the "current" version is gibberish (wrong offsets?). I ran strings from msdn and the same strings are in eqgame.exe

May 10 2013
23:30:08

As in eqgame.h

#define __ExpectedVersionDate "May 10 2013"
#define __ExpectedVersionTime "23:30:08"

Now I feel like I'm making some noob mistake.

jeff2le
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Dec 21, 2008 2:10 am

Re: Emu: Figuring out the right build

Post by jeff2le » Sat Sep 07, 2019 2:21 am

Bypassed the check to get it working, but I'm still confused as to why the check fails.