A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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Plazmic
- The One

- Posts: 800
- Joined: Fri Jun 14, 2002 12:31 am
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Contact:
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by Plazmic » Sat Sep 20, 2003 2:37 am
I want feedback ;)
Good, great, awesome?
Will cause VI to get pissed at us?
Ideas to improve it? (direction vectors on way to CVS)
Ideas on other parts of the UI that become more useful?
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theafkxper
- a hill giant

- Posts: 207
- Joined: Sun Sep 08, 2002 6:41 pm
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by theafkxper » Sat Sep 20, 2003 3:35 am
You Rock Sir.
Really though, its awesome, would love to see a click here and walk here type deal, and some programmable paths, but thats all just for flash, hehe. Thanks again to Plazmic for conjuring up another wonderful addition to MQ IMO!
/afk
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Random
- decaying skeleton

- Posts: 5
- Joined: Sun Jul 20, 2003 3:31 pm
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by Random » Sat Sep 20, 2003 7:56 am
It's naive to assume they'd let something of this proportion just slide right by.
I can think of at least one quick way for them to solve this problem without much effort (in its current form anyway.) But I'm sure you probably considered the "possibles" already.
Some issues though...
1) Is it possible to draw spawn spots and labels a different color (possibly defineable by the user?)
2) /target via clicking on a spot would be awesome =P Not sure if this is manageable though just by using the UI.
Regardless, great work. I love it!
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
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by wassup » Sat Sep 20, 2003 5:56 pm
It's working great Plazmic! A definite help in many situations.
I was pleasantly surprised how well it works!
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MacroFiend
- a grimling bloodguard

- Posts: 662
- Joined: Mon Jul 28, 2003 2:47 am
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by MacroFiend » Sun Sep 21, 2003 12:56 am
Absolutely love it!
An addition I may make to mine is that the labels are colored based on the con level. It shouldn't be too difficult based on what I've seen of your addLabel work.
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fryfrog
- a hill giant

- Posts: 271
- Joined: Fri Jun 20, 2003 5:37 am
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by fryfrog » Sun Sep 21, 2003 7:30 am
I believe that SEQ uses the "radius" thing to draw labels on monsters. That may be a good addition, such that labels for monsters can just be drawn when they are inside the radius circle.
If I were VI... I would impliment this and give it to trackers... but thats just me.
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Mckorr
- Developer

- Posts: 2326
- Joined: Fri Oct 18, 2002 1:16 pm
- Location: Texas
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by Mckorr » Sun Sep 21, 2003 9:07 pm
I love it Plaz, incredibly useful.
Now if I could only figure out how to change the color of my arrow on the map... black is really hard to read.
MQ2: Think of it as Evolution in action.
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GD
- a snow griffon

- Posts: 353
- Joined: Sat Jun 29, 2002 11:57 pm
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by GD » Sun Sep 21, 2003 11:01 pm
I must agree, this is a huge improvement, almost to the point where I don't want to use MySEQ anymore.
Opinions are like assholes, everyone has one, but most of them stink.
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FirebornX
- decaying skeleton

- Posts: 7
- Joined: Mon Sep 01, 2003 12:20 am
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by FirebornX » Mon Sep 22, 2003 12:54 am
Incredible, I used this to dash all the way across pon and I didn't aggro a single mob. Much better than SEQ, keep improving upon this... it makes life a hell of a lot easier when you're trying to find someone on the far side of a dangerous zone.
It would be sweet to click a mob on the map and target it.
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eq_freak
- a ghoul

- Posts: 105
- Joined: Mon Jun 24, 2002 7:17 am
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by eq_freak » Mon Sep 22, 2003 10:47 am
Nice :)
A few suggestions:
/filter group
- Show groupmembers location(preferably in some different color than the standard grey)
/filter names x
- Only show names for mobs within radius x, rest just as a dot(or not at all, depending whats easiest to code)
Also configurable color coding would be nice, so you can tell by a glance which mobs are highlevel(red) etc.
Last edited by
eq_freak on Mon Sep 22, 2003 2:15 pm, edited 1 time in total.
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Kint
- a hill giant

- Posts: 208
- Joined: Thu Mar 13, 2003 3:36 am
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by Kint » Mon Sep 22, 2003 11:35 am
imagining the possibilitys, I just had a tiny orgasm.
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Kint
- a hill giant

- Posts: 208
- Joined: Thu Mar 13, 2003 3:36 am
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by Kint » Mon Sep 22, 2003 5:34 pm
press backspace and make sure you turn off the filters via /filter map [all,pc,npc,etc]
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Mckorr
- Developer

- Posts: 2326
- Joined: Fri Oct 18, 2002 1:16 pm
- Location: Texas
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by Mckorr » Mon Sep 22, 2003 5:34 pm
"Plz" do a search on the subject. It's been adequately explained multiple times. And "plz" learn to spell "please".
MQ2: Think of it as Evolution in action.