Tracker based on macroquest ?

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Would you like to have a tracker (map with you loc, spawn locs, directions... etc) using macroquest as data server for this tracker ?

yes
28
90%
no
3
10%
 
Total votes: 31

Bilge
decaying skeleton
decaying skeleton
Posts: 8
Joined: Fri Jan 10, 2003 3:01 am

Tracker based on macroquest ?

Post by Bilge » Tue Sep 16, 2003 7:15 am

Would you like to have a tracker based on Macroquest ?

-Show a map of the current zone
-Or display another zone
-Zoom in/out
-Map could move to follow your loc when you move or not
-Height/Deep map lines and spawn filter
-Show your loc, players locs, spawns loc and their directions
-To filter green mobs, unic spawns, players...
-To trace a line between your current target and you
-To trace a line between you and a mob you clicked on the map
-To make your char face a direction you clicked on the map
-To create paths on a map your char could follow if you're in autorun
-It would work using sockets: MQ would become the server and the tracker window program would become the client.
-The graphic client would be written using openGL (smoother than mySEQ)
-It would work in windows on your machine or a machine of your local area network
-You could run multiple instances of the tracker.
-It would have some bugs because I would code it alone for the moment
-The sources would be open source of course, but sometimes hard to understand (because I don't have so much spare time to explain everything i code)
-It wouldn't make EQ/MQ lag (unless you're already lagging)
-More...

Let me know what you think ?


Edit:
1) My development platform is a mess right now, I am currently fixing it, so don't expect the 'alpha' program to be released tomorrow.
2) I am a married man and i am working, so don't expect me to provide too much help, or to correct bugs too fast.
3) I would provide my sources 'as is', if your microwave oven explodes due to the use of the tracker, don't come flame me =P

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grimjack
Macro Author
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Post by grimjack » Tue Sep 16, 2003 7:43 am

I would have a use for this if it put the spawns on the in game map. Otherwise I think I'd stick with showeq.

Thanks
GrimJack
When they come to me, they're in trouble, or they want some. I bust people out of prison, hunt down vampires, fight alien gods -- All the fun jobs people are too squeamish or too polite to do themselves.

Call me a mercenary. Call me an assassin. Call me a villain. I am all that and more.

My name's John Gaunt, but out on the streets of Cynosure, I am called...
GrimJack

EqMule
Developer
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Re: Tracker based on macroquest ?

Post by EqMule » Tue Sep 16, 2003 9:43 am

Bilge wrote:-To create paths on a map your char could follow if you're in autorun
from all the features, that is the one I would like to see most (if my understanding is correct), I can easily write a command called /followpath <inifile here> or whatever, but having it follow paths on a map, would be more cool. Click on a point and char goes there? Let me know if you need any help with changing any of the MQ code for the interaction.
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.

insanitywiz
a hill giant
a hill giant
Posts: 250
Joined: Mon Jul 08, 2002 7:50 am

Post by insanitywiz » Wed Sep 17, 2003 6:30 pm

Mmmm, combining SEQ with MQ, clicking on SEQ causes your character to move there in EQ, and allowing a queue or pre-written paths to be input. Right click on a SEQ spawn click the “fight” option to turn on your fight scripts…

/drool

Now, if I could only program my way out of a paper bag