Chat Window Question

A forum for reporting bugs NOT related to custom plugins.

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javelinl
a lesser mummy
a lesser mummy
Posts: 70
Joined: Thu Mar 11, 2004 12:40 pm

Chat Window Question

Post by javelinl » Wed Mar 17, 2004 5:34 pm

Following what I've seen from previous posts, to make MQ2 messages launch to the chat window, I've added MQ2chat to the plugin list as below.

[Plugins]
mq2labels=mq2labels
mq2map=mq2map
mq2itemdisplay=mq2itemdisplay
mq2fps=mq2fps
mq2custombinds=mq2custombinds
mq2telnet=mq2telnet
mq2chat=mq2chat

To remove the need to unload the mq2chatwnd, I've just removed it from the plugin's list.

This functions as expected, with one issue.

All output to telnet is now doubled.
Is there something else I should do to prevent this? It's obviously not that big of an issue, just a curiousity.

== Also, this is using the latest eqgame.h offsets (as of 5:00 pm est) if it matters

xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Chat Window Question

Post by xyilla » Wed Oct 29, 2025 1:15 pm


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Chat Window Question

Post by xyilla » Wed Oct 29, 2025 1:16 pm