Following what I've seen from previous posts, to make MQ2 messages launch to the chat window, I've added MQ2chat to the plugin list as below.
[Plugins]
mq2labels=mq2labels
mq2map=mq2map
mq2itemdisplay=mq2itemdisplay
mq2fps=mq2fps
mq2custombinds=mq2custombinds
mq2telnet=mq2telnet
mq2chat=mq2chat
To remove the need to unload the mq2chatwnd, I've just removed it from the plugin's list.
This functions as expected, with one issue.
All output to telnet is now doubled.
Is there something else I should do to prevent this? It's obviously not that big of an issue, just a curiousity.
== Also, this is using the latest eqgame.h offsets (as of 5:00 pm est) if it matters

