/doability still borked

A forum for feature requests/discussions and user submitted patches that improve MQ2

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Zxeses
a ghoul
a ghoul
Posts: 103
Joined: Tue Jan 07, 2003 4:17 pm

/doability still borked

Post by Zxeses » Fri Sep 12, 2003 11:20 am

as of the 091103 zip file...

I read about the work arounds, but I dont want to edit 5 fighting scripts which will then work only on those client machines, need /doability "byname"

Mckorr
Developer
Developer
Posts: 2326
Joined: Fri Oct 18, 2002 1:16 pm
Location: Texas

Post by Mckorr » Fri Sep 12, 2003 9:41 pm

New thread in Development::EQLib to deal with this:

http://macroquest2.com/phpBB2/viewtopic.php?t=3073

I don't feel like editing all my fighting/hunting scripts either :)
MQ2: Think of it as Evolution in action.