MonkHud.iss
Code: Select all
; Monk Hud by aChallenged1
; Target information section is credited to Bardomatic and oth
function main()
{
variable int melee_hudx=150
variable int melee_hudy=150
variable int all_hudyinc=15
if ${Me.Class.Name.Equal[Monk]}
{
Squelch hud -add targetinfo 600,150 ${If[${Target.ID(exists)},"Distance:${Target.Distance}" "Heading: ${Target.HeadingTo}" "Level: ${Target.Level}" "Class: ${Target.Class}",NO TARGET]}
Squelch hud -add MyH2HSkill ${melee_hudx},${melee_hudy} "H2H: ${Me.Skill[Hand to Hand]}"
Squelch hud -add My1HBSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "1HB: ${Me.Skill[1H Blunt]}"
Squelch hud -add My2HBSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "2HB: ${Me.Skill[2H Blunt]}"
Squelch hud -add MyDEFSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "DEF: ${Me.Skill[Defense]}"
Squelch hud -add MyOFFSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "OFF: ${Me.Skill[Offense]}"
Squelch hud -add MyDWSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "Dual Wield: ${Me.Skill[Duel Wield]}"
Squelch hud -add MyDodgeSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "Dodge: ${Me.Skill[Dodge]}"
Squelch hud -add MyMendSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "Mend: ${Me.Skill[Mend]}"
Squelch hud -add MySafeFallSkill ${melee_hudx},${melee_hudy:Inc[${all_hudyinc}]} "SafeFall: ${Me.Skill[Safe Fall]}"
}
}MonkNoHud.iss
Code: Select all
; remove MonkHUD by aChallenged1
function main()
{
Squelch HUD -remove targetinfo
Squelch HUD -remove MyH2HSkill
Squelch HUD -remove My1HBSkill
Squelch HUD -remove My2HBSkill
Squelch HUD -remove MyDEFSkill
Squelch HUD -remove MyOFFSkill
Squelch HUD -remove MyDWSkill
Squelch HUD -remove MyDodgeSkill
Squelch HUD -remove MyMendSkill
Squelch HUD -remove MySafeFallSkill
}
