Rogue HUd

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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DumbStruck
a ghoul
a ghoul
Posts: 125
Joined: Fri Apr 30, 2004 8:46 am

Rogue HUd

Post by DumbStruck » Sun Jun 04, 2006 3:30 pm

This Hud Basically shows you what buffs will be fading within 5 mins, the direction of your target, Lists all disc in order of duration from smallest reuse to longest. Also lets you know wether or not your sneaking and hiding, and also if celestial healing 10 poition is ready to cast or how much time till cast. (It occupies the left hand side of the screen)

Disclaimer: This hud has been peiced together from other huds i have come across so Kudos to the original makers.

Code: Select all

[ROGUE]
  
//Title 
Title1=3,5,35,70,255,8,~~~~~~~~~> Rogue Hud <~~~~~~~~~  

//Runspeed 
Speed=3,5,50,255,234,8,Your RunSpeed Is         ${Int[${Me.Speed}]} 
  
//TargetInfo 
TargetLevel=3,5,60,0,240,240,${If[${Target.ID},${Target.CleanName} (${Target.Level} ${Target.Class}),]} 
TargetGuildstatus=3,5,70,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]} 

// Target In Relation To You 
targetaheada=3,420,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]} 
targetaheadb=3,419,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]} 

targetplustext=3,290,210,25,255,0,Target Relation 2 You : 
targetplus=3,422,212,255,255,255,| 
targetplusa=3,422,210,255,255,255,| 
targetplusb=3,417,210,255,255,255,--- 
targetplusc=3,418,210,255,255,255,-- 
  
targetleft=3,407,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]},]} 
targetleftb=3,407,211,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]},]} 
targetright=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}]},]} 
targetrightb=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}]},]} 
targetbehinda=3,420,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]} 
targetbehindb=3,419,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]} 

//Line Break 
LineBreak1=3,5,85,70,255,8,-------------------- Miscelaneous ------------ 

//State 
state=3,5,100,25,255,0,You Are Currently : 
State2=3,105,100,255,234,8,${Me.State}ING.. 

//Sneaking
Sneak=3,290,130,25,255,0,You Are :
Sneak1=3,340,130,0,240,240,${If[${Me.Sneaking},Sneaking,]}
Sneak2=3,340,130,0,240,240,${If[${Me.Sneaking},,Not Sneaking,]}

//Hiding
Hide=3,290,140,25,255,0,You Are :
Hide1=3,340,140,0,240,240,${If[${Me.Invis},Hiding,]}
Hide2=3,340,140,0,240,240,${If[${Me.Invis},,Not Hiding,]}

PotionText  = 3,290,150,25,255,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]} 
PotionReady = 3,375,150,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]} 
PotionNotReady = 3,375,150,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]} 





//Time 
Time=3,5,110,25,255,0,The Time Is : 
Time2=3,70,110,255,234,8, ${Time.Time12} 

//Play Time This Session 
Played=3,5,120,25,255,0,You've Been Playing For :    
Played2=3,135,120,255,234,8,${Math.Calc[${MacroQuest.Running}/60000/60]} Hours / ${Int[${Math.Calc[${MacroQuest.Running}/60000]}]} Mins 

//GM 
GMInd1=3,5,130,25,255,0,${If[${Spawn[gm].ID},There Is Currently :,]} 
GMInd2=3,5,130,25,255,0,${If[${Spawn[gm].ID},,There Is Currently :]} 
GMInd3=3,105,130,255,25,0,${If[${Spawn[gm].ID},A Gm In The Zone,]} 
GMInd4=3,105,130,255,234,8,${If[${Spawn[gm].ID},,No Gm In Zone]} 

//Running Macro 
Macro=3,5,140,25,255,0,Macro Running ? 
Macro2=3,115,140,255,234,8, ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]} 

//LoS 
LoStext=3,290,180,25,255,0,${If[${Target.ID},Sight / Distance :,]} 
LoSinfoF=3,380,180,255,234,8,${If[${Target.ID},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]} / ${Target.Distance},]} 

//Zone Name 
ZoneShortName=3,5,150,25,255,0,Current Zone : 
ZoneText=3,85,150,255,234,8,${Zone.ShortName} 

//Last Tell 
LastTellText=3,5,160,25,255,0,Last Tell From : 
LastTellName=3,85,160,0,240,240,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]} 

//Group Leader 
GroupLeader=3,5,170,25,255,0,Group Leader : 
GroupLeader2=3,80,170,0,240,240, ${Group.Leader.Name} 

//Your Location It is displayed as if you did /loc Y=North/South X=East/West 
LocationText=3,5,180,25,255,0,Your Loc.Is : 
Locationyxz=3,75,180,255,234,8,[Y = ${Me.Y}] [X = ${Me.X}] [Z = ${Me.Z}] 

Buffs1=3,5,190,25,255,0,Fading Buffs : 
Buffs=3,80,190,0,240,240,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}<50,${Me.Buff[1]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, | ${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, | ${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, | ${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, | ${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, | ${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, | ${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, | ${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, | ${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, | ${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, | ${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, | ${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, | ${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, | ${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, | ${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, | ${Me.Buff[16]},]} 

//Line Break 
LineBreak3=3,5,200,70,255,8,-------------------- Disciplines -------------------- 

//Assassin's Feint  
Assassin's Feinttext=3,5,215,255,234,8,Assasain's Feint : 
Assassin's Feintready=3,120,215,0,255,0,${If[${Me.CombatAbilityReady[Assassin's Feint]},Ready,]} 
Assassin's Feintnotready=3,120,215,255,0,0,${If[!${Me.CombatAbilityReady[Assassin's Feint]},${Me.CombatAbilityTimer[Assassin's Feint].TimeHMS},]} 

//DaggerFall 
DaggerFalltext=3,5,225,255,234,8,DaggerFall : 
DaggerFallreadytext=3,120,225,0,255,0,${If[${Me.CombatAbilityReady[DaggerFall]},Ready,]} 
DaggerFallnotready=3,120,225,255,0,0,${If[!${Me.CombatAbilityReady[DaggerFall]},${Me.CombatAbilityTimer[DaggerFall].TimeHMS},]} 

//Healing Will Discipline 
Healing Will Disciplinetext=3,5,235,255,234,8,Healing Will Disc : 
Healing Will Disciplineready=3,120,235,0,255,0,${If[${Me.CombatAbilityReady[Healing Will Discipline]},Ready,]} 
Healing Will Disciplinenotready=3,120,235,255,0,0,${If[!${Me.CombatAbilityReady[Healing Will Discipline]},${Me.CombatAbilityTimer[Healing Will Discipline].TimeHMS},]} 

//Kinesthetics Discipline 
Kinesthetics Disciplinetext=3,5,245,255,234,8,Kinesthetics Discipline : 
Kinesthetics Disciplinereadytext=3,120,245,0,255,0,${If[${Me.CombatAbilityReady[Kinesthetics Discipline]},Ready,]} 
Kinesthetics Disciplinenotready=3,120,245,255,0,0,${If[!${Me.CombatAbilityReady[Kinesthetics Discipline]},${Me.CombatAbilityTimer[Kinesthetics Discipline].TimeHMS},]} 

//Deadly Precision Discipline 
Deadly Precision Disciplinetext=3,5,255,255,234,8,Deadly Precision Disc : 
Deadly Precision Disciplinereadytext=3,120,255,0,255,0,${If[${Me.CombatAbilityReady[Deadly Precision Discipline]},Ready,]} 
Deadly Precision Disciplinenotready=3,120,255,255,0,0,${If[!${Me.CombatAbilityReady[Deadly Precision Discipline]},${Me.CombatAbilityTimer[Deadly Precision Discipline].TimeHMS},]} 

//Blinding Speed Discipline 
Blinding Speed Disciplinetext=3,5,265,255,234,8,Blinding Speed Disc : 
Blinding Speed Disciplinereadytext=3,120,265,0,255,0,${If[${Me.CombatAbilityReady[Blinding Speed Discipline]},Ready,]} 
Blinding Speed Disciplinenotready=3,120,265,255,0,0,${If[!${Me.CombatAbilityReady[Blinding Speed Discipline]},${Me.CombatAbilityTimer[Blinding Speed Discipline].TimeHMS},]} 

//Nimble 
Nimblestext=3,5,275,255,234,8,Nimble : 
Nimbleready=3,120,275,0,255,0,${If[${Me.CombatAbilityReady[Nimble Discipline]},Ready,]} 
Nimblenotready=3,120,275,255,0,0,${If[!${Me.CombatAbilityReady[Nimble Discipline]},${Me.CombatAbilityTimer[Nimble Discipline].TimeHMS},]} 

//Duelist Discipline 
Duelist Disciplinetext=3,5,285,255,234,8,Duelist Discipline : 
Duelist Disciplinereadytext=3,120,285,0,255,0,${If[${Me.CombatAbilityReady[Duelist Discipline]},Ready,]} 
Duelist Disciplinenotready=3,120,285,255,0,0,${If[!${Me.CombatAbilityReady[Duelist Discipline]},${Me.CombatAbilityTimer[Duelist Discipline].TimeHMS},]} 

//Escape 
Escapetext=3,5,295,255,234,8,Escape : 
Escapereadytext=3,120,295,0,255,0,${If[${Me.AltAbilityReady[Escape]},Ready,]} 
Escapenotready=3,120,295,255,0,0,${If[!${Me.AltAbilityReady[Escape]},${Me.AltAbilityTimer[Escape].TimeHMS},]} 

//Line Break 
LineBreak4=3,5,320,70,255,8,--------------- Veteran AA Abilities --------------- 

//Lesson of the Devoted 
LessonOfTheDevotedText=3,5,335,255,234,8,Lesson of the Devoted: 
LessonoftheDevotedReadyText=3,150,335,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]} 
LessonoftheDevotedNotReady=3,150,335,255,0,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} 

//Infusion of the Faithful 
InfusionoftheFaithfulText=3,5,345,255,234,8,Infusion of the Faithful: 
InfusionoftheFaithfulReadyText=3,150,345,0,255,0,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Ready,]} 
InfusionoftheFaithfulNotReady=3,150,345,255,0,0,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]} 

//Chaotic Jester 
ChaoticJesterText=3,5,355,255,234,8,Chaotic Jester: 
ChaoticJesterReadyText=3,150,355,0,255,0,${If[${Me.AltAbilityReady[Chaotic Jester]},Ready,]} 
ChaoticJesterNotReady=3,150,355,255,0,0,${If[!${Me.AltAbilityReady[Chaotic Jester]},${Me.AltAbilityTimer[Chaotic Jester].TimeHMS},]} 

//Expedient Recovery 
ExpedientRecoveryText=3,5,365,255,234,8,Expedient Recovery: 
ExpedientRecoveryReadyText=3,150,365,0,255,0,${If[${Me.AltAbilityReady[Expedient Recovery]},Ready,]} 
ExpedientRecoveryNotReady=3,150,365,255,0,0,${If[!${Me.AltAbilityReady[Expedient Recovery]},${Me.AltAbilityTimer[Expedient Recovery].TimeHMS},]} 

//Steadfast Servant 
SteadfastServantText=3,5,375,255,234,8,Steadfast Servant: 
SteadfastServantReadyText=3,150,375,0,255,0,${If[${Me.AltAbilityReady[Steadfast Servant]},Ready,]} 
SteadfastServantNotReady=3,150,375,255,0,0,${If[!${Me.AltAbilityReady[Steadfast Servant]},${Me.AltAbilityTimer[Steadfast Servant].TimeHMS},]} 

//Line Break 
LineBreak5=3,5,390,70,255,8,----------------- Named Spawns ----------------- 

Spawn1=3,5,410,255,255,0,${If[${Bool[${NearestSpawn[1,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc named].HeadingTo}),No Named]} 

Spawn2=3,5,420,255,255,0,${If[${Bool[${NearestSpawn[2,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc named].HeadingTo}),No Named]} 

Spawn3=3,5,430,255,255,0,${If[${Bool[${NearestSpawn[3,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc named].HeadingTo}),No Named]} 

Spawn4=3,5,440,255,255,0,${If[${Bool[${NearestSpawn[4,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc named].HeadingTo}),No Named]} 

Spawn5=3,5,450,255,255,0,${If[${Bool[${NearestSpawn[5,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc named].HeadingTo}),No Named]} 

Spawn6=3,5,460,255,255,0,${If[${Bool[${NearestSpawn[6,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[6,npc named].CleanName} (${NearestSpawn[6,npc named].HeadingTo}),No Named]} 

Spawn7=3,5,470,255,255,0,${If[${Bool[${NearestSpawn[7,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[7,npc named].CleanName} (${NearestSpawn[7,npc named].HeadingTo}),No Named]} 

Spawn8=3,5,480,255,255,0,${If[${Bool[${NearestSpawn[8,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[8,npc named].CleanName} (${NearestSpawn[8,npc named].HeadingTo}),No Named]} 

Spawn9=3,5,490,255,255,0,${If[${Bool[${NearestSpawn[9,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[9,npc named].CleanName} (${NearestSpawn[9,npc named].HeadingTo}),No Named]} 

Enjoy!!

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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 12:33 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:10 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:11 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:12 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:13 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:14 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:15 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:17 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:54 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:56 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:57 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:58 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 1:59 am


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Re: Rogue HUd

Post by xyilla » Mon Jul 14, 2025 2:01 am