Edit: YAH (Yet another Hud) - 1024x768

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

exslam
orc pawn
orc pawn
Posts: 14
Joined: Wed Jun 23, 2004 6:19 am

Edit: YAH (Yet another Hud) - 1024x768

Post by exslam » Sun Oct 23, 2005 1:41 am

***EDIT***
Nevermind, I am stupid...
**********

Yo, peoples -

First off I wanna say, "Devs & Contributors -- THANK YOU!!!"
I have been using MQ for about a year now and I love it!

---
(1024x768 res)

Code: Select all

[Elements]  

RegExp            =3,100,50,255,255,0,XP:
RegExp1          =3,125,50,255,255,255,${Me.PctExp}% 
AAExp              =3,100,60,255,255,0,AA:
AAExp1            =3,125,60,255,255,255,${Me.PctAAExp}%
Tribute              =3,5,140,2,255,2,${If[${Me.TributeActive},Tribute is on,]}
GM                    =3,5,70,255,2,2,${If[${Spawn[gm].ID},***GM:,]}
GM1                  =3,38,70,255,255,2,${If[${Spawn[gm].ID},${Spawn[gm].Name},]}
GM2                    =3,80,70,255,2,2,${If[${Spawn[gm].ID},***,]}
Time                  =3,100,30,255,255,255,Real Time: ${Time.Time12}
GTime               =3,100,40,255,255,255,Game Time: ${GameTime.Time12}

[Info]
    State             =3,1010,50,255,255,0,State:
    Stand             =3,1041,50,100,200,255,${If[${Me.State.Equal

["Stand"]},${Me.State},]}
    Sit                   =3,1041,50,255,0,100,${If[${Me.State.Equal["Sit"]},${Me.State},]}
    Duck             =3,1041,50,255,0,255,${If[${Me.State.Equal["Duck"]},${Me.State},]}
    Bind             =3,1041,50,255,0,255,${If[${Me.State.Equal["Bind"]},${Me.State},]}
    Feign             =3,1041,50,255,0,255,${If[${Me.State.Equal["Feign"]},${Me.State},]}
    Dead             =3,1041,50,255,2,2,${If[${Me.State.Equal["Dead"]},${Me.State},]}
    Stun             =3,1041,50,255,50,100,${If[${Me.State.Equal["Stun"]},${Me.State},]}
    Unknown             =3,1041,50,255,255,255,${If[${Me.State.Equal

["Unknown"]},${Me.State},]}
    Invis             =3,1080,50,255,255,255,${If[${Me.Invis},(Invis),]}
    Name	        =3,1010,10,255,255,0,${Me.Name}
    SurName      =3,1040,10,255,255,0,${Me.Surname}
    Combat         = 3,1090,10,255,2,2,${If[${Me.Combat},- Attacking,]}
    Speed           = 3,1010,60,255,255,0,Speed:
    Speed1           = 3,1050,60,255,255,255,${Int[${Me.Speed}]}
    HP                 = 3,1010,20,255,255,0,HP: 
    HPCurrent    = 3,1028,20,255,255,255,${Me.CurrentHPs}
    HPMax         = 3,1053,20,255,0,0,/ ${Me.MaxHPs} 
    HPRegen     = 3,1087,20,255,255,0,(${Me.HPRegen}) - ${Me.PctHPs}%
    Mana            = 3,1010,30,255,255,0,MN: 
    MnCurrent    = 3,1028,30,255,255,255,${Me.CurrentMana}
    MnMax          = 3,1053,30,0,255,255,/ ${Me.MaxMana}
    ManaRegen   = 3,1087,30,255,255,0,(${Me.ManaRegen}) - ${Me.PctMana}%
    EN	         = 3,1007,40,255,255,0, EN:
    ENCurrent     =3,1028,40,255,255,255,${Me.CurrentEndurance}
    ENMax           = 3,1053,40,255,255,0,/ ${Me.MaxEndurance}
    ENRegen       = 3,1087,40,255,255,0,(${Me.EnduranceRegen}) - 

${Me.PctEndurance}%

[Extra]

CursorItem1         =3,5,90,255,255,0,${If[${Cursor.ID},Cursor:,]}
CursorItem2         =3,45,90,255,255,255,${If[${Cursor.ID},${Cursor},]} 
;Macro
//Running Macro
Macro=3,5,80,255,255,0,Macro Running : ${If[${Macro.Name.NotEqual["NULL"]},,]}
Macro1=3,90,80,255,255,255,${If[${Macro.Name.NotEqual

["NULL"]},${Macro.Name},]}

[Target]
TData0	        =3,5,110,255,255,0,${If[${Target.ID},Target Information:,]}
TData1             =3,5,120,255,255,0,${If[${Target.ID},Name:,]}
TDataG             =3,50,120,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal

["GREEN"]},${Target.CleanName} ( ${Target.Race} ),]},]}
TDataLB             =3,50,120,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal

["LIGHT BLUE"]},${Target.CleanName} ( ${Target.Race} ),]},]}
TDataB             =3,50,120,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal

["BLUE"]},${Target.CleanName} ( ${Target.Race} ),]},]}
TDataW             =3,50,120,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal

["WHITE"]},${Target.CleanName} ( ${Target.Race} ),]},]}
TDataY             =3,50,120,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal

["YELLOW"]},${Target.CleanName} ( ${Target.Race} ),]},]}
TDataR             =3,50,120,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal

["RED"]},${Target.CleanName} ( ${Target.Race} ),]},]}

TData3             =3,5,130,255,255,0,${If[${Target.ID},Class:,]}
TData4             =3,50,130,255,255,255,${If[${Target.ID},${Target.Level} 

${Target.Class},]}
TData5             =3,5,140,255,255,0,${If[${Target.ID},Distance:,]}     
TData6             =3,50,140,255,255,255,${If[${Target.ID},${Target.Distance.Int},]}     
TData7             =3,5,150,255,255,0,${If[${Target.ID},HP:,]}     
TData8             =3,50,150,255,255,255,${If[${Target.ID},${Target.PctHPs}%,]}     
TData9             =3,5,160,255,255,0,${If[${Target.ID},Speed:,]}
TData10           =3,50,160,255,255,255,${If[${Target.ID},${Target.Speed.Int},]}

[Spells]
Gem1	=3,5,200,255,255,0,${If[${Me.Gem[1].Name.NotEqual["NULL"]},1:,]}
Gem01	=3,15,200,255,255,255,${If[${Me.Gem[1].Name.NotEqual

["NULL"]},${Me.Gem[1].Name},]}
Gem2	=3,5,210,255,255,0,${If[${Me.Gem[2].Name.NotEqual["NULL"]},2:,]}
Gem02	=3,15,210,255,255,255,${If[${Me.Gem[2].Name.NotEqual

["NULL"]},${Me.Gem[2].Name},]}
Gem3	=3,5,220,255,255,0,${If[${Me.Gem[3].Name.NotEqual["NULL"]},3:,]}
Gem03	=3,15,220,255,255,255,${If[${Me.Gem[3].Name.NotEqual

["NULL"]},${Me.Gem[3].Name},]}
Gem4	=3,5,230,255,255,0,${If[${Me.Gem[4].Name.NotEqual["NULL"]},4:,]}
Gem04	=3,15,230,255,255,255,${If[${Me.Gem[4].Name.NotEqual

["NULL"]},${Me.Gem[4].Name},]}
Gem5	=3,5,240,255,255,0,${If[${Me.Gem[5].Name.NotEqual["NULL"]},5:,]}
Gem05	=3,15,240,255,255,255,${If[${Me.Gem[5].Name.NotEqual

["NULL"]},${Me.Gem[5].Name},]}
Gem6	=3,5,250,255,255,0,${If[${Me.Gem[6].Name.NotEqual["NULL"]},6:,]}
Gem06	=3,15,250,255,255,255,${If[${Me.Gem[6].Name.NotEqual

["NULL"]},${Me.Gem[6].Name},]}
Gem7	=3,5,260,255,255,0,${If[${Me.Gem[7].Name.NotEqual["NULL"]},7:,]}
Gem07	=3,15,260,255,255,255,${If[${Me.Gem[7].Name.NotEqual

["NULL"]},${Me.Gem[7].Name},]}
Gem8	=3,5,270,255,255,0,${If[${Me.Gem[8].Name.NotEqual["NULL"]},8:,]}
Gem08	=3,15,270,255,255,255,${If[${Me.Gem[8].Name.NotEqual

["NULL"]},${Me.Gem[8].Name},]}
Gem9	=3,5,280,255,255,0,${If[${Me.Gem[9].Name.NotEqual["NULL"]},9:,]}
Gem09	=3,15,280,255,255,255,${If[${Me.Gem[9].Name.NotEqual

["NULL"]},${Me.Gem[9].Name},]}

SC	=3,5,290,255,255,0,${If[${Me.Casting.Name.NotEqual["NULL"]},Casting:,]}
SC1	=3,45,290,255,255,255,${If[${Me.Casting.Name.NotEqual

["NULL"]},${Me.Casting.Name},]}


[Spawns]
            NS=3,250,30,255,0,0,~~~~ Named Spawns ~~~~
        Spawn1=3,250,50,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual

["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc 

#].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].CleanName},]}
        Spawn2=3,250,60,255,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual

["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc 

#].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].CleanName},]}
        Spawn3=3,250,70,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual

["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc 

#].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].CleanName},]}
        Spawn4=3,250,80,255,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual

["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc 

#].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].CleanName},]}

[Buffs]
     BuffInfo=1,5,310,255,234,8,Buff Information:
      MyBuff1=1,5,320,255,255,255, ${If[${Me.Buff[1].Name.NotEqual["NULL"]},1    

${Me.Buff[1]},]}
       Timer1=1,5,320,000,255,000, ${If[${Me.Buff[1].Name.NotEqual["NULL"]},1    

${Me.Buff[1]},]}  ${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[1].Duration.TimeHMS}],]}
      MyBuff2=1,5,330,255,255,255, ${If[${Me.Buff[2].Name.NotEqual["NULL"]},2    

${Me.Buff[2]},]}
       Timer2=1,5,330,000,255,000, ${If[${Me.Buff[2].Name.NotEqual["NULL"]},2    

${Me.Buff[2]},]}  ${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[2].Duration.TimeHMS}],]}
      MyBuff3=1,5,340,255,255,255, ${If[${Me.Buff[3].Name.NotEqual["NULL"]},3    

${Me.Buff[3]},]}
       Timer3=1,5,340,000,255,000, ${If[${Me.Buff[3].Name.NotEqual["NULL"]},3    

${Me.Buff[3]},]}  ${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[3].Duration.TimeHMS}],]}
      MyBuff4=1,5,350,255,255,255, ${If[${Me.Buff[4].Name.NotEqual["NULL"]},4    

${Me.Buff[4]},]}
       Timer4=1,5,350,000,255,000, ${If[${Me.Buff[4].Name.NotEqual["NULL"]},4    

${Me.Buff[4]},]}  ${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[4].Duration.TimeHMS}],]}
      MyBuff5=1,5,360,255,255,255, ${If[${Me.Buff[5].Name.NotEqual["NULL"]},5    

${Me.Buff[5]},]}
       Timer5=1,5,360,000,255,000, ${If[${Me.Buff[5].Name.NotEqual["NULL"]},5    

${Me.Buff[5]},]}  ${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[5].Duration.TimeHMS}],]}
      MyBuff6=1,5,370,255,255,255, ${If[${Me.Buff[6].Name.NotEqual["NULL"]},6    

${Me.Buff[6]},]}
       Timer6=1,5,370,000,255,000, ${If[${Me.Buff[6].Name.NotEqual["NULL"]},6    

${Me.Buff[6]},]}  ${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[6].Duration.TimeHMS}],]}
      MyBuff7=1,5,380,255,255,255, ${If[${Me.Buff[7].Name.NotEqual["NULL"]},7    

${Me.Buff[7]},]}
       Timer7=1,5,380,000,255,000, ${If[${Me.Buff[7].Name.NotEqual["NULL"]},7    

${Me.Buff[7]},]}  ${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[7].Duration.TimeHMS}],]}
      MyBuff8=1,5,390,255,255,255, ${If[${Me.Buff[8].Name.NotEqual["NULL"]},8    

${Me.Buff[8]},]}
       Timer8=1,5,390,000,255,000, ${If[${Me.Buff[8].Name.NotEqual["NULL"]},8    

${Me.Buff[8]},]}  ${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[8].Duration.TimeHMS}],]}
      MyBuff9=1,5,400,255,255,255, ${If[${Me.Buff[9].Name.NotEqual["NULL"]},9    

${Me.Buff[9]},]}
       Timer9=1,5,400,000,255,000, ${If[${Me.Buff[9].Name.NotEqual["NULL"]},9    

${Me.Buff[9]},]}  ${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[9].Duration.TimeHMS}],]}
     MyBuff10=1,5,410,255,255,255,${If[${Me.Buff[10].Name.NotEqual["NULL"]},10   

${Me.Buff[10]},]}
      Timer10=1,5,410,000,255,000,${If[${Me.Buff[10].Name.NotEqual["NULL"]},10   

${Me.Buff[10]},]}  ${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[10].Duration.TimeHMS}],]}
     MyBuff11=1,5,420,255,255,255,${If[${Me.Buff[11].Name.NotEqual["NULL"]},11   

${Me.Buff[11]},]}
      Timer11=1,5,420,000,255,000,${If[${Me.Buff[11].Name.NotEqual["NULL"]},11   

${Me.Buff[11]},]}  ${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[11].Duration.TimeHMS}],]}
     MyBuff12=1,5,430,255,255,255,${If[${Me.Buff[12].Name.NotEqual["NULL"]},12   

${Me.Buff[12]},]}
      Timer12=1,5,430,000,255,000,${If[${Me.Buff[12].Name.NotEqual["NULL"]},12   

${Me.Buff[12]},]}  ${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[12].Duration.TimeHMS}],]}
     MyBuff13=1,5,440,255,255,255,${If[${Me.Buff[13].Name.NotEqual["NULL"]},13   

${Me.Buff[13]},]}
      Timer13=1,5,440,000,255,000,${If[${Me.Buff[13].Name.NotEqual["NULL"]},13   

${Me.Buff[13]},]}  ${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[13].Duration.TimeHMS}],]}
     MyBuff14=1,5,450,255,255,255,${If[${Me.Buff[14].Name.NotEqual["NULL"]},14   

${Me.Buff[14]},]}
      Timer14=1,5,450,000,255,000,${If[${Me.Buff[14].Name.NotEqual["NULL"]},14   

${Me.Buff[14]},]}  ${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[14].Duration.TimeHMS}],]}
     MyBuff15=1,5,460,255,255,255,${If[${Me.Buff[15].Name.NotEqual["NULL"]},15   

${Me.Buff[15]},]}
      Timer15=1,5,460,000,255,000,${If[${Me.Buff[15].Name.NotEqual["NULL"]},15   

${Me.Buff[15]},]}  ${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]},[${Me.Buff

[15].Duration.TimeHMS}],]}

[Song]
     SongInfo=1,940,330,255,234,8,Song Information:
      Mysong1=1,940,340,255,255,255,${If[${Me.Song[1].Name.NotEqual["NULL"]},1    

${Me.Song[1]},]}
   SongTimer1=1,940,340,000,255,000,${If[${Me.Song[1].Name.NotEqual["NULL"]},1   

 ${Me.Song[1]},]}  ${If[${Me.Song[1].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[1].Duration.TimeHMS}],]}
      MySong2=1,940,350,255,255,255, ${If[${Me.Song[2].Name.NotEqual["NULL"]},2    

${Me.Song[2]},]}
   SongTimer2=1,940,350,000,255,000, ${If[${Me.Song[2].Name.NotEqual["NULL"]},2  

  ${Me.Song[2]},]}  ${If[${Me.Song[2].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[2].Duration.TimeHMS}],]}
      Mysong3=1,940,360,255,255,255, ${If[${Me.Song[3].Name.NotEqual["NULL"]},3    

${Me.Song[3]},]}
   SongTimer3=1,940,360,000,255,000, ${If[${Me.Song[3].Name.NotEqual["NULL"]},3  

  ${Me.Song[3]},]}  ${If[${Me.Song[3].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[3].Duration.TimeHMS}],]}
      Mysong4=1,940,370,255,255,255, ${If[${Me.Song[4].Name.NotEqual["NULL"]},4    

${Me.Song[4]},]}
   songTimer4=1,940,370,000,255,000, ${If[${Me.Song[4].Name.NotEqual["NULL"]},4   

 ${Me.Song[4]},]}  ${If[${Me.Song[4].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[4].Duration.TimeHMS}],]}
      Mysong5=1,940,380,255,255,255, ${If[${Me.Song[5].Name.NotEqual["NULL"]},5    

${Me.Song[5]},]}
   songTimer5=1,940,380,000,255,000, ${If[${Me.Song[5].Name.NotEqual["NULL"]},5   

 ${Me.Song[5]},]}  ${If[${Me.Song[5].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[5].Duration.TimeHMS}],]}
      Mysong6=1,940,390,255,255,255, ${If[${Me.Song[6].Name.NotEqual["NULL"]},6    

${Me.Song[6]},]}
   songTimer6=1,940,390,000,255,000, ${If[${Me.Song[6].Name.NotEqual["NULL"]},6   

 ${Me.Song[6]},]}  ${If[${Me.Song[6].Duration.TimeHMS.NotEqual["NULL"]},

[${Me.Song[6].Duration.TimeHMS}],]}

[MQ2HUD] 
Last=Elements
Ex~

Tagger
a lesser mummy
a lesser mummy
Posts: 36
Joined: Tue Apr 19, 2005 10:20 pm

Post by Tagger » Sat Oct 29, 2005 12:05 pm

would help if we knew what hud it would belong to?
there is no description to what type of HUD you made :(

aristocle
orc pawn
orc pawn
Posts: 27
Joined: Mon Dec 13, 2004 3:54 pm

Post by aristocle » Sat Oct 29, 2005 4:52 pm

There is no type. This is a HUD not a UI,There is a differnce.This is just to display information on screen nothing to do with the UI.

Quicksilver
a lesser mummy
a lesser mummy
Posts: 48
Joined: Fri Feb 25, 2005 4:21 am

Post by Quicksilver » Sat Nov 19, 2005 3:14 am

I saw this hud and it inspired me to make one for myself. Must admit it is mainly built for a Rogue but I'm sure if anyone wanted to they could change parts they needed.

Code: Select all

[Elements]  

;The order is TYPE,X,Y,RED,GREEN,BLUE,TEXT    
LOS=3,005,180,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target in LoS,]} 
NOLOS=3,005,180,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target NOT in LoS,]}
TargetDist=3,005,150,255,255,255,Target Distance: ${Target.Distance} 
HP Regen=3,005,160,255,000,000,HP Regen: ${Me.HPRegen} 
Tribute=3,005,170,2,255,2,${If[${Me.TributeActive},Tribute is on,]}  
RegExp=3,005,190,255,255,0,XP: 
RegExp1=3,035,190,255,255,255,${Me.PctExp}% 
AAExp=3,005,200,255,255,0,AA: 
AAExp1=3,035,200,255,255,255,${Me.PctAAExp}%
Raid=3,005,210,180,180,180,Raid Leader: ${Raid.Leader} 
Macro=3,005,220,255,255,000,Macro: ${Macro.Name} 
Leader=3,005,230,180,180,180,${If[${Group},Group Leader : ${Group.Leader.Name},]} 
AA=3,005,240,255,255,255,~~~~~~ Alt Ability ~~~~~~ 
Escape=3,005,250,255,255,000,Escape - - - - - - - - - - -
Escapeready=3,120,250,000,255,000,${If[${Me.AltAbilityReady[Escape]},Ready,]} 
Escapenotready=3,120,250,255,000,000,${If[!${Me.AltAbilityReady[Escape]},${Me.AltAbilityTimer[Escape].TimeHMS},]} 
Stealthy Getawaytext=3,005,260,255,255,000,Stealthy Getaway  - - - 
SGready=3,120,260,000,255,000,${If[${Me.AltAbilityReady[Stealthy Getaway]},Ready,]} 
SGnotready=3,120,260,255,000,000,${If[!${Me.AltAbilityReady[Stealthy Getaway]},${Me.AltAbilityTimer[Stealthy Getaway].TimeHMS},]}  
Time=3,005,270,255,255,255,Real Time: ${Time.Time12} 
GTime=3,005,280,255,255,255,Game Time: ${GameTime.Time12}  
TargetInfoAreaText=3,005,290,25,255,0,*****Target Info***** 
TargetName=3,005,300,255,234,8, ${If[${Target.CleanName.NotEqual["NULL"]},${Target.CleanName},]} 
TargetLevel=3,005,310,255,234,8,${Target.Level} ${Target.Class} 
TargetGuildstatus=3,005,320,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]} 
Tell=3,005,330,255,255,255,LastTell: 
Tell1=3,050,330,255,000,255,${MacroQuest.LastTell} 
Discipline=3,005,340,255,255,255,~~~~~~~ Disc Timers ~~~~~~~
Duelist=3,005,350,255,255,000,Duelist  - - - - - - - - - - -
Duelistready=3,120,350,000,255,000,${If[${Me.CombatAbilityReady[Duelist Discipline]},Ready,]} 
Duelistnotready=3,120,350,255,000,000,${If[!${Me.CombatAbilityReady[Duelist Discipline]},${Me.CombatAbilityTimer[Duelist Discipline].TimeHMS},]} 
Deadeye=3,005,360,255,255,000,Deadeye - - - - - - - - - - 
Deadeyeready=3,120,360,000,255,000,${If[${Me.CombatAbilityReady[Deadeye Discipline]},Ready,]}
Deadeyenotready=3,120,360,255,000,000,${If[!${Me.CombatAbilityReady[Deadeye Discipline]},${Me.CombatAbilityTimer[Deadeye Discipline].TimeHMS},]}
Frenzied=3,005,370,255,255,000,Frenzied Stabbing  - - - 
Frenziedready=3,120,370,000,255,000,${If[${Me.CombatAbilityReady[Frenzied Stabbing Discipline]},Ready,]}
Frenziednotready=3,120,370,255,000,000,${If[!${Me.CombatAbilityReady[Frenzied Stabbing Discipline]},${Me.CombatAbilityTimer[Frenzied Stabbing Discipline].TimeHMS},]}
Nimble=3,005,380,255,255,000,Nimble  - - - - - - - - - - -  
Nimbleready=3,120,380,000,255,000,${If[${Me.CombatAbilityReady[Nimble Discipline]},Ready,]}
Nimblenotready=3,120,380,255,000,000,${If[!${Me.CombatAbilityReady[Nimble Discipline]},${Me.CombatAbilityTimer[Nimble Discipline].TimeHMS},]}

[MQ2HUD] 
Last=Elements

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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 7:09 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:22 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:23 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:25 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:26 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:27 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 8:28 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 9:05 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 9:06 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 9:07 pm


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Re: Edit: YAH (Yet another Hud) - 1024x768

Post by xyilla » Sat Jun 21, 2025 9:09 pm