crash loading zone from world char screen using custom ui

A forum for reporting bugs NOT related to custom plugins.

Moderator: MacroQuest Developers

ze
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Feb 06, 2005 1:31 am

crash loading zone from world char screen using custom ui

Post by ze » Sun Feb 06, 2005 2:08 am

I have eqgame.exe crashing when loading the zone from the world select screen. I am using the vert custom ui, Using mq2 jan 31 version.

How can I provided debug infomartion to help troublehsoot the cause of this ?

Thanks again

Ze

User avatar
ieatacid
Developer
Developer
Posts: 2727
Joined: Wed Sep 03, 2003 7:44 pm

Post by ieatacid » Sun Feb 06, 2005 2:25 am


User avatar
aChallenged1
a grimling bloodguard
a grimling bloodguard
Posts: 1804
Joined: Mon Jun 28, 2004 10:12 pm

Post by aChallenged1 » Sun Feb 06, 2005 6:47 am

Also, did you try using the default UI to see if that fixed it?
Did you unload all your non standard plugins; meaning those which did not come with the zip?
Did you then try without MQ2 to see if that fixed it?
Fuck writing MQ2 macros. Go with IS scripts; IS Rules!

ze
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Feb 06, 2005 1:31 am

Post by ze » Sun Feb 06, 2005 4:50 pm

This is now happening to me using the default ui. Everquest does not crash when I am not using MQ2.


I am not using any special plugings other then the ones that cames with Macroquest2. My executable was created using visual studio 6 sp6. I never had any issues with this environment before:

WINDB Trace:

Code: Select all

0:000> r
eax=0546e160 ebx=05577fa8 ecx=00000158 edx=0088d6e4 esi=00000158 edi=0012e460
eip=0053c179 esp=0012e424 ebp=0012e574 iopl=0         nv up ei pl nz na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
eqgame+0x13c179:
0053c179 8b06             mov     eax,[esi]         ds:0023:00000158=????????
0:000> kv
ChildEBP RetAddr  Args to Child              
WARNING: Stack unwind information not available. Following frames may be wrong.
0012e574 004fb929 0000004b 0012e58c 0012e598 eqgame+0x13c179
0012e5a4 0044123f 61697241 0000006c 77fccd5a eqgame+0xfb929
*** WARNING: Unable to verify checksum for C:\ze2\MQ2Main.dll
0012e7b0 2e5d39ba 00000001 004a9fa2 00000001 eqgame+0x4123f
0012e7b8 004a9fa2 00000001 004a9f92 0012e7cf MQ2Main!CDisplayHook::ReloadUI_Detour+0xa (FPO: [1,0,0]) (CONV: thiscall) [E:\mq2\MQ2Main\MQ2CleanUI.cpp @ 38]
0012e7d0 004c5fcb 004a9f95 ffffffff ffffffff eqgame+0xa9fa2
000000c1 00000000 00000000 00000000 00000000 eqgame+0xc5fcb

Ziggy
a lesser mummy
a lesser mummy
Posts: 73
Joined: Sat Jun 26, 2004 5:30 pm

Post by Ziggy » Sun Feb 06, 2005 5:20 pm

ze wrote:

Code: Select all

MQ2Main!CDisplayHook::ReloadUI_Detour+0xa
I may be wrong, but looks suspisciously like a similar location to the problem that was fixed last week with switching UIs.

Double check by downloading latest zip etc. etc. yada yada.

ze
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Feb 06, 2005 1:31 am

Post by ze » Sun Feb 06, 2005 7:25 pm

Strange I redownloaded the zip file, deleted the release directory, clean the rebuild and now it works.

You were right, I was somehow using an old dll/binarie

thanks again

xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 9:33 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:10 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:11 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:12 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:13 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:15 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:16 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:17 am


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: crash loading zone from world char screen using custom ui

Post by xyilla » Mon Apr 07, 2025 10:18 am