A few questions:ok since some people allready use what I posted in my initial post, I think it would be messy to edit that post, and also hard for non coders to understand the differences, so instead of starting a new post, I bump it, and the few lucky ones that actually reads this, gets the new features...
and they are:
/selectitem slot <Number> merchant || self
/selectitem "item name" merchant || self
/selectitem list merchant || self
examples:
/selectitem slot 10 merchant :selects slot 10 in the merchant window
/selectitem slot 14 self :selects slot 14 in your characters bags
/selectitem list self :lists all your items and slots they are in, this is useful if you want to select something to sell by slotID...
/selectitem "Manastone" self :Will select your manastone but dont press sell now!
I noticed a weird behaviour with what /sellitem can do, so I need to make a security check on it, before I post it, but I will do that later today, expect it within a few hours...
The /selectitem code will be very useful in combination with /buyitem and /sellitem. Play nice.
1. Will /selectitem "Manastone" self find the item even when bags are closed?
2. Will /selectitem "Manastone" self automatically open the bag the "Manastone" is in?
3. Does /selectitem "manastone" self just move the mouse pointer to the item?
4. Does /selectitem "Manastone" self actually pick the item up?
5. Will /selectitem "Manastone" self only pick up non-stackable items, or can it pick up stacks of items if the answer to #4 is Yes
Sorry to ask so many questions, but it seems that if some of the answers to this are yes /finditem might become obsolete.


donations for this month's patches.
