Aura change problem. No Such 'string' member 'Name'

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Chatwiththisname
a lesser mummy
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Aura change problem. No Such 'string' member 'Name'

Post by Chatwiththisname » Sun Oct 01, 2017 5:19 pm

- [2017/10/01 16:01:38] No such 'string' member 'Name'
- [2017/10/01 16:01:38] noneya.mac@4015 (Aura): /if (${Me.Aura[1].Name.Length} && !${Me.AltAbility[Spirit Mastery]} && !${Me.AltAbility[Auroria Mastery]}||${Me.Aura[2].Name.Length}||${AuraDelay}||${NeedLoad}) /return
- [2017/10/01 16:01:38] noneya.mac@413 (Rest): /call ${RestRoutines.Arg[${i},|]}
- [2017/10/01 16:01:38] noneya.mac@256 (Main(string Param0, string Param1)): /call Rest
- [2017/10/01 16:01:38] The current macro has ended.

Is an error I get on a shaman.

I confirm it isn't macro related by typing /echo ${Me.Aura[1].Name.Length} on the shaman to reproduce the error.

I type the same thing on a ShadowKnight and a Berserker and I don't get the error.

I've created a work around in the macro to check to see if I'm playing the shaman and then to use alternate Syntax ${Me.Aura[1].Length} and this does not produce an error.

Any thoughts EQMule/Others that work with the TLO's and Datetypes?

Chatwiththisname
a lesser mummy
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Re: Aura change problem. No Such 'string' member 'Name'

Post by Chatwiththisname » Wed Oct 04, 2017 6:11 pm

No response to this as of yet. Just bumping in hopes of getting a response.

exspes007
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Re: Aura change problem. No Such 'string' member 'Name'

Post by exspes007 » Wed Oct 04, 2017 7:39 pm

Code: Select all

${Me.Aura[].Name.Equal[]}
not tried .Length, but above is what I use.
-exspes007

SwiftyMUSE
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Re: Aura change problem. No Such 'string' member 'Name'

Post by SwiftyMUSE » Thu Oct 05, 2017 12:55 am

Try ${Me.Aura[#].ID}
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Chatwiththisname
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Re: Aura change problem. No Such 'string' member 'Name'

Post by Chatwiththisname » Wed Oct 11, 2017 1:30 pm

Code: Select all

/if (!${Me.Class.ShortName.Equal[SHM]}) {
		/if (${ImNotReady}||${Me.Aura[1].Name.Length} && !${Me.AltAbility[Spirit Mastery]} && !${Me.AltAbility[Auroria Mastery]}||${Me.Aura[2].Name.Length}||${AuraDelay}||${NeedLoad}) /return
  	} else {
		/if (${ImNotReady}||${Me.Aura[1].Length} && !${Me.AltAbility[Spirit Mastery]} && !${Me.AltAbility[Auroria Mastery]}||${Me.Aura[2].Length}||${AuraDelay}||${NeedLoad}) /return
	}
is the work around code I've used. Both of these options work. IE: ${Me.Aura[1].Length} (If you're a shaman) and ${Me.Aura[1].Name.Length} if you're a non-shaman.

After adding this change to the code I have no problems with Aura casting as it stands, just seemed really odd that the members of Aura would change based on your class. It wasn't just on my system as others using the macro have reported the fix is allowing it to cast their aura's as well.

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