Updated: What do you want working?

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Plazmic
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Updated: What do you want working?

Post by Plazmic » Fri Jul 11, 2003 6:12 am

Things I have working on my version (not in CVS):
$invpanel -- returns TRUE/FALSE if window is open
$char(casting) -- returns TRUE/FALSE if window is open
$merchant() -- returns TRUE/FALSE if window is open
$merchant(has,"item name") -- returns slot of item if merchant has it
$corpse() -- returns TRUE/FALSE if window is open
$corpse(has,"item name") -- returns slot of item if it's on the corpse
Removed all the old ui clsmain/merchant/pack/hslider/memspell offsets from the code.

UPDATES:
$char(gem,xxx) to return -2 again during spell recovery/recast
/setautorun [command]: set a command to auto-run when a character logs in. Each character has their own ;)
/hotkey [key] [command]: Bind a keypress to a command (ie. make the [ key do a /targ mycorpse)
/target next/prev: target the next (or previous) spawn based on distance from you.


Still to do:
Make sure my stuff and EQMule's stuff don't clash
Going to fix enviromental combiner support (Zeus)

Don't ask for spawns on the in game map... still debating that one...
Last edited by Plazmic on Sun Jul 20, 2003 4:06 pm, edited 4 times in total.
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Valerian
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Post by Valerian » Fri Jul 11, 2003 6:24 am

I want to see spawns on the in-game map... :lol:

Seriously though... just fixing everything that's still broken since Old UI is a good start... possibly a non-detoured click?

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Re: What do you want working?

Post by grimjack » Fri Jul 11, 2003 6:29 am

Plazmic wrote:Things I have working on my version (not in CVS):
$invpanel -- returns TRUE/FALSE if window is open
$char(casting) -- returns TRUE/FALSE if window is open
$merchant() -- returns TRUE/FALSE if window is open
$merchant(has,"item name") -- returns slot of item if merchant has it
$corpse() -- returns TRUE/FALSE if window is open
$corpse(has,"item name") -- returns slot of item if it's on the corpse

Removed all the old ui clsmain/merchant/pack/hslider/memspell offsets from the code.

Going to fix /merchant selection and incorporate buy/sell
Going to add /corpse item selection/looting
Going to fix $char(gem,xxx) to return -2 again during spell recovery/recast

Don't ask for spawns on the in game map... still debating that one...
All of this looks great. If I had to pick the two I would use the most it would be $char(casting) and $invpanel. All of these would be great though. If you are looking for other things that don't work, last time I tried to use it $if seemed to be broke. It always returned the false string if I remember correctly.

Thanks
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Plazmic
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Post by Plazmic » Fri Jul 11, 2003 6:37 am

Oh, forgot that one... the more people that ask for a non-dinput click... the less likely I will do it...
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Valerian
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Post by Valerian » Fri Jul 11, 2003 6:51 am

well, I worked on it for a while, but lately I've been more interested in playing than trying to figure it out...

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Post by EqMule » Fri Jul 11, 2003 7:14 am

please put thoose changes you have in the cvs I would love to see them, and it also stops me from working on it, since my goal is to have mq up to par with how it worked pre new ui :) I was gonna post sell and itemselect anyway :)
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Post by Zeus » Fri Jul 11, 2003 7:24 am

- $item working with enviro containers
- Not sure if this is even possible but, any way to enable mapping on zones that have it disabled like VT/SSRA?

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Post by Wishbringer » Fri Jul 11, 2003 8:12 am

whole enviro behavior...
name of enviro container, if it is free of items, what items are in it..

/face [predict] correction seems x and y are switched, i dont follow a running person, i allways start with 90degree to the left.

and off course, all thinks you listed (looks at $invpanel)...

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Kint
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Post by Kint » Fri Jul 11, 2003 8:20 am

I would love to see at least $casting and $invpanel =)

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Post by eq_freak » Fri Jul 11, 2003 9:03 am

Definately $char(casting) and $char(gem,xxx).

Will be alot easier to make a good casting bot with those 2 working.

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Post by dices » Fri Jul 11, 2003 11:16 am

i would say whole enviro support, and if possible ability to uses ingame maps in zones it is dissabled , for example vt, ssra, elemental planes


DiCeS

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Post by compuboy » Fri Jul 11, 2003 1:31 pm

really want $char(gem,xxx) to work, and if i understand plaz right, that would make it work like $char(gem,"name") did a while ago, am i right? If so that would be REALLY cool!
ya know, i cant think of anything profound to say here, so....

GO DEVS

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Post by elkcit » Fri Jul 11, 2003 6:07 pm

would love to see what is done already posted to cvs and so far the 4 to do things you have listed are great.

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Post by theafkxper » Fri Jul 11, 2003 10:02 pm

I agree with all the stuff above.

as far as ingame maps go, put that on the backburner there is an EASY prog that does just that on this board if you look hard enough...
/afk

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ap50
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Post by ap50 » Sat Jul 12, 2003 5:02 am

If you mean MySeq, then yes that does the job, but it requires it to run either on a separate PC, or as a window outside of EQ, what is being discussed here, is enabling the ingame one you can open and close at will when you need it, without leaving your EQ environment.

If it's something else that enables the ingame maps, I'd appreciate a PM :)
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