Jan 17 2018 by eqmule
- Updated for LIVE Go build it at
www.macroquest2.com/builder
- Added a "Add to loot filters" button on the itemdisplay window.
Usage: click it and it will add the item as always greed and roll.
This feature is only present if you have the mq2itemdisplay plugin loaded.
Jan 17 2018 by SwiftyMUSE
- Fix for tunare deity
Jan 15 2018 by eqmule
- Added /AddLootFilter syntax: /AddLootFilter <itemID> <ItemIconID> "Item Name"
Example: /AddLootFilter ${Cursor.ID} ${Cursor.IconID} "${Cursor.Name}"
will add whateveris on your cursor to the advloot filters as always greed and roll.
- Added a AddLootFilter method to the DisplayItem TLO.
- Usage: /invoke ${DisplayItem.AddLootFilter} or ${DisplayItem[x].AddLootFilter} where x is 1 to 6
- this will add whatever item is in the DisplayItem to advloot filters as AG and Roll
-
- Added a new TLO MQ2ItemSpellType as pItemSpellType:
- Added some new pItemType members:
Clicky,Proc,Worn,Focus,Scroll,Focus2,Mount,Illusion and Familiar
they all return the new pItemSpellType
which has the following members:
SpellID,RequiredLevel,EffectType,EffectiveCasterLevel,
MaxCharges,CastTime,TimerID,RecastType,
ProcRate,OtherName,OtherID and Spell (Spell returns a spelltype)
- Added the .CanUse member to the itemtype.
Usage: /echo ${Cursor.CanUse} or ${FindItem[whatever].CanUse} or ${DsiplayItem.CanUse}
returns true or false if u can use the item on your cursor.
NOTE: if your item does NOT have a class set, i.e. None/None it will return FALSE.
I am just calling the original eq function so dont blame me for anomolies.