18 Jun 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Fixed ${Me.UseAdvancedLooting} thanks to william12 for reporting it as broken.
Moderator: MacroQuest Developers
18 Jun 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Fixed ${Me.UseAdvancedLooting} thanks to william12 for reporting it as broken.
donations for this month's patches.25 Jun 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for the TEST Client
donations for this month's patches.01 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for the LIVE Client
- Updated for the TEST Client
- Fixed ${Me.Drunk}
- Fixed ${Me.Trader}
- Fixed ${Me.Buyer}
donations for this month's patches.14 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Fixed a problem with combat abilities (thanks to William12 for the report)
Before this change you could buy a rank 1 combatability, lets say Rest
Then you bought Rest Rk. II
At that point BOTH are saved in your combatabilities array...
(I think thats a eq bug cause it sure isn't needed)
Anyway... doing something like ${Spell[Rest].RankName}
would then fail cause it would find "Rest" first...
The fix is basically calling pCombatSkillsSelectWnd->ShouldDisplayThisSkill
in every place NUM_COMBAT_ABILITIES is used...
06 Jul 2015 by rswiders
- Updated to include new currencies (Fists of Bayle, Arx Energy Crystals, Pieces of Eight)
- Fixed ${Me.AltCurrency} to be able to use Medals of Heroism not Marks of Heroism
donations for this month's patches.15 Jul 2015 by EqMule
- New Command: /flashontells
You can use it to turn flashing of the eq window on or off when you recieve a tell.
Usage:
You either do /flashontells [on|off] or just /flashontells for a toggle.
Or just set it in MacroQuest.ini to FlashOnTells=1 in the [MacroQuest] section.
NOTE: You have to have tell windows enabled in options for this to work.
- TimeStampChat, BeepOnTells and FlashOnTells are now default ON if no setting is found in MacroQuest.ini.
donations for this month's patches.16 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for TEST build.
- Removed SetForegroundWindow from the FlashOnTells feature.
(it was not working as intended when using ISBoxer)
It will still flash the window.
donations for this month's patches.21 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for the TEST client
- Fixed a bug with finding items in bags for the test build.
donations for this month's patches.22 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for todays LIVE client
donations for this month's patches.23 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for todays LIVE ninja patch
donations for this month's patches.24 Jul 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for todays TEST ninja patch
- Fixed a struct that would crash eq if mq2hud was used.
- same struct messed up keypresses as well...
- /mouseto is back... and thats all I have to say about that at
this point, more on this some other time.
- In a previous patch I made timestamps and beepontells default on
the commands to toggle those on/off are /timestamp and /beepontells
donations for this month's patches.03 Aug 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Fixed a 10 year old bug where GetSpellDuration would use pCharSpawn (which can be a level 30 mount)
instad of the correct pLocalPlayer (which is actually your characters spawn with correct level)
the impact of this would be that spells that scale their duration by the level of the caster
would return a shorter duartion when on a mount...
example: doing /echo ${Spell[Enticer's Command].Duration.Minutes} on a level 105 enc would return 4 when on a mount and 7 when not
bug report: Maskoi
donations for this month's patches.08 Aug 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for ninjapatch.
- Updated mkplugin.exe mkplugin.cpp and ISXEQ\PostBuild.bat with changes by D2U
See viewtopic.php?f=30&t=19790
- Updated TelnetServer.cpp with changes by rmaxm
See viewtopic.php?f=28&t=19793
- Updated the _LOOTITEM struct with addition by dewey2461
- Bugfix: ${Me.Inventory[someslot].Augs} now returns correct number of augslots the item has.
example: /echo My gloves has ${Me.Inventory[Hands].Augs} augslots.
NOTE: I dont know how this worked in the past, but this only counts how
many augslots an item has, it doesnt check if there is actually an augment
in the slot...
Cred: Nytemyst for the report.
- Updated MQ2ItemDisplay.cpp with changes by dewey2461
Added ${GearScore.UpgradeName}
Added ${GearScore.UpgradeSlot}
See viewtopic.php?f=30&t=19792
donations for this month's patches.14 Aug 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for TEST
donations for this month's patches.19 Aug 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for LIVE
- This is a heads up:
The next release will restrict /target of out of sight mobs to a radius of 360
I do this because its unreasonable to target stuff across zones.
There is absolutely no scenario where you have a reason to target a mob
until its within that range. So change your macros now if they do this.
If you have line of sight to a mob there is no radius restriction.
donations for this month's patches.21 Aug 2015 by EqMule
- Please don't use MQ2 for unattended gameplay (afk botting)
- Updated for TEST
- Updated for LIVE
- Made a few changes to how the zoned.cfg is processed
hopefully that should fix a crash I have gotten reports about.
*crossing fingers*
donations for this month's patches.