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29 May 2009 by ieatacid, dkaa, rswiders
- Updated for today's patch
23 May 2008 by rswiders
- Updated class descriptions (DoN Merchants / Fellowship Registrar)Moderator: MacroQuest Developers
Code: Select all
29 May 2009 by ieatacid, dkaa, rswiders
- Updated for today's patch
23 May 2008 by rswiders
- Updated class descriptions (DoN Merchants / Fellowship Registrar)Code: Select all
09 June 2008 by ieatacid
- Added raidmember Raid.MainAssist
- Added function EQPlayer *GetSpawnByName(char *spawnName)
- Changed some stuff that used map::SpawnByName to use GetSpawnByName (should fix other stuff)Code: Select all
--- eqgame.h Mon Jun 09 23:44:26 2008
+++ eqgame.h Wed Jun 11 16:22:24 2008
@@ -16,8 +16,8 @@
#endif
#define __ClientName "eqgame"
-#define __ExpectedVersionDate "May 28 2008"
-#define __ExpectedVersionTime "17:34:44"
+#define __ExpectedVersionDate "Jun 10 2008"
+#define __ExpectedVersionTime "16:38:33"
#define __ActualVersionDate 0x71B334
#define __ActualVersionTime 0x71B340
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19 June 2008 by dkaa
- added augs to item TLO -- thanks dewey2461
19 June 2008 by dkaa
- HeroicWIZ is now HeroicWIS -- thanks dewey2461Code: Select all
9 July 2008 by ieatacid, rswiders
- Updated for today's patch
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14 July 2008 by dkaa
- Fixed the pet info wnd structCode: Select all
17 July 2008 by ieatacid, rswiders
- Updated for today's patch
- Added a bunch of stat bonus stuff to the character type (differentiation). See this thread for more info: http://macroquest2.com/phpBB2/viewtopic.php?t=15646
14 July 2008 by ieatacid
- Added "PCCorpse" map filter to MQ2Map, "Corpse" filter now just works on NPC corpses. Default color is the same as default NPC corpse color.
Code: Select all
05 September 2008 by ieatacid, rswiders, dkaa
- Updated for today's patch
Code: Select all
05 September 2008 by rswiders, dkaa
- Fix for v6 compiles
dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...

Code: Select all
05 September 2008 by rswiders
- Fixes for group CTD issues
- Added Group.GroupSize back in... it's in the html manual but wasn't in the source
dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...

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06 September 2008 by rswiders
- Fixed Group.Member[x].Name
dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...

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07 September 2008 by rswiders, ieatacid
- Fixed Group.Member[x].Name and .Leader
dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...
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09 October 2008 by ieatacid, dkaa, rswiders
- Updated for October 7th patch
- Added spawn type members: CurrentMana, MaxMana, Current Endurance, MaxEndurance -- these behave like CurrentHPs (only updated when you target a spawn)Code: Select all
/*0x0484*/ DWORD SpellETA; //Calculated TimeStamp when current spell being cast will land. 0 while not casting.
/*0x0488*/ DWORD CastingSpellID; // -1 = not casting a spell
/*0x048c*/ BYTE CastingAnimation; //unsure, FF for not casting, low numbers while casting
/*0x048d*/ BYTE Unknown0x48d[0x7];
/*0x0494*/ DWORD ClickySlotID;
/*0x0498*/ BYTE Unknown0x498[0x10];
/*0x04a8*/ DWORD ClickyItemID;
/*0x04ac*/ FLOAT CastingY;
/*0x04b0*/ FLOAT CastingX;
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pSpawn->CastingAnimation
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pSpawn->CastingData.SpellSlot