04/14 Offsets

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MyS_T_KaL
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Post by MyS_T_KaL » Tue Apr 15, 2003 3:39 am

Thanks for the tip Gengis, i had actually figured it out... i can get it compiled, but trying to launch eq now crashes when i have MQ running...

oh well, a problem for another day i guess

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ap50
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Post by ap50 » Tue Apr 15, 2003 4:17 am

Likewise, EQGAME crashes before EULA now if MQ is loaded with current CVS compile.
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dont_know_at_all
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Post by dont_know_at_all » Tue Apr 15, 2003 4:20 am

Nah, I just pulled down fresh source, VC6.0 compile, and ran it for two hours.

There is a new eqgame.ini, you know.

MyS_T_KaL
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Post by MyS_T_KaL » Tue Apr 15, 2003 4:23 am

Yeah i eventually managed to get it compiled so it doesn't crash eqgame.exe but i crashed as soon as i logged in and tried to do a /who

guess i'll keep trying.. i'm getting close tho huh? :)

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ap50
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Post by ap50 » Tue Apr 15, 2003 4:42 am

Well, I have to admit, I've tried only with the offsets from the first page of this thread...

Yeah yeah.. naive..
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ap50
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Post by ap50 » Tue Apr 15, 2003 4:52 am

Well d'uh...

Used the offsets from the CVS edition of eqgame.ini and surprise, surprise.. it's works.
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Gengis
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Post by Gengis » Tue Apr 15, 2003 5:01 am

Well I'm using MCK source compiled with VS6 and the CVS eqlib.cpp and
MQ.h
Plus the latest offsets


.. works for me

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Post by Mckorr » Tue Apr 15, 2003 8:41 am

Some structs don't work correctly with the MCK build, and I have no idea why. All I know is they cause a crash. Must be something in the way I have things optimized, but with all the changes I haven't actually played EQ in a week, just spent time updating source code.

Also, you need eqlib.h in addition to eqlib.cpp and mq.h and the latest offsets.

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Post by Non M$ Coder » Tue Apr 15, 2003 10:02 pm

Everything working great for me with a clean download from cvs, except /char dropped me like a rock.

MyS_T_KaL
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Post by MyS_T_KaL » Wed Apr 16, 2003 4:17 am

aye i finally got it all working, thanks to all those who helped...
/char is the only thing that has crashed me