General announcements relating to the modularized MacroQuest2 system.
Moderator: MacroQuest Developers
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ieatacid
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by ieatacid » Fri Sep 07, 2007 10:40 pm
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7 September 2007 by ieatacid
- Updated for patch
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ieatacid
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by ieatacid » Fri Oct 05, 2007 7:30 pm
These were changes that went in between this and the previous release (since some people don't include changes.txt and only get their updates from here)
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17 September 2007 by ieatacid
- Added Me.Fellowship
* fellowship type members:
int ID: fellowship ID
string Leader: leader's name
string MotD: message of the day
int Members: number of members in fellowship
fellowshipmember Member: member info by index (1-9) or name
ticks CampfireDuration: how much time is left on campfire
float CampfireY: self explanatory
float CampfireX: "
float CampfireZ: "
zone CampfireZone: zoneinfo for the campfire
bool Campfire: TRUE if campfire is up, FALSE if not
to string: TRUE or FALSE
* fellowshipmember type members:
zone Zone: zoneinfo for this player
int Level: this player's level
class Class: class info for this player
ticks LastOn: when this player was last online
to string: player name
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dont_know_at_all
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by dont_know_at_all » Sat Oct 06, 2007 12:28 pm
Updated with the struct fixes that were posted in the bugfix forums.
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ieatacid
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by ieatacid » Tue Oct 30, 2007 9:29 pm
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30 October 2007 by ieatacid, rswiders
- Updated for today's patch
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ieatacid
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by ieatacid » Tue Oct 30, 2007 11:20 pm
Crash fix (pwned by offset generator - . - )
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ieatacid
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by ieatacid » Thu Nov 08, 2007 7:45 pm
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8 November 2007 by rswiders, ieatacid
- Updated for today's patch
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ieatacid
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by ieatacid » Wed Nov 14, 2007 11:26 pm
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14 November 2007 by ieatacid, rswiders, dkaa
- Updated for November 13th patch
Fellowship campfire stuff isn't working right until I can get into a fellowship to fix it. Or until someone else posts a fix for it.
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ieatacid
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by ieatacid » Thu Nov 15, 2007 12:13 am
Fellowship campfire stuff should be fixed (thanks to pms for getting me in his fellowship to test!).
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SwiftyMUSE
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by SwiftyMUSE » Tue Nov 20, 2007 6:42 pm
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20 November 2007 by rswiders, ieatacid
- Updated for today's patch
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ieatacid
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by ieatacid » Tue Nov 20, 2007 9:31 pm
Updated for the second exe pushed tonight.
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ieatacid
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by ieatacid » Wed Dec 05, 2007 6:10 pm
Updated for today's patch.
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SwiftyMUSE
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by SwiftyMUSE » Sat Dec 08, 2007 9:14 am
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7 December 2007 by rswiders
- added new /lootall command
- removed rk. II/III spell handling... use exact spell names
- fixed /zonehud command and hud zone processing
- added MQ2 crash detection processing back in