Here's a new crash log. Takes forever to produce it, seems kind of random. Again, happens on zoning.
Following plugins loaded:
[Plugins]
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2map=mq2map
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix
mq2cast=mq2cast
mq2advpath=mq2advpath
mq2reward=mq2reward
mq2xptracker=mq2xptracker
DBG output (right under removing all the spawns):
Code: Select all
(2cc.8d0): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=064e3210 ebx=02abcff8 ecx=00000224 edx=0000008c esi=00000000 edi=00000224
eip=00600070 esp=0012e6c8 ebp=02abcff8 iopl=0 nv up ei pl nz ac po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212
*** WARNING: Unable to verify checksum for C:\Program Files\EverQuest\eqgame.exe
*** ERROR: Module load completed but symbols could not be loaded for C:\Program Files\EverQuest\eqgame.exe
eqgame+0x200070:
00600070 8b01 mov eax,dword ptr [ecx] ds:0023:00000224=????????
r:
Code: Select all
eax=064e3210 ebx=02abcff8 ecx=00000224 edx=0000008c esi=00000000 edi=00000224
eip=00600070 esp=0012e6c8 ebp=02abcff8 iopl=0 nv up ei pl nz ac po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212
eqgame+0x200070:
00600070 8b01 mov eax,dword ptr [ecx] ds:0023:00000224=????????
kv:
Code: Select all
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
0012e6c4 00419081 7c802442 00000001 004ddc3e eqgame+0x200070
0012e6d0 004ddc3e 064e3210 7c802442 0012e7ec eqgame+0x19081
*** WARNING: Unable to verify checksum for C:\Program Files\MacroQuest2\Release\MQ2Main.dll
0012e6f4 0302a850 0012e790 00000048 008fc5f0 eqgame+0xddc3e
0012e714 004e0dd1 006ebe28 0063ea4a 004e0dff MQ2Main!memchecks+0xd0 (FPO: [Uses EBP] [5,1,0]) (CONV: cdecl) [c:\program files\macroquest2\mq2main\mq2detourapi.cpp @ 240]
0012e7ec 0051e526 000501fa 00400000 00520cd9 eqgame+0xe0dd1
0012fc8c 00523724 0084dac7 0012fe06 00000000 eqgame+0x11e526
0012fca8 7c91e85c 002446d8 002446d8 0314fee5 eqgame+0x123724
0012fda8 006b62b3 0012ffb0 006bd9ae ffffffff ntdll!LdrDisableThreadCalloutsForDll+0xab1
0012fdb0 006bd9ae ffffffff 00523dfe 00400000 eqgame+0x2b62b3
0012ffc0 7c816fd7 ff4e525c ff343841 7ffd6000 eqgame+0x2bd9ae
0012ffe0 7c839aa7 7c816fe0 00000000 00000000 kernel32!BaseProcessStart+0x23 (FPO: [Non-Fpo])
0012ffe8 00000000 00000000 00000000 006a6129 kernel32!_SEH_epilog+0x18
would you still say it's a hardware problem AKA memory leak from EQ maybe, just causing it to possible crash after zoning so many times?