Kaladim Fungi Harvester

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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sparky13
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Post by sparky13 » Sun Dec 31, 2006 2:23 am

I've tried using all 3 versions of this mac on this page, and all 3 seem to leave some mushrooms on the ground.

The autoshrooms seems to be the smoothest version, but with a full spawn, it only seems to pick about half of them.

Any thoughts?

EDIT***

OK trying them all again, the last posted mac I'll call "shrooms2".

Seems to work so-so, but couple of questions.

Anyone else have it where it runs you off the platform into the water?

Is there a way to decrease the amount of distance the PC moves at a time to try and acquire a target?

Is there a reason the PC needs to face into the wall/corner by the fence when it starts/goes into break?

Can the actual "face" sections be removed?

I'm using this while at the keyboard but doing other things, but it still looks way too mechanized. Some times it runs over the shrooms, sometimes stops short. But almost always it tucks itself into that danged corner, dead giveaway.

Thanks =)


***EDIT***

OK looks like I may have figured out the loc / wall / corner thing, seems to be working smoother now, staying within the center of the pen, and not taking me swimming, yet =)

SmasherDevourer
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Post by SmasherDevourer » Mon Apr 02, 2007 9:07 am

that would be because not all of them spawn as Red Mushroom and Blue Mushroom.

Oh, and for the whole "more realistic random picking pattern", I would stick to the up and down the rows pattern, and just give a random area to return to and then face them so you can see the spawns.
I like to break things

aamlord
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Post by aamlord » Sun Apr 08, 2007 5:46 am

I'm using the shroom2 as it seemed to work for me the best. The solution to missing a few groundspawns is to manually move around to the next shroom just after the MQ picks one up. I generally go along row by row and once the fist round is cleared, MQ seems to follow the groundspawn in that manner with almost no missed mushrooms.

jacensolo
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my version

Post by jacensolo » Sun Apr 08, 2007 3:34 pm

After seeing all the dead and unused code in this macro, I borrowed bits and pieces to make a new version, which is streamlined, and never misses a mushroom. It reacts well to tells and players, and it looks very human-like.

harvest.mac:

Code: Select all

#event gottell "#1# tells you#*#"
#event full "#*#no place to put#*#"

Sub Main
  :loop
   /doevents
   /if (${SpawnCount[pc radius 150 loc -140 640]}>1 || ${Spawn[gm].ID}) /call Dummy
   /squelch /itemtarget
   /delay 5s ${Ground.ID}
   /delay 5
   /if (!${Ground.LineOfSight}) /goto :hold
   /squelch /face nolook item
   /delay 1s
  :moveloop
   /keypress forward hold
   /if (${Ground.Distance}>8) /goto :moveloop
   /keypress forward
   /delay 5
   /squelch /click left item
   /delay 5s ${Cursor.ID}
   /delay 5
   /autoinventory
   /goto :loop
  :hold
   /squelch /face away nolook loc 660, -60
   /delay 1s
   /keypress back hold
   /if (${Me.X}<(-80)) /goto :hold
   /keypress back
   /delay 5
   /goto :loop
/return

Sub Event_gottell(line,sender)
   /tell ${sender} AFK Message:AFK for a bit.
   /call Dummy
/return

Sub Event_full
   /beep
   /afk AFK for a bit.
   /endmacro
/return

Sub Dummy
  :dummywait
   /if (!${Me.AFK}) /afk AFK for a bit.
   /delay 5s
   /if (${SpawnCount[pc radius 150 loc -140 640]}>1 || ${Spawn[gm].ID}) /goto :dummywait
   /if (${Me.AFK}) /afk
/return

aamlord
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Post by aamlord » Thu Apr 19, 2007 6:50 pm

Bad news. The shroom2 script and the above harvest script no longer works. It moves the player to a mushroom then does nothing. It was workjing fine before the latest patch.

When I edited both script to remove /squelch, I got repeated spam of a mushroom being targeted but no clicky to pick up.

So I experimented and found the command "/click left item" doesn't work for me. Dunno if my compile got bugged but didn't see any error message from compiler.

Has anyone else been able to use the macro without problem since the patch?

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dont_know_at_all
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Post by dont_know_at_all » Thu Apr 19, 2007 6:53 pm

Hi, there.

Do me a favor?

Go into your Release folder and open Changes.txt and read me the first few lines.

Thanks ever so much.

Love and kisses,
DKAA

mystikule
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Post by mystikule » Thu Apr 19, 2007 7:00 pm

You don't want to ask a question that was answered in a sticky now do you?

/kids laugh
[quote="fearless"]A macro is not psychic.[/quote]

aamlord
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Post by aamlord » Thu Apr 19, 2007 8:30 pm

Hmmm... no wonder I didn't know. I didn't see the change notice when I first logged on today. Usually I check the update when I first log on but for some reason it didn't happen this time.

Since the MQ2 I downloaded and compiled was just a few hours old, the broken feature had been blocked. I must thank my computer for a one day delay in downloading MQ2, the water system sprung a leak before the server was scheduled to go back live from patch and I had to replace tubes and refill before I can use the PC.

Sorry about that.

Gunderhar
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Post by Gunderhar » Sat Jul 21, 2007 3:22 pm

Hello I am new to MQ2. I have been trying to use the Kaladim Fungi Harvester programs listed but I have not been able to get any of them to work. I read the changed text area but im not understanding what i need to do to fix it so the Harvest macro works.

If you could please help me understand how to get it to work or if you could update the macro so it works. Please

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ieatacid
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Post by ieatacid » Sat Jul 21, 2007 5:12 pm

I posted an example of what needs to be done to fix it here: http://macroquest2.com/phpBB2/viewtopic.php?t=14812

Gunderhar
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Post by Gunderhar » Sat Jul 21, 2007 5:38 pm

The link you posted is not workingfor me.

I get this msg: The topic or post you requested does not exist

aamlord
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Post by aamlord » Sat Jul 21, 2007 6:23 pm

I'm guessing the link requires VIP access. I've been meaning to get one but it's kind of hard for underage kid to get credit card, let alone open paypal account.

Gunderhar
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Post by Gunderhar » Sun Jul 22, 2007 8:54 pm

Could someone update on of the Shoom Harvest programs and post it here please. If not could you explaine how to fix it so it does work since I do not understand what i need to do.

Thank you

Winterskulk
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Post by Winterskulk » Wed Aug 29, 2007 8:13 am

could someone pls update this macro pls here or in vip i found nothing work correctly ( ty by advance )

jacensolo
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Post by jacensolo » Wed Aug 29, 2007 9:56 pm

Try ieatacid's post in VIP. It has a working version.