A forum for feature requests/discussions and user submitted patches that improve MQ2
Moderator: MacroQuest Developers
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almostleet
- orc pawn

- Posts: 11
- Joined: Mon Mar 10, 2003 2:20 pm
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by almostleet » Mon Mar 10, 2003 6:22 pm
I do have them all in the same dir

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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
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by eqjoe » Mon Mar 10, 2003 6:27 pm
Bah.. we need a complete write up on how to do this I guess... problem is that if someone is building this one would expect them to know how

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Valerian
- a grimling bloodguard

- Posts: 709
- Joined: Sun Jul 28, 2002 3:29 am
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by Valerian » Mon Mar 10, 2003 6:28 pm
aye... they should know how to do it, if they're going to do it. that's part of the weeding out process.
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almostleet
- orc pawn

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- Joined: Mon Mar 10, 2003 2:20 pm
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by almostleet » Mon Mar 10, 2003 6:40 pm
Sorry I'm not a programmer, but I am willing to learn basic stuff. I don't see how else I'm supposed to learn without asking questions. I did figure out the compiling and that went smoothly, now I'm having problems either with the source of offsets, I updated both and still no change.
If you don't want to help thats fine, but im still going to ask, or take it to the help forum.
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driftinsupra
- Official loudmouth

- Posts: 212
- Joined: Tue Jan 28, 2003 9:25 pm
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by driftinsupra » Mon Mar 10, 2003 6:55 pm
I am now having the exact same problems with compiling eqlib, I guess Iwasnt before so that was probably part of the whole not working problem.
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almostleet
- orc pawn

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- Joined: Mon Mar 10, 2003 2:20 pm
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by almostleet » Mon Mar 10, 2003 7:06 pm
I believe your problem is step 19, "additional libriary path" is located under the "link" tab, category "input".
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ap50
- a snow griffon

- Posts: 425
- Joined: Sun Aug 18, 2002 2:29 pm
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by ap50 » Mon Mar 10, 2003 7:24 pm
You'll probably find the version of dinput.h is being pulled direct from the VC++ includes folder, rather than the one you want them to use.
Mine's working fine, except for one detail, that I can't be arsed fixing... everything in game is working splendidly.. Kudos dev team.
/bow.
[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]
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Mckorr
- Developer

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- Location: Texas
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by Mckorr » Mon Mar 10, 2003 8:01 pm
In the resource files area (left window) put all the files with a .rc extension. Well, the files from the appropriate directory (rc files from eqlib under eqlib, etc.)
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almostleet
- orc pawn

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- Joined: Mon Mar 10, 2003 2:20 pm
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by almostleet » Mon Mar 10, 2003 8:59 pm
Thanks ap50!
Replaced the dinput.h in my compiler with the one from DXSDK/include
worked like a charm.
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driftinsupra
- Official loudmouth

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- Joined: Tue Jan 28, 2003 9:25 pm
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by driftinsupra » Mon Mar 10, 2003 9:10 pm
can anyone send me the files that are needed? I am looking at that 224 meg sdk package with my 56k connection and am crying inside.
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Valerian
- a grimling bloodguard

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by Valerian » Mon Mar 10, 2003 9:23 pm
sure, all that's needed from the SDK to compile this is the dinput.h file. send me a private msg with your email address, I'll send it to you.
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dont_know_at_all
- Developer

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by dont_know_at_all » Mon Mar 10, 2003 9:27 pm
Turmoil Toad wrote:
18. Switch to the "MIDL" tab and enter the path to your DX8.1 SDK directory in the "Additional Include Directories" field (IE C:\Program Files\DXSDK\)
19. Switch to the "Resources" tab and enter the path to your updated ..\lib\ files (IE C:\Program Files\Microsoft Visual Studio\VC98\Lib)
Nope.
18. Switch to the C/C++ tab, Preprocessor Category and enter the path to your DX8.1 SDK directory in the "Additional Include Directories" field (IE C:\Program Files\DXSDK\)
19. Not needed.
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driftinsupra
- Official loudmouth

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by driftinsupra » Mon Mar 10, 2003 10:00 pm
Is that one step what is causing all thos problems?
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dont_know_at_all
- Developer

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by dont_know_at_all » Mon Mar 10, 2003 10:10 pm
driftinsupra wrote:Is that one step what is causing all thos problems?
Yes. Once the directx include file is missed, every reference to a directx structure is an error.