General announcements relating to the modularized MacroQuest2 system.
Moderator: MacroQuest Developers
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ieatacid
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by ieatacid » Sun Sep 03, 2006 4:32 pm
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30 Aug 2006 by dkaa
- incorporate change from Ceghkmv and teabag to fix the xml file stuff
28 August 2006 by ieatacid
- Changed spawninfo's pCharInfo member to 'void *pCharInfo_vtable2' since it points to vtable2 in charinfo and made changes where necessary to reflect this.
Now things like "/itemnotify in bank1 1 leftmouseup" should work properly.
- Added spawn.Buyer
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ieatacid
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by ieatacid » Fri Sep 22, 2006 8:51 pm
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19 September 2006 by ieatacid
- Updated for Serpent's Spine expansion release. Many new changes - the important stuff is listed below
- Skill members SkillCapPre50, SkillCapPre65 and SkillCapPre70 were removed and replaced with int SkillCap. This returns the skill cap based on your class and current level
- New character members:
1) string CombatState - returns one of the following: COMBAT, DEBUFFED, COOLDOWN, ACTIVE, RESTING. The same as the new icon in the player info window
2) int svCorruption - character's Corruption resist
- Added Prismatic and Corruption to spell ResistType
- MQ2ItemDisplay now shows corruption resist
- "GREY" added to spawn.ConColor
- Plugin authors:
* Skill stuff has been changed
Lines like this:
if(SkillDict[EQADDR_DOABILITYLIST[nSkill]]->AltTimer==2)
Need to be changed to this:
if(pSkillMgr->pSkill[EQADDR_DOABILITYLIST[nSkill]]->AltTimer==2)
3 September 2006 by ieatacid
- Changed the way we handle con-colors. We now use EQ's function rather than calculate it ourselves.
You'll have to remove MQ2EQIM from compiling or you'll get errors; until we figure out the new friends/ignore stuff, since it was changed to use the universal chat service.
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dont_know_at_all
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by dont_know_at_all » Sat Sep 23, 2006 3:15 am
fixed Me.Aura
fixed PetInfoWnd (pet buff crash)
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ieatacid
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by ieatacid » Sat Sep 23, 2006 5:10 pm
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23 September 2006 by dkaa, ieatacid
- fix for gbInZone, Me.FreeBuffSlots, AA-related stuff, MQ2EQIM compile errors
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ieatacid
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by ieatacid » Wed Sep 27, 2006 6:35 pm
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27 September 2006 by ieatacid
- Updated for today's patch
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ieatacid
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by ieatacid » Wed Oct 04, 2006 5:04 pm
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4 October 2006 by rswiders
- Updated for today's patch
2 October 2006 by ieatacid
- Added "object" to /mapfilter. Objects are things like catapults, tents, practice dummies, etc.
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dont_know_at_all
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by dont_know_at_all » Sat Oct 21, 2006 4:07 pm
Fix for CDisplay
Fix fo Me.AbilityReady which should handle LH and DT correctly.
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dont_know_at_all
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by dont_know_at_all » Sat Oct 21, 2006 6:39 pm
hooray for stupidity. previous changes are now actually in the zip.
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SwiftyMUSE
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by SwiftyMUSE » Wed Oct 25, 2006 5:56 pm
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25 October 2006 by ieatacid, rswiders
- Updated for today's patch
23 October 2006 by ieatacid
- Added Spell.MyRange. This is YOUR actual cast range, including extended range from focus effects.
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ieatacid
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by ieatacid » Tue Oct 31, 2006 7:44 pm
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31 October 2006 by ieatacid
- Fix for Halloween crash
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ieatacid
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by ieatacid » Tue Nov 07, 2006 5:59 pm
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7 November 2006 by ieatacid
- MQ2ChatWnd should now remain visible while in hover state
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ieatacid
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by ieatacid » Wed Dec 06, 2006 7:26 pm
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6 December 2006 by ieatacid, dkaa
- Fixed for Dec 5th patch
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dont_know_at_all
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by dont_know_at_all » Thu Dec 07, 2006 2:45 am
Fixed the NoDrop / NoRent bug.
Note to plugin writers: I don't have historical data but the NoRent field in the ITEMINFO struct now indicates object permanence when true. In the macro language, item.NoRent==1 indicates a temporary item.