MQ2 Latest Release -- MQ2-20210915(Test).zip

General announcements relating to the modularized MacroQuest2 system.

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ieatacid
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MQ2-20060903.zip

Post by ieatacid » Sun Sep 03, 2006 4:32 pm

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30 Aug 2006 by dkaa
- incorporate change from Ceghkmv and teabag to fix the xml file stuff

28 August 2006 by ieatacid
- Changed spawninfo's pCharInfo member to 'void *pCharInfo_vtable2' since it points to vtable2 in charinfo and made changes where necessary to reflect this.
  Now things like "/itemnotify in bank1 1 leftmouseup" should work properly.
- Added spawn.Buyer

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Post by ieatacid » Fri Sep 22, 2006 8:51 pm

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19 September 2006 by ieatacid
- Updated for Serpent's Spine expansion release. Many new changes - the important stuff is listed below
- Skill members SkillCapPre50, SkillCapPre65 and SkillCapPre70 were removed and replaced with int SkillCap.  This returns the skill cap based on your class and current level
- New character members:
    1) string CombatState - returns one of the following: COMBAT, DEBUFFED, COOLDOWN, ACTIVE, RESTING.  The same as the new icon in the player info window
    2) int svCorruption - character's Corruption resist
- Added Prismatic and Corruption to spell ResistType
- MQ2ItemDisplay now shows corruption resist
- "GREY" added to spawn.ConColor
- Plugin authors:
  * Skill stuff has been changed
      Lines like this:
        if(SkillDict[EQADDR_DOABILITYLIST[nSkill]]->AltTimer==2)
      Need to be changed to this:
        if(pSkillMgr->pSkill[EQADDR_DOABILITYLIST[nSkill]]->AltTimer==2)

3 September 2006 by ieatacid
- Changed the way we handle con-colors.  We now use EQ's function rather than calculate it ourselves.
You'll have to remove MQ2EQIM from compiling or you'll get errors; until we figure out the new friends/ignore stuff, since it was changed to use the universal chat service.

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Post by ieatacid » Fri Sep 22, 2006 11:07 pm

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22 September 2006 by dkaa
- fix for gbInZone

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Post by ieatacid » Sat Sep 23, 2006 12:35 am

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23 September 2006 by dkaa
- fix for dbInZone

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dont_know_at_all
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MQ2-20060923a.zip

Post by dont_know_at_all » Sat Sep 23, 2006 3:15 am

fixed Me.Aura
fixed PetInfoWnd (pet buff crash)

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ieatacid
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MQ2-20060923b.zip

Post by ieatacid » Sat Sep 23, 2006 5:10 pm

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23 September 2006 by dkaa, ieatacid
- fix for gbInZone, Me.FreeBuffSlots, AA-related stuff, MQ2EQIM compile errors

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ieatacid
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MQ2-20060927.zip

Post by ieatacid » Wed Sep 27, 2006 6:35 pm

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27 September 2006 by ieatacid
- Updated for today's patch

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ieatacid
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MQ2-20061004.zip

Post by ieatacid » Wed Oct 04, 2006 5:04 pm

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4 October 2006 by rswiders
- Updated for today's patch

2 October 2006 by ieatacid
- Added "object" to /mapfilter. Objects are things like catapults, tents, practice dummies, etc.

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MQ2-20061021.zip

Post by dont_know_at_all » Sat Oct 21, 2006 4:07 pm

Fix for CDisplay
Fix fo Me.AbilityReady which should handle LH and DT correctly.

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MQ2-20061021a.zip

Post by dont_know_at_all » Sat Oct 21, 2006 6:39 pm

hooray for stupidity. previous changes are now actually in the zip.

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MQ2-20061025.zip

Post by SwiftyMUSE » Wed Oct 25, 2006 5:56 pm

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25 October 2006 by ieatacid, rswiders
- Updated for today's patch

23 October 2006 by ieatacid
- Added Spell.MyRange.  This is YOUR actual cast range, including extended range from focus effects.


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ieatacid
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MQ2-20061031.zip

Post by ieatacid » Tue Oct 31, 2006 7:44 pm

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31 October 2006 by ieatacid
- Fix for Halloween crash

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ieatacid
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Post by ieatacid » Tue Nov 07, 2006 5:59 pm

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7 November 2006 by ieatacid
- MQ2ChatWnd should now remain visible while in hover state

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MQ2-20061206.zip

Post by ieatacid » Wed Dec 06, 2006 7:26 pm

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6 December 2006 by ieatacid, dkaa
- Fixed for Dec 5th patch

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MQ2-20061207zip

Post by dont_know_at_all » Thu Dec 07, 2006 2:45 am

Fixed the NoDrop / NoRent bug.

Note to plugin writers: I don't have historical data but the NoRent field in the ITEMINFO struct now indicates object permanence when true. In the macro language, item.NoRent==1 indicates a temporary item.