Moderator: MacroQuest Developers
Code: Select all
#Event NoDS "#*#brambles fall away#*#"
Sub Event_NoDS
/tell Soandso DS is down, please recast.
/doevents flush
/return
Krakin wrote:the UI shows your inventory and four clickable boxes for clicky items. They are set by default to primary weapon, range, an earring and one other i can't remember. Is there a way to assign these boxes to clicky items I use? I.E. i need shoulders and a ring slot there.
Code: Select all
Inventory EQType:
0 = Charm
1 = LEar
2 = Head
3 = Face
4 = REar
5 = Neck
6 = Shoulder
7 = Arms
8 = Back
9 = LWrist
10 = RWrist
11 = Range
12 = Hands
13 = Primary Slot
14 = Secondary Slot
15 = LFinger
16 = RFinger
17 = Chest
18 = Legs
19 = Feet
20 = Belt
21 = Ammo
22 = Top Left
23 = Top Middle Left
24 = Bottom Middle Left
25 = Bottom Left
26 = Top Right
27 = Top Middle Right
28 = Bottom Middle Right
29 = Bottom Right
30 = Container Slot 1
31 = Container Slot 2
32 = Container Slot 3
33 = Container Slot 4
34 = Container Slot 5
35 = Container Slot 6
36 = Container Slot 7
37 = Container Slot 8
38 = Container Slot 9
39 = Container Slot 10
Code: Select all
<InvSlot item="Newslot11">
<ScreenID>Newslot11</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
[color=red]<Background>A_MiniInvSecondary</Background>
<EQType>14</EQType>[/color]
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="A_PWCSInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>120</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>120</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<Font>1</Font>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>110</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
</Button>
<Ui2DAnimation item="A_F1image">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Manaimage">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>0</X>
<Y>9</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Enduranceimage">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>14</X>
<Y>9</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="PlayerName">
<Font>2</Font>
<EQType>1</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PlayerLevel">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.Level}!=70,${Me.Level},]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>1</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PlayerClass">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>81</X>
<Y>1</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="PlayerVisible">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.Invis},,VIS]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>104</X>
<Y>1</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Gauge item="GaugePlayerHP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>13</Y>
</Location>
<Size>
<CX>115</CX>
<CY>15</CY>
</Size>
<TextOffsetX>10</TextOffsetX>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>255</R>
<G>20</G>
<B>20</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_F1image</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePetHP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>21</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<LinesFill>A_GaugeLinesFill</LinesFill>
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePlayerMana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>24</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Manaimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePlayerEndurance">
<!--<Font>3</Font>-->
<EQType>3</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>34</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Enduranceimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Label item="HP_Percent">
<ScreenID>HP_PercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>11</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>19</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HP_PercentMark">
<ScreenID>HP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>11</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Mana_Percent">
<ScreenID>ManaPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>21</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>20</EQType>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Mana_PercentMark">
<ScreenID>Mana_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>21</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Endurance_Percent">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>31</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>21</EQType>
<TextColor>
<R>221</R>
<G>189</G>
<B>91</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Endurance_PercentMark">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>31</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>221</R>
<G>189</G>
<B>91</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HPLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>41</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HPNumbers">
<EQType>70</EQType>
<ScreenID>HPNumbersLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>41</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_HpRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.HPRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>42</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="ManaLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>54</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>Mana</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ManaNumbers">
<EQType>128</EQType>
<ScreenID>ManaNumberLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>54</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_ManaRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.ManaRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>55</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="EnduranceLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>67</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>End</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="EnduranceNumbers">
<EQType>129</EQType>
<ScreenID>EnduranceNumberLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>68</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_EnduranceRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.EnduranceRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>67</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="ATKLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>ATK</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ATK">
<EQType>23</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ACLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>AC</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="AC">
<EQType>22</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="WEIGHTLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>95</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>WT</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="WEIGHT">
<EQType>9999</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
<Location>
<X>40</X>
<Y>95</Y>
</Location>
<Size>
<CX>70</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_PoisonNumber">
<ScreenID>PoisonNumberLabel</ScreenID>
<EQType>12</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>36</Y>
</Location>
<Size>
<CX>22</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_MagicNumber">
<ScreenID>MagicNumberLabel</ScreenID>
<EQType>16</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>16</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_DiseaseNumber">
<ScreenID>DiseaseNumberLabel</ScreenID>
<EQType>13</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>56</Y>
</Location>
<Size>
<CX>22</CX>
<CY>11</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_FireNumber">
<ScreenID>FireNumberLabel</ScreenID>
<EQType>14</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>76</Y>
</Location>
<Size>
<CX>24</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_ColdNumber">
<ScreenID>ColdNumberLabel</ScreenID>
<EQType>15</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>96</Y>
</Location>
<Size>
<CX>23</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Magic">
<ScreenID>MagicLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>6</Y>
</Location>
<Size>
<CX>31</CX>
<CY>12</CY>
</Size>
<Text>Magic</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Poison">
<ScreenID>PoisonLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>26</Y>
</Location>
<Size>
<CX>38</CX>
<CY>14</CY>
</Size>
<Text>Poison</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Disease">
<ScreenID>DiseaseLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>46</Y>
</Location>
<Size>
<CX>39</CX>
<CY>11</CY>
</Size>
<Text>Disease</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Fire">
<ScreenID>FireLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>66</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>Fire</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Cold">
<ScreenID>ColdLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>86</Y>
</Location>
<Size>
<CX>23</CX>
<CY>10</CY>
</Size>
<Text>Cold</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- fixme: flashing attack indicator ritas inte ?ver h?gra delen av playerwindow -->
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>150</CX>
<CY>52</CY>
</Size>
</TextureInfo>
<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>52</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Screen item="PlayerWindow">
<RelativePosition>false</RelativePosition>
<Size>
<CX>180</CX>
<CY>155</CY>
</Size>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PlayerName</Pieces>
<Pieces>PlayerLevel</Pieces>
<Pieces>PlayerClass</Pieces>
<Pieces>PlayerVisible</Pieces>
<Pieces>GaugePlayerHP</Pieces>
<Pieces>GaugePlayerMana</Pieces>
<Pieces>GaugePetHP</Pieces>
<Pieces>GaugePlayerEndurance</Pieces>
<Pieces>HP_Percent</Pieces>
<Pieces>HP_PercentMark</Pieces>
<Pieces>Mana_Percent</Pieces>
<Pieces>Mana_PercentMark</Pieces>
<Pieces>Endurance_Percent</Pieces>
<Pieces>Endurance_PercentMark</Pieces>
<Pieces>HPLabel</Pieces>
<Pieces>HPNumbers</Pieces>
<Pieces>MQ_HpRegen</Pieces>
<Pieces>ManaLabel</Pieces>
<Pieces>ManaNumbers</Pieces>
<Pieces>MQ_ManaRegen</Pieces>
<Pieces>EnduranceLabel</Pieces>
<Pieces>EnduranceNumbers</Pieces>
<Pieces>MQ_EnduranceRegen</Pieces>
<Pieces>ATKLabel</Pieces>
<Pieces>ATK</Pieces>
<Pieces>ACLabel</Pieces>
<Pieces>AC</Pieces>
<Pieces>WEIGHTLabel</Pieces>
<Pieces>WEIGHT</Pieces>
<Pieces>HB_PoisonNumber</Pieces>
<Pieces>HB_MagicNumber</Pieces>
<Pieces>HB_DiseaseNumber</Pieces>
<Pieces>HB_FireNumber</Pieces>
<Pieces>HB_ColdNumber</Pieces>
<Pieces>HB_Poison</Pieces>
<Pieces>HB_Magic</Pieces>
<Pieces>HB_Disease</Pieces>
<Pieces>HB_Fire</Pieces>
<Pieces>HB_Cold</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
</Screen>
</XML>
Code: Select all
Buffs:
Conviction -> Tenacity
Hand of Conviction -> Hand of Tenacity
Symbol of Balikor -> Symbol of Elushar
Balikor's Mark -> Elushar's Mark
Aura of Devotion -> Aura of Purpose
Armor of the Pious -> Armor of the Sacred
Ward of Retribution -> Ward of Purpose
New Combat Self Buff -> Vow of Valor
Mark of the Blameless -> Mark of the Martyr
Panoply of Vie -> Aegie of Vie, Rallied Aegis of Vie (Group version)
Shared Purity (Group Resist Buff)
Confidence -> Rectitude
Cures:
Expunge Corruption
Heals:
Promised Renewal
Sacred Light
Sacred Remedy
Sacred Elixir
Elixir of Redemption
DD:
Reprove
Tectonic Quake
Awestruck
Sound of Zeal
Silent Decree
AA
Resplendant Cure -> Resplendant Cascade
Celestian Rejuvenation -> Celestial Regrowth
Celstial hammer -> Divine Hammer
Divine Retribution -> Divine Wrath
Ward of Purity -> Ward of Absolution
Eradicate Undead -> Smite Undead