krust (UI, macro & plugin) 2006.09.28 *Macro Update*

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Harden
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Post by Harden » Mon Jul 31, 2006 1:21 pm

someone_orsomething wrote:Quick question i recompiled my MQ this last patch and my timers for my spells dont work anymore. Do i need to redownloa? or is there another fix i need to do. Actually none of my distance checks work either
krust has been working fine for me, using current zip.
-Harden
I wanna be a Macro Writer when I grow up!

someone_orsomething
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Post by someone_orsomething » Mon Jul 31, 2006 6:17 pm

Ok i recompiled and i still get no spell buff timers or distance to target. Also on spells the Number of times you have left to cast is also uknown. Lvl and class also doesnt show. My mq2hud works for run speed and lvl and class so im stumped. Are those caculations in the .dll or the Krust UI file. It might be a plugin that i need to load besides krust plugin. I only run the map.

Harden
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Post by Harden » Tue Aug 01, 2006 9:35 am

Make sure MQ2Labels is loaded
-Harden
I wanna be a Macro Writer when I grow up!

someone_orsomething
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Post by someone_orsomething » Tue Aug 01, 2006 4:50 pm

Thanks harden i appreciate it. Works good now

Booges
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Post by Booges » Mon Aug 21, 2006 3:30 pm

EQUI_BlockedBuffWnd.XML: Add

Code: Select all

  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Blocked Buff Add-on by name -->

	<Button item = "BW_AddSpellToBlock">
		<ScreenID>BW_AddSpellToBlock</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>7</LeftAnchorOffset>
		<TopAnchorOffset>30</TopAnchorOffset>
		<RightAnchorOffset>110</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
				
		<!--<Location>
			<X>-1</X>
			<Y>-1</Y>
		</Location> -->
		<Size>
			<CX>60</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Add by name</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>
	
	<Editbox item = "BW_EditSpellToBlock">
		<ScreenID>BW_EditSpellToBlock</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>120</LeftAnchorOffset>
		<TopAnchorOffset>30</TopAnchorOffset>
		<RightAnchorOffset>260</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		
		<Size>
			<CX>150</CX>
			<CY>20</CY>
		</Size>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<TooltipReference>Enter name of Spell here.</TooltipReference>
	</Editbox>

<!-- End of Edit box Add-on -->

Code: Select all

    <Pieces>BW_AddSpellToBlock</Pieces>
    <Pieces>BW_EditSpellToBlock</Pieces>
EQUI_BlockedPetBuffWnd.XML: Add

Code: Select all

  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Blocked Buff Add-on by name -->

	<Button item = "BW_AddSpellToBlockFromPet">
		<ScreenID>BW_AddSpellToBlockFromPet</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>7</LeftAnchorOffset>
		<TopAnchorOffset>30</TopAnchorOffset>
		<RightAnchorOffset>110</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
				
		<!--<Location>
			<X>-1</X>
			<Y>-1</Y>
		</Location> -->
		<Size>
			<CX>60</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Add by name</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>
	
	<Editbox item = "BW_EditSpellToBlockFromPet">
		<ScreenID>BW_EditSpellToBlockFromPet</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>120</LeftAnchorOffset>
		<TopAnchorOffset>30</TopAnchorOffset>
		<RightAnchorOffset>260</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		
		<Size>
			<CX>150</CX>
			<CY>20</CY>
		</Size>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<TooltipReference>Enter name of Spell here.</TooltipReference>
	</Editbox>

<!-- End of Edit box Add-on -->

Code: Select all

    <Pieces>BW_AddSpellToBlockFromPet</Pieces>
    <Pieces>BW_EditSpellToBlockFromPet</Pieces>
EQUI_AdvancedDisplayOptionsWnd.XML: Add

Code: Select all

        <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Flora Add-on -->

         <Button item="ADOW_FloraCheckbox">
                <ScreenID>ADOW_FloraCheckbox</ScreenID>
                <Font>3</Font>
                <RelativePosition>true</RelativePosition>
                <Location>
                        <X>180</X>
                        <Y>132</Y>
                </Location>
                <Size>
                        <CX>12</CX>
                        <CY>12</CY>
                </Size>
                <AutoStretch>false</AutoStretch>
                <TopAnchorToTop>true</TopAnchorToTop>
                <LeftAnchorToLeft>true</LeftAnchorToLeft>
                <BottomAnchorToTop>true</BottomAnchorToTop>
                <RightAnchorToLeft>true</RightAnchorToLeft>
                <TopAnchorOffset>0</TopAnchorOffset>
                <BottomAnchorOffset>0</BottomAnchorOffset>
                <LeftAnchorOffset>0</LeftAnchorOffset>
                <RightAnchorOffset>0</RightAnchorOffset>
                <Text />
                <TextColor>
                        <Alpha>255</Alpha>
                        <R>255</R>
                        <G>255</G>
                        <B>255</B>
                </TextColor>
                <Style_VScroll>false</Style_VScroll>
                <Style_HScroll>false</Style_HScroll>
                <Style_Transparent>false</Style_Transparent>
                <Style_Border>false</Style_Border>
                <Style_Checkbox>true</Style_Checkbox>
                <Text />
                <ButtonDrawTemplate>
                        <Normal>A_CheckBoxNormal</Normal>
                        <Pressed>A_CheckBoxPressed</Pressed>
                        <Flyby>A_CheckBoxNormal</Flyby>
                        <Disabled>A_CheckBoxNormal</Disabled>
                        <PressedFlyby>A_CheckBoxPressed</PressedFlyby>
                </ButtonDrawTemplate>
        </Button>
         <Label item="ADOW_FloraLabel">
                <ScreenID>ADOW_FloraLabel</ScreenID>
                <Font>3</Font>
                <RelativePosition>true</RelativePosition>
                <Location>
                        <X>193</X>
                        <Y>130</Y>
                </Location>
                <Size>
                        <CX>165</CX>
                        <CY>20</CY>
                </Size>
                <AutoStretch>false</AutoStretch>
                <TopAnchorToTop>true</TopAnchorToTop>
                <LeftAnchorToLeft>true</LeftAnchorToLeft>
                <BottomAnchorToTop>true</BottomAnchorToTop>
                <RightAnchorToLeft>true</RightAnchorToLeft>
                <TopAnchorOffset>0</TopAnchorOffset>
                <BottomAnchorOffset>0</BottomAnchorOffset>
                <LeftAnchorOffset>0</LeftAnchorOffset>
                <RightAnchorOffset>0</RightAnchorOffset>
                <Text>Radial Flora</Text>
                <TextColor>
                        <Alpha>255</Alpha>
                        <R>255</R>
                        <G>255</G>
                        <B>255</B>
                </TextColor>
                <Style_VScroll>false</Style_VScroll>
                <Style_HScroll>false</Style_HScroll>
                <Style_Transparent>false</Style_Transparent>
                <Style_Border>false</Style_Border>
                <EQType>0</EQType>
                <NoWrap>false</NoWrap>
                <AlignCenter>false</AlignCenter>
                <AlignRight>false</AlignRight>
        </Label>

<!-- End of Flora Add-on -->

Code: Select all

				<Pieces>ADOW_FloraLabel</Pieces>
				<Pieces>ADOW_FloraCheckbox</Pieces>

I didn't notice anything at all wrong with the options window, though I might have changed it and just don't remember. If you want options window as well, I"ll post it because mine has no conflicts.
____________
NooB

xantan2
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buffrequests.inc is deactivated

Post by xantan2 » Fri Aug 25, 2006 1:56 am

buffrequests.inc is DEACTIVATED,


how do i change this, what is the proper way to set up my buffrequests.inc file, does it require editing?
----------------
http://SCII.us
Xantan

Harden
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Re: buffrequests.inc is deactivated

Post by Harden » Fri Aug 25, 2006 7:02 am

xantan2 wrote:buffrequests.inc is DEACTIVATED,


how do i change this, what is the proper way to set up my buffrequests.inc file, does it require editing?
From the krust-README.txt
krust-README.txt wrote:/buffrequests: Toggles the Buff Requests on/off
Your ini should also have a recognized buffs section for your class like this one, taken from the sample ini file

Code: Select all

[Enchanter_RecognizedBuffs]
c6=Clairvoyance
clair=Clairvoyance
clairvoyance=Clairvoyance
god=Guard of Druzzil
haste=Speed of Salik
Each alias that people use, to tell you for that buffs, needs to be in there for you to auto cast that buff. A lot of the Classes buffs are already in there, but more may need to be added.
-Harden
I wanna be a Macro Writer when I grow up!

Krakin
orc pawn
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Posts: 27
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oh /sa can you see

Post by Krakin » Mon Sep 04, 2006 9:34 am

OK I'm a noob and I know this must be easy. This is my first custom UI and it's great but for some reason I used to be able to type /sa to say something, now I have to type /say. Anyone know how to change it back?

Also, Is there a way to put the new spell gem icons in this UI? Been using the new ones so long I just about forgot the old ones.

Lastly, is there a way to get the spells to go horizontal instead of vertical? or make it two columns instead of one long column?

Thanks

Krakin
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inventory

Post by Krakin » Mon Sep 04, 2006 9:39 am

the UI shows your inventory and four clickable boxes for clicky items. They are set by default to primary weapon, range, an earring and one other i can't remember. Is there a way to assign these boxes to clicky items I use? I.E. i need shoulders and a ring slot there.

Krakin
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map size

Post by Krakin » Mon Sep 04, 2006 9:45 am

Is there a way to adjust the size of the map? It would be nice to make it a little larger.

Harden
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Re: map size

Post by Harden » Mon Sep 04, 2006 11:00 am

Krakin wrote:Is there a way to adjust the size of the map? It would be nice to make it a little larger.
Currently no, I'm not very good with XML. It's on a list of thing To Do: but pretty much on hold atm.
-Harden
I wanna be a Macro Writer when I grow up!

User avatar
grunion
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Post by grunion » Fri Sep 08, 2006 10:42 am

Where in the macro or inc files is the section of code that keeps the friends window open all the time? I created my own UI and want to change where the krust info shows up.

Harden
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Post by Harden » Fri Sep 08, 2006 10:50 am

grunion wrote:Where in the macro or inc files is the section of code that keeps the friends window open all the time? I created my own UI and want to change where the krust info shows up.
This portion of code in the krust.mac file is what opens it:

Code: Select all

	|Opens up friend window, since the macro uses a modified feedback xml file to display data
	/if (!${Window[FriendsWindow].Open}) /nomodkey /keypress alt+f
	/varset UpdateTimer 3s
/return
-Harden
I wanna be a Macro Writer when I grow up!

User avatar
grunion
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Post by grunion » Fri Sep 08, 2006 11:05 am

Thanks harden :)

larry1024
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Post by larry1024 » Fri Sep 08, 2006 12:19 pm

Any way can post an updated UI with the posted changes since were not all XML experts? :)

And yes I did try to add those lines to those files and no it didn't like it at all; ie it loaded the default UI on me when I did that.