krust (UI, macro & plugin) 2006.09.28 *Macro Update*

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Harden
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Posts: 244
Joined: Thu Aug 25, 2005 8:23 pm

Post by Harden » Tue Jun 27, 2006 9:48 am

Code: Select all

Changes 2006.06.27: By Harden
   UI:
      * Fix: Krust Data window count for SK's is working now (Was Returning 0 all the time)
      * Update: EQUI_MapViewWnd.xml: Toggle Group Members on Map Button added. (Thanks Moeymoejoe)
      * Removed: Default Leyout will now be used for: (Don't worry they still have the same graphics)
         EQUI_AdvancedDisplayOptionsWnd.xml 
         EQUI_OptionsWindow.xml 
         EQUI_BarterSearchWnd.xml 
         EQUI_BlockedBuffWnd.xml 
         EQUI_BlockedPetBuffWnd.xml
      * Update: EQUI_Animations.xml: Fixed issue with Item Icons not matching the item. (Thanks Moeymoejoe)
         
-Harden
I wanna be a Macro Writer when I grow up!

Eandiien
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Posts: 80
Joined: Mon Jan 23, 2006 11:31 am
Location: lost
Contact:

I love this

Post by Eandiien » Tue Jun 27, 2006 8:51 pm

I'm only replying so i get emails when new post show up. my hardest part which i learned tonight is how to add in some buffs and such. I think i can handle that now. I'm going to look in the afkcleric mac and see if maybe i can place a auto heal in this one for you all. I my self would like it as well. we will see how smart I can be. wish me luck work does not get in the way.
Truely lost and hopeless but dieing to learn more and improve NUB

Harden
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Posts: 244
Joined: Thu Aug 25, 2005 8:23 pm

Post by Harden » Wed Jun 28, 2006 12:20 am

There isn't any Auto Heal functions included in krust, because this is geared as a raid helper, not a automated macro.

If your interisted in something to automatically heal, I have a event in the snippets section what will (using one command) target yourself, and heal to Full HP's, chain casting the heal you specify. Here is a link: http://www.macroquest2.com/phpBB2/viewtopic.php?t=12828
-Harden
I wanna be a Macro Writer when I grow up!

larry1024
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Posts: 131
Joined: Tue Apr 19, 2005 11:28 pm

Post by larry1024 » Thu Jun 29, 2006 1:34 am

Is there way to search for people that are not in zone but in task? as in /notinzone does for people that are in raid but not in zone?

Harden
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Post by Harden » Thu Jun 29, 2006 3:00 am

here are a couple sub's I found for comparing raid to expidition, or expidition to raid.

Code: Select all

Sub Exp2Raid
    /declare i  int     local   0
    /echo Current Expedition: ${Window[DynamicZoneWnd].Child[DZ_CurrentDZValue].Text}
    /echo Expedition Leader: ${Window[DynamicZoneWnd].Child[DZ_LeaderValue].Text}
    /echo Expedition Members: ${Window[DynamicZoneWnd].Child[DZ_NumPlayersValue].Text} / ${Window[DynamicZoneWnd].Child[DZ_MaxPlayersValue].Text}
    /echo --
    /echo Raid Leader: ${Raid.Leader}
    /echo Raid Members: ${Raid.Members}
    /echo --
    /echo The following are in the expedition, but NOT in the raid:
    /for i 1 to ${Window[DynamicZoneWnd].Child[DZ_NumPlayersValue].Text}
        /if (${Raid.Member[${Window[DynamicZoneWnd].Child[DZ_MemberList].List[${i}]}].Name.Equal[NULL]}) /echo ${Window[DynamicZoneWnd].Child[DZ_MemberList].List[${i}]}
    /next i
/return

Sub Raid2Exp
    /declare i  int     local   0
    /echo Current Expedition: ${Window[DynamicZoneWnd].Child[DZ_CurrentDZValue].Text}
    /echo Expedition Leader: ${Window[DynamicZoneWnd].Child[DZ_LeaderValue].Text}
    /echo Expedition Members: ${Window[DynamicZoneWnd].Child[DZ_NumPlayersValue].Text} / ${Window[DynamicZoneWnd].Child[DZ_MaxPlayersValue].Text}
    /echo --
    /echo Raid Leader: ${Raid.Leader}
    /echo Raid Members: ${Raid.Members}
    /echo The following are in the raid, but NOT in the expedition:
    /for i 1 to ${Raid.Members}
        /if (!${Window[DynamicZoneWnd].Child[DZ_MemberList].List[${Raid.Member[${i}]}]}) /echo ${Raid.Member[${i}]}
    /next i
/return
I'll need to look into it for comparing tasks. These arent my code, so I havent tested them or anything.
-Harden
I wanna be a Macro Writer when I grow up!

larry1024
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Post by larry1024 » Fri Jun 30, 2006 2:06 am

O.o that would so rock if we could get some thing like that in current version.

Eandiien
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a request

Post by Eandiien » Sat Jul 01, 2006 8:40 am

I understand this mac is intended for high level assisting. but i do have a question. what about tell / group commands for dot casting or snaring ???? maybe even DD casting. I do wish I were smart enoungh to do this my self. I love everything about this mac except the attack portion for casters. and maybe i just dont know what i'm doing and it is already in there. help is requested. thanks
Truely lost and hopeless but dieing to learn more and improve NUB

User avatar
grunion
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Post by grunion » Sat Jul 08, 2006 10:53 pm

I play a berzerker and want to remove the mana gauge and mana values from the EQUI_PlayerWindow.xml I also want to move the endurance bar up to where hte mana bar was and add an XP bar. I looked at some of the other files in teh UI to see how this might be possible, and after changing things to what I thought would work I get an error loading the UI and get the default UI.

Here's what I have currently with my changes. If anyone is willing to point out what I did wrong I would greatly appreciate it.

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
   <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
   <Ui2DAnimation item="A_F1image">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Manaimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Enduranceimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>14</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>

   <Label item="PlayerName">
      <Font>2</Font>
      <EQType>1</EQType>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>0</Y>
      </Location>
      <Size>
         <CX>100</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerLevel">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${If[${Me.Level}!=70,${Me.Level},]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>20</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerClass">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${Me.Class.ShortName}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>81</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>
   <Label item="PlayerVisible">
      <Font>1</Font>
      <EQType>9999</EQType> 
      <TooltipReference>${If[${Me.Invis},,VIS]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>104</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <Text></Text>
      <TextColor>
         <R>255</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>


   <Gauge item="GaugePlayerHP">
      <ScreenID>PlayerHP</ScreenID>
      <Font>2</Font>
      <TextColor>
         <R>240</R>
         <G>240</G>
         <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>13</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>15</CY>
      </Size>
      <TextOffsetX>10</TextOffsetX>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>255</R>
         <G>20</G>
         <B>20</B>
      </FillTint>
      <LinesFillTint>
         <R>220</R>
         <G>220</G>
         <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>1</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_F1image</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePetHP">
      <ScreenID>PetHP</ScreenID>
      <!--<Font>3</Font>-->
      <TextColor>
         <R>0</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>-2</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>

            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>0</R>
            <G>0</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>16</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <!--<Lines>A_GaugeLines</Lines>-->
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
         <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePlayerEndurance">
      <ScreenID>PlayerEndurance</ScreenID>
      <!--<Font>3</Font>-->
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>24</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>240</R>
         <G>240</G>
         <B>0</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>220</G>
         <B>220</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>2</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Manaimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="IW_ExpGauge">
      <ScreenID>ExpGauge</ScreenID>
	  <!--<Font>3</Font>-->
      <EQType>3</EQType>      
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>34</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>220</R>
         <G>150</G>
         <B>0</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>60</G>
         <B>255</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Enduranceimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   
   <Label item="HP_Percent">
      <ScreenID>HP_PercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>19</EQType>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="HP_PercentMark">
      <ScreenID>HP_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_Percent">
      <ScreenID>EndurancePercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>20</EQType>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_PercentMark">
      <ScreenID>Endurance_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="XP_Percent">
      <ScreenID>XPPercentLabel</ScreenID>
	  <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>21</EQType>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="XP_PercentMark">
      <ScreenID>XP_FigLabel</ScreenID>
	  <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>


   <Label item="HPLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>HP</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="HPNumbers">
      <EQType>70</EQType>
      <ScreenID>HPNumbersLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_HpRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.HPRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>42</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>

<!--   <Label item="ManaLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>Mana</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="ManaNumbers">
      <EQType>128</EQType>
      <ScreenID>ManaNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_ManaRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.ManaRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>55</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label> -->
   
   <Label item="EnduranceLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>67</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>End</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="EnduranceNumbers">
      <EQType>129</EQType>
      <ScreenID>EnduranceNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>68</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

  <Label item="MQ_EnduranceRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.EnduranceRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>67</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>
   

   <Label item="ATKLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>ATK</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="ATK">
      <EQType>23</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="ACLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>AC</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="AC">
      <EQType>22</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>110</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="WEIGHTLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>WT</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="WEIGHT">
      <EQType>9999</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
      <Location>
         <X>40</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>70</CX>
         <CY>12</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>   
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   




<!-- fixme: flashing attack indicator ritas inte vver hvgra delen av playerwindow -->
   <TextureInfo item = "AttackIndicator.tga">
      <Size>
         <CX>150</CX>
         <CY>52</CY>
      </Size>
   </TextureInfo>
   <StaticAnimation item = "A_AttackIndicatorAnim">
      <ScreenID>A_AttackIndicatorAnim</ScreenID>
      <Animation>A_AttackIndicator</Animation>
   </StaticAnimation>
   <Ui2DAnimation item = "A_AttackIndicator">
      <Cycle>false</Cycle>
      <Frames>
         <Texture>AttackIndicator.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>150</CX>
            <CY>52</CY>
         </Size>
      </Frames>
   </Ui2DAnimation>      


   <Screen item="PlayerWindow">
      <RelativePosition>false</RelativePosition>
      <Size>
         <CX>148</CX>
         <CY>116</CY>
      </Size>
      <Location>
         <X>516</X>
         <Y>0</Y>
      </Location>
      <Text>Player</Text>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
      <Style_Titlebar>false</Style_Titlebar>
      <Style_Closebox>false</Style_Closebox>
      <Style_Minimizebox>false</Style_Minimizebox>
      <Style_Border>true</Style_Border>
      <Style_Sizable>false</Style_Sizable>

      <Pieces>PlayerName</Pieces>
      <Pieces>PlayerLevel</Pieces>
      <Pieces>PlayerClass</Pieces>
      <Pieces>PlayerVisible</Pieces>
      
      <Pieces>GaugePlayerHP</Pieces>
      <Pieces>GaugePlayerEndurance</Pieces>
      <Pieces>GaugePetHP</Pieces>
      <Pieces>GaugePlayerXP</Pieces>

      <Pieces>HP_Percent</Pieces>
      <Pieces>HP_PercentMark</Pieces>
      <Pieces>Endurance_Percent</Pieces>
      <Pieces>Endurance_PercentMark</Pieces>
      <Pieces>XP_Percent</Pieces>
      <Pieces>XP_PercentMark</Pieces>

      <Pieces>HPLabel</Pieces>
      <Pieces>HPNumbers</Pieces>
      <Pieces>MQ_HpRegen</Pieces>

<!--      <Pieces>ManaLabel</Pieces>
      <Pieces>ManaNumbers</Pieces>
      <Pieces>MQ_ManaRegen</Pieces> -->

      <Pieces>EnduranceLabel</Pieces>
      <Pieces>EnduranceNumbers</Pieces>
      <Pieces>MQ_EnduranceRegen</Pieces>
      
      <Pieces>ATKLabel</Pieces>
      <Pieces>ATK</Pieces>
      <Pieces>ACLabel</Pieces>
      <Pieces>AC</Pieces>

      <Pieces>WEIGHTLabel</Pieces>
      <Pieces>WEIGHT</Pieces>


      <Pieces>A_AttackIndicatorAnim</Pieces>
   </Screen>
</XML>

Fatal
a lesser mummy
a lesser mummy
Posts: 34
Joined: Fri Nov 28, 2003 3:37 pm

Post by Fatal » Sun Jul 09, 2006 2:25 am

Post the UIErrors.txt file from your EQ directory.

larry1024
a ghoul
a ghoul
Posts: 131
Joined: Tue Apr 19, 2005 11:28 pm

Post by larry1024 » Sun Jul 09, 2006 4:04 pm

I've posted a updated to window_pieces04.tga so that you can have the Email icon apear as it should in the UI, just extract the file and put it in the Krust UI folder.

http://www.zexter.us/window_pieces04.zip

User avatar
grunion
orc pawn
orc pawn
Posts: 27
Joined: Wed Feb 16, 2005 3:33 am

Post by grunion » Mon Jul 10, 2006 12:11 pm

well I fixed the error I was getting that would cause the UI to not load. It loads now, but the only thing that seems to be gone is the word MANA and the values of the mana bar.

I can't get the xp bar to show and the endurance bar is not moved up where I want it.

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
   <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
   <Ui2DAnimation item="A_F1image">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Manaimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Enduranceimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>14</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>

   <Label item="PlayerName">
      <Font>2</Font>
      <EQType>1</EQType>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>0</Y>
      </Location>
      <Size>
         <CX>100</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerLevel">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${If[${Me.Level}!=70,${Me.Level},]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>20</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerClass">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${Me.Class.ShortName}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>81</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>
   <Label item="PlayerVisible">
      <Font>1</Font>
      <EQType>9999</EQType> 
      <TooltipReference>${If[${Me.Invis},,VIS]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>104</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <Text></Text>
      <TextColor>
         <R>255</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>


   <Gauge item="GaugePlayerHP">
      <ScreenID>PlayerHP</ScreenID>
      <Font>2</Font>
      <TextColor>
         <R>240</R>
         <G>240</G>
         <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>13</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>15</CY>
      </Size>
      <TextOffsetX>10</TextOffsetX>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>255</R>
         <G>20</G>
         <B>20</B>
      </FillTint>
      <LinesFillTint>
         <R>220</R>
         <G>220</G>
         <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>1</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_F1image</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePetHP">
      <ScreenID>PetHP</ScreenID>
      <!--<Font>3</Font>-->
      <TextColor>
         <R>0</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>-2</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>

            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>0</R>
            <G>0</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>16</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <!--<Lines>A_GaugeLines</Lines>-->
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
         <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePlayerEndurance">
      <ScreenID>PlayerEndurance</ScreenID>
      <!--<Font>3</Font>-->
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>24</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>240</R>
         <G>240</G>
         <B>0</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>220</G>
         <B>220</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>2</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Manaimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="PW_ExpGauge">
      <ScreenID>ExpGauge</ScreenID>
	  <!--<Font>3</Font>-->
      <EQType>3</EQType>      
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>34</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>220</R>
         <G>150</G>
         <B>0</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>60</G>
         <B>255</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Enduranceimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   
   <Label item="HP_Percent">
      <ScreenID>HP_PercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>19</EQType>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="HP_PercentMark">
      <ScreenID>HP_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_Percent">
      <ScreenID>EndurancePercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>20</EQType>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_PercentMark">
      <ScreenID>Endurance_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>

   <Label item="PWXP_Percent">
      <ScreenID>XPPercentLabel</ScreenID>
	  <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>21</EQType>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="PWXP_PercentMark">
      <ScreenID>XP_FigLabel</ScreenID>
	  <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>


   <Label item="HPLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>HP</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="HPNumbers">
      <EQType>70</EQType>
      <ScreenID>HPNumbersLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_HpRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.HPRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>42</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>

<!--   <Label item="ManaLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>Mana</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="ManaNumbers">
      <EQType>128</EQType>
      <ScreenID>ManaNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_ManaRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.ManaRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>55</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label> -->
   
   <Label item="EnduranceLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>67</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>End</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="EnduranceNumbers">
      <EQType>129</EQType>
      <ScreenID>EnduranceNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>68</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

  <Label item="MQ_EnduranceRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.EnduranceRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>67</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>
   

   <Label item="ATKLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>ATK</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="ATK">
      <EQType>23</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="ACLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>AC</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="AC">
      <EQType>22</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>110</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="WEIGHTLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>WT</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="WEIGHT">
      <EQType>9999</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
      <Location>
         <X>40</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>70</CX>
         <CY>12</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>   
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   




<!-- fixme: flashing attack indicator ritas inte vver hvgra delen av playerwindow -->
   <TextureInfo item = "AttackIndicator.tga">
      <Size>
         <CX>150</CX>
         <CY>52</CY>
      </Size>
   </TextureInfo>
   <StaticAnimation item = "A_AttackIndicatorAnim">
      <ScreenID>A_AttackIndicatorAnim</ScreenID>
      <Animation>A_AttackIndicator</Animation>
   </StaticAnimation>
   <Ui2DAnimation item = "A_AttackIndicator">
      <Cycle>false</Cycle>
      <Frames>
         <Texture>AttackIndicator.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>150</CX>
            <CY>52</CY>
         </Size>
      </Frames>
   </Ui2DAnimation>      


   <Screen item="PlayerWindow">
      <RelativePosition>false</RelativePosition>
      <Size>
         <CX>148</CX>
         <CY>116</CY>
      </Size>
      <Location>
         <X>516</X>
         <Y>0</Y>
      </Location>
      <Text>Player</Text>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
      <Style_Titlebar>false</Style_Titlebar>
      <Style_Closebox>false</Style_Closebox>
      <Style_Minimizebox>false</Style_Minimizebox>
      <Style_Border>true</Style_Border>
      <Style_Sizable>false</Style_Sizable>

      <Pieces>PlayerName</Pieces>
      <Pieces>PlayerLevel</Pieces>
      <Pieces>PlayerClass</Pieces>
      <Pieces>PlayerVisible</Pieces>
      
      <Pieces>GaugePlayerHP</Pieces>
      <Pieces>PW_ExpGauge</Pieces>	  
      <Pieces>GaugePlayerEndurance</Pieces>
      <Pieces>GaugePetHP</Pieces>


      <Pieces>HP_Percent</Pieces>
      <Pieces>HP_PercentMark</Pieces>
      <Pieces>Endurance_Percent</Pieces>
      <Pieces>Endurance_PercentMark</Pieces>
      <Pieces>PWXP_Percent</Pieces>
      <Pieces>PWXP_PercentMark</Pieces>

      <Pieces>HPLabel</Pieces>
      <Pieces>HPNumbers</Pieces>
      <Pieces>MQ_HpRegen</Pieces>

<!--      <Pieces>ManaLabel</Pieces>
      <Pieces>ManaNumbers</Pieces>
      <Pieces>MQ_ManaRegen</Pieces> -->

      <Pieces>EnduranceLabel</Pieces>
      <Pieces>EnduranceNumbers</Pieces>
      <Pieces>MQ_EnduranceRegen</Pieces>
      
      <Pieces>ATKLabel</Pieces>
      <Pieces>ATK</Pieces>
      <Pieces>ACLabel</Pieces>
      <Pieces>AC</Pieces>

      <Pieces>WEIGHTLabel</Pieces>
      <Pieces>WEIGHT</Pieces>


      <Pieces>A_AttackIndicatorAnim</Pieces>
   </Screen>
</XML>
Thanks again for any help.

User avatar
gimp
a grimling bloodguard
a grimling bloodguard
Posts: 584
Joined: Fri Oct 29, 2004 9:28 am
Location: internet

Post by gimp » Thu Jul 20, 2006 7:37 am

hello all, just browsing by!

i'm very happy to see krust is still alive and kicking thanks to harden! it makes me feel all warm and fuzzy to see it's not been unmaintained & forgotten. i've been away from eq for a while now but i'm starting to miss it, i think maybe i will reactivate one of my accounts and play some casual soon.

take care all mq devs/users & especially krust users ^^

Harden
a hill giant
a hill giant
Posts: 244
Joined: Thu Aug 25, 2005 8:23 pm

Post by Harden » Thu Jul 20, 2006 5:05 pm

Hey Gimp, nice to see you lurking again. PM me sometime when you can.
-Harden
I wanna be a Macro Writer when I grow up!

RageATM0998
a lesser mummy
a lesser mummy
Posts: 43
Joined: Mon Mar 06, 2006 6:38 pm

Post by RageATM0998 » Fri Jul 21, 2006 5:04 pm

Hey Gimp, love the UI / Macro. And a big thanks for Harden for keeping it going.

someone_orsomething
orc pawn
orc pawn
Posts: 16
Joined: Sat Dec 31, 2005 7:24 am
Location: USA

Post by someone_orsomething » Mon Jul 31, 2006 12:10 pm

Quick question i recompiled my MQ this last patch and my timers for my spells dont work anymore. Do i need to redownloa? or is there another fix i need to do. Actually none of my distance checks work either