Quillmane

Macro requests from before the user variable changes that broke all macros

Moderator: MacroQuest Developers

theninjamaster
orc pawn
orc pawn
Posts: 17
Joined: Wed Feb 05, 2003 1:01 am

Quillmane

Post by theninjamaster » Wed Feb 05, 2003 1:03 am

can anyone help me out with a macro that would sound an alert when quillmane popped then possibly stood me up ran over to her, killed her then looted untill I got my stupid fugging cloak from her?

Thanks much

-Ninja

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ap50
a snow griffon
a snow griffon
Posts: 425
Joined: Sun Aug 18, 2002 2:29 pm

Post by ap50 » Wed Feb 05, 2003 4:02 am

Code: Select all

| MOBALERT.MAC
| To use, just alias /mob /macro mobalert *once*
| Then /mob *insert name of mob* to add mob to list of things to alert you for.


  Sub Main
    /alert add 1 npc $p0

    :LOOP

      /if $alert(1)=="TRUE" {
        /target alert 1
        /face fast
        /beep
        /beep
        /beep
        /echo %T just spawned.
        /face %T nopredict
        /alert clear 1
        /call GotoMob
       /goto :EXIT
      }
      /delay 20
    /goto :LOOP


    :EXIT
  /return


	Sub GotoMob
	:Loop2
	      /if n $target(distance)>60 /sendkey down up
	      /if n $target(distance)<40 /sendkey up up
	      /face nopredict
	   /if "$target()"=="TRUE" /goto :Loop2
    /return
Just the little one I use, doesn't attack or loot, but then that promotes AFK macroing, which I'm not fond of.

You could put a /BEEP in the gotomob section, in case you want to run it AFK I suppose to alert you back to the PC.

Just /END to cancel the macro, or it will cancel automatically when Quillmane is dead and looted.
[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]