Every EverQuest related project needs an EverQuest forum! talk about anything you like... EverQuest related of course.
Moderator: MacroQuest Developers
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shillin
- orc pawn

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- Joined: Sat Jul 09, 2005 5:24 pm
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by shillin » Tue Apr 25, 2006 1:25 pm
Ok hopefully I will not get flamed to bad for asking this question but what key toggles the HUD on and off? I looked in the manual, and other places for over 2 hours and could not find it. I am using the basic compile no custom hud. Just can not remember how to turn it on/off. I got a new machine and was logging in toons to set up hot keys and such, and could not bring the dam hud up. Please help then you can flame fpr being a noob.
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fearless
- Not a Psychic
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by fearless » Tue Apr 25, 2006 2:15 pm
f11
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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Yunto?
- a grimling bloodguard

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by Yunto? » Tue Apr 25, 2006 2:57 pm
f10 actually.. f11 is the lagometer
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fearless
- Not a Psychic
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by fearless » Tue Apr 25, 2006 3:03 pm
f11 for the hud . . . which is attached to the lagometer. f10 for the ui as a whole.
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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Yunto?
- a grimling bloodguard

- Posts: 502
- Joined: Sat Nov 19, 2005 12:05 pm
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by Yunto? » Tue Apr 25, 2006 3:46 pm
/me ducks and hides..
Thought he was talking about the UI since he "wasnt running a custom hud"
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shillin
- orc pawn

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by shillin » Tue Apr 25, 2006 3:56 pm
Tried both before, f11 toggles the lag meter, and f10 the UI but still not seeing the hud.
Any other ideas??
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methodx
- a lesser mummy

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- Joined: Mon Jan 16, 2006 10:57 am
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by methodx » Tue Apr 25, 2006 4:18 pm
Code: Select all
/classhud
Loads a class specific hud. This HUD must have a [hudname] section in MQ2HUD.ini
/defaulthud
Load the default HUD specifically
/hud normal|underui|always
normal will make the HUD display as it would normally on top of UI, not at char select or in "f10 mode"
underui will make the HUD display as normal except UNDER the UI, and not at char select or in "f10 mode"
always will make the HUD display under the UI, at char select, and in "f10 mode"
/loadhud hudname (not case sensitive)
Loads a HUD by the name hudname. This HUD must have a [hudname] section in MQ2HUD.ini
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shillin
- orc pawn

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- Joined: Sat Jul 09, 2005 5:24 pm
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by shillin » Tue Apr 25, 2006 4:39 pm
I typed /hud normal =no hud, typed /defaulthud = no hud, and various other combo. No luck.
In my folder I have the mq2hud and mq2hud.dll, am I missing something I went back and looked at old versions and did not notice anything missing.
Any other ideas?? the last version before the patch that removed the Fabled worked fine. No idea what I am doing wrong.
Any other ideas would be great thanks!! Also thanks to all how are taking the time to help!
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fearless
- Not a Psychic
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by fearless » Tue Apr 25, 2006 4:50 pm
well . . . you do have to create the hud that you want to display. I assumed that you had already done that step. Take a look at the Custom UI forum for further insight.
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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shillin
- orc pawn

- Posts: 24
- Joined: Sat Jul 09, 2005 5:24 pm
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by shillin » Tue Apr 25, 2006 5:22 pm
ok I will take a look at that, hmmm just no idea why this time no hud and in the past I had a hud. It would display GM, 5 named if spawned, target info class/level, had little pointer for direction to target, loc, and few other things.
Again thanks for help, I will keep working to figure out.
Again any input is welcome.
Peace
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fearless
- Not a Psychic
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by fearless » Tue Apr 25, 2006 5:31 pm
Then you had something other then the default mq zip, whether it be by your doing or not. There are no hud's included in the zip.
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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Yunto?
- a grimling bloodguard

- Posts: 502
- Joined: Sat Nov 19, 2005 12:05 pm
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by Yunto? » Tue Apr 25, 2006 5:38 pm
shillin wrote:ok I will take a look at that, hmmm just no idea why this time no hud and in the past I had a hud. It would display GM, 5 named if spawned, target info class/level, had little pointer for direction to target, loc, and few other things.
Again thanks for help, I will keep working to figure out.
Again any input is welcome.
Peace
Sounds like the Krust UI.. maybe..
Ive used the one youre talking about before and I know its in the UI forums here.
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shillin
- orc pawn

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- Joined: Sat Jul 09, 2005 5:24 pm
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by shillin » Tue Apr 25, 2006 6:22 pm
OK got it working, copied the ini. and dll from my last version that worked into the new version folder and WOOT HUD!! <smacks head> should have thought of that before I trouble all you people.
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blahblah001
- decaying skeleton

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by blahblah001 » Sun Oct 22, 2006 2:20 pm
Whilst we're on the topic of the hud, is there an easy way (if someone else has done this) to instead of displaying the cloesest name, but to instead only show if a specific mob that you want to see is up? like it looks at what zone you're in, then looks to another file that has a list of the NPC's you want to see are up, and only displays them if they're up?
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JimJohnson
- a grimling bloodguard

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by JimJohnson » Sun Oct 22, 2006 2:39 pm
mq2targets in the vip section has a plugin that does just that.