NEW Tradeskill Macros

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Bardmad
a lesser mummy
a lesser mummy
Posts: 36
Joined: Mon Apr 05, 2004 4:55 am

Post by Bardmad » Mon Mar 20, 2006 1:35 am

u're insane~! But I like it! uber uber

kullek
orc pawn
orc pawn
Posts: 25
Joined: Tue Sep 21, 2004 12:38 am

Post by kullek » Mon Mar 20, 2006 9:45 pm

I tried the potter.mac but ran into a problem. When it tries to combine items in the Pottery Wheel, it gives the error "Window 'Enviro' not open".

Its failing in CommonSubs.inc at the /combine line, listed below:

sub OldDoCombine
:Loop
/combine ${PackCode}

I've searched for a couple of hours to try and fix this one myself, but I'm at a loss.

Anyone? :smile:

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Wed Mar 22, 2006 8:29 pm

i ran that one for a while... with no problems..


when you ran it did it open the wheel at all?

if it did not then thats the problem

Also .. does NEW UI pop up when u open any TS container?

if not then you need to change that

Army

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Sun Mar 26, 2006 3:53 pm

UPDATED CODE!!!!


More CODE in VIP .. come join us!!

ARMY

ctngang
decaying skeleton
decaying skeleton
Posts: 5
Joined: Mon Mar 13, 2006 2:04 pm

No merchent done button

Post by ctngang » Thu Mar 30, 2006 1:58 pm

im trying to run the fletching mac i can get it running it buys sells checks what it sposed to running good till its comes to the combines its saying
window 'MerchantWnd' child 'DoneButton' not found.
how can i fix this?

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Sat Apr 01, 2006 7:54 pm

POTTERY fixed ....

CommonSub.inc had to have a little tweeking also ..

SEE BOTH posts if you want particulars.....



enjoy

ARMY

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Re: No merchent done button

Post by armysoldier » Sat Apr 01, 2006 7:56 pm

ctngang wrote:im trying to run the fletching mac i can get it running it buys sells checks what it sposed to running good till its comes to the combines its saying
window 'MerchantWnd' child 'DoneButton' not found.
how can i fix this?
copy the exact error your getting pls ..

it will tell us where the error is occuring and on what line....

ALL the macros use the same buy/sell and common subs...

Soooo i am thinking

A. you do not have the most current compile
B. your using someones Pre-Compile which could have been modified and may cause you errors
C. there may have been an error when you copy and pasted the code



You could donate for VIP access... there is a ZIP file you can Download .. and avoid my thought C.

ARMY

ctngang
decaying skeleton
decaying skeleton
Posts: 5
Joined: Mon Mar 13, 2006 2:04 pm

No merchent done button

Post by ctngang » Sun Apr 02, 2006 6:40 am

Thank you Army I did what ya seid I downloaded the newest MQ2 file and started over with it then i donated for ViP and everything works well now.
I think i just had to much crap in my macro file and common file the was confliting with everything or Im just a newb and dont know what im doing

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Sun Apr 16, 2006 11:15 pm

POISON.MAC added thanks to WALLABY working out the details...

MISTLETOE.MAC updated and in VIP



ARMY

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Mon Apr 17, 2006 7:31 pm

updated fletch.mac .. had a few typos

ARMY

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Sun Apr 23, 2006 10:47 am

Smith2 - little updates
SMith1 & 2 added a loc to the INI file to keep from hangups on the beam
Potter fixed advanced sub

MISTLETOE was updated last Zip .. but seems some did not get new code...


ARMY

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Post by armysoldier » Wed Apr 26, 2006 1:36 pm

added tailor.mac ... its in VIP forum

Army

Vayeco Dynn
a ghoul
a ghoul
Posts: 113
Joined: Wed Aug 25, 2004 3:00 am

Post by Vayeco Dynn » Sat Jul 08, 2006 6:58 am

Thanks much, these are fantastic.

There's a glitch with Smith.mac, which I unfortunately didn't get to witness, but I came back to find my toon in the water some time after "Moving to Forge". I'll post more info if it happens again and I actually see how it happened.

P.S. I'm back on the wagon :P

Edit: Nix that, it only happens when the EQ window isn't focused.

ubatch
a ghoul
a ghoul
Posts: 93
Joined: Tue Nov 18, 2003 3:57 pm

Need a bit of help - troubleshooting

Post by ubatch » Mon Jul 10, 2006 12:33 pm

I am getting the error "couldn't find mail sectional mold" while trying to use the smithing macro. I tried to change the way it's worded and still nothing. Any help?

Thanks.

EDIT: Nobody has an answer for me? :(