Human Control Like Movements

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Anasazu
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Human Control Like Movements

Post by Anasazu » Tue Jan 03, 2006 10:57 pm

I was wondering is there any code out there that would perform human like turns. /face works well when theres no one around, however when other players enter your area, it looks weird to them if you can turn 180 degrees in a split second. So what I'm looking for is perhaps a /face slowly command for both a target or a specific location.

If anyone can figure it out post it, I was unable to find anything while doing searches in the forum.
Thanks

*******EDIT********
Whoops...sorry I forgot about using /face without the fast. I had become use to using /face fast too much.
Thanks for the quick response.
This site has better and faster customer service than Walmart.
Last edited by Anasazu on Tue Jan 03, 2006 11:30 pm, edited 2 times in total.

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dont_know_at_all
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Post by dont_know_at_all » Tue Jan 03, 2006 11:10 pm

/face does turn slowly....

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fearless
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Re: Human Control Like Movements

Post by fearless » Wed Jan 04, 2006 12:13 am

Anasazu wrote:This site has better and faster customer service than Walmart.
I am not sure if that is a compliment . . .
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

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dont_know_at_all
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Post by dont_know_at_all » Wed Jan 04, 2006 12:27 am

We are no where near as evil as Walmart....

A_Druid_00
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Post by A_Druid_00 » Wed Jan 04, 2006 7:43 am

Without MQ, EQ wouldn't have /melody, /autofire, custom sounds for chat events, and with the latest expansion buff blocking. I'd have to say the devs are saints compared to wal-mart :lol:
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]