Search found 64 matches

by GoatFoot
Wed Oct 15, 2003 11:30 pm
Forum: Macro Depot (MQ1)
Topic: spellcast.mac - updated
Replies: 24
Views: 8987

HA! Remembered to log in. How about: |Plazmic + 1 line change by Imperfect |** SpellCast.inc ** This will cast a spell reliably for you... ** Usage: ** /call Cast "spellname" [item] ** It will return the following values: ** CAST_SUCCESS ** CAST_UNKNOWNSPELL ** CAST_OUTOFMANA ** CAST_OUTOF...
by GoatFoot
Tue Oct 14, 2003 4:36 pm
Forum: Macro Depot (MQ1)
Topic: drag.mac for dragging unlimited corpses ;)
Replies: 26
Views: 9826

UNTESTED! |drag.mac |Usage: /macro drag.mac ( <target> | <name> ) [ <name2> ... <nameN> ] |Version 2.5, based on GrimJack's version |Version 2.5a, gf getting happy. |Version 2.6, De-Happified it. |Version 2.7, Added capability to drag named in addition to targeted. #turbo Sub Main /declare CorpseID ...
by GoatFoot
Mon Oct 13, 2003 6:17 am
Forum: Macro Depot (MQ1)
Topic: drag.mac for dragging unlimited corpses ;)
Replies: 26
Views: 9826

I really should get some sleep.

edit - REALLY needed sleep last night. :) |drag.mac |Usage /macro drag.mac name name name... ect ect |Version 2.5, based on GrimJack's version |Version 2.5a, gf getting happy. |Version 2.6, De-Happified it. #turbo Sub Main /declare CorpseID local /declare i local /declare CorpseCount local /declare ...
by GoatFoot
Mon Oct 13, 2003 4:52 am
Forum: Macro Depot (MQ1)
Topic: drag.mac for dragging unlimited corpses ;)
Replies: 26
Views: 9826

just shoot me
by GoatFoot
Sun Oct 12, 2003 11:06 pm
Forum: Macro Help (MQ1)
Topic: Having a problem with /finditem
Replies: 0
Views: 977

Having a problem with /finditem

What I want to do: With inventory panel open, but no bags open, want to pick up 1 of a stack of items from the bag onto my cursor - basic stuff. This seems like it shouldn't be an issue. With /finditem, if an item is in a bag, the bag is opened and $getlasterror is set to FIND_PACKNOTOPEN. So..... |...
by GoatFoot
Sun Oct 12, 2003 4:35 pm
Forum: Macro Depot (MQ1)
Topic: spellcast.mac - updated
Replies: 24
Views: 8987

heh, yes. :)
Thanks
by GoatFoot
Sat Oct 11, 2003 9:04 am
Forum: MQ2::General
Topic: MQ Changes
Replies: 38
Views: 11235

sorry, I just considered it appropriate to answer a cliche with a cliche. :) But if you want a specific example that, I believe, justifies the whole var change. | UsefullInclude01.inc #define ThisVar v98 #define ThatVar v99 #define TheOtherVar v35 . ... | UsefullInclude02.inc #define HisFirstVar v11...
by GoatFoot
Sat Oct 11, 2003 7:30 am
Forum: MQ2::General
Topic: MQ Changes
Replies: 38
Views: 11235

We've been chopping wood for hundreds of years, using axes, who needs a chainsaw saw anyway?
by GoatFoot
Fri Oct 10, 2003 6:37 am
Forum: MQ2::Development::Feature Discussion
Topic: Feature Request: /cast accept optional target
Replies: 0
Views: 852

Feature Request: /cast accept optional target

I may have seen this before, but didn't find anything in search, so.... Currently: /cast [item] <spellname> Would be cool if: /cast [item] <spellname> [name | id #] So we could do something like /varset MainAssist "<name of MA>" /varset TargetID $target(id) . . /cast "Buff01" @Ma...
by GoatFoot
Thu Oct 09, 2003 3:55 am
Forum: Macro Depot (MQ1)
Topic: spellcast.mac - updated
Replies: 24
Views: 8987

delete /declare tempReturn local and change /if n $return>=CAST_RESTART /return @CastStatus to /if n $return>CAST_RESTART /return $return and require no variable declaration? As soon as we get a new stardard, I'll delete my post and set yours as first post of thread?
by GoatFoot
Thu Oct 09, 2003 3:22 am
Forum: Macro Depot (MQ1)
Topic: YAST - Yet another spell trainer.
Replies: 19
Views: 6156

YAST - Yet another spell trainer.

Specific to SK's, but should be easy to mod. | skspelltrain.mac - have a pet up and near by. #define ARCANEMAX 235 #define MEDPOINT 30 #define MEDDELAY 30 #define ARCANECOUNT 4 #define NOTMEMMED 0 #include spellcast.mac #chat say #chat tell #event TargetPet "This spell only works on undead"...
by GoatFoot
Thu Oct 09, 2003 3:11 am
Forum: Macro Depot (MQ1)
Topic: spellcast.mac - updated
Replies: 24
Views: 8987

spellcast.mac - updated

Current code I'm using 10/12/2003: |Plazmic + 1 line change by Imperfect |** SpellCast.inc ** This will cast a spell reliably for you... ** Usage: ** /call Cast "spellname" ** It will return the following values: ** CAST_SUCCESS ** CAST_UNKNOWNSPELL ** CAST_OUTOFMANA ** CAST_OUTOFRANGE ** ...
by GoatFoot
Mon Oct 06, 2003 1:44 pm
Forum: MacroQuest::Help (Outdated)
Topic: location of code with latest changes.
Replies: 4
Views: 2032

Thanks for the suggestions, and no - I usually build it from the macroquest dir, so that's probably my problem. Will check it tonight when I get away from work.
by GoatFoot
Mon Oct 06, 2003 12:51 am
Forum: MacroQuest::Help (Outdated)
Topic: location of code with latest changes.
Replies: 4
Views: 2032

location of code with latest changes.

Stupid question time. Downloaded the "latest" to start updating my scripts and start messing with all the new stuff. Unfortunately, it seems to compile with into the same old - same old. Downloaded it twice, and verified that I was compiling from the download dir, not my active dir.... Som...
by GoatFoot
Thu Oct 02, 2003 6:42 pm
Forum: MQ2::Development::Feature Discussion
Topic: WARNING!! Serious revamp IS LIVE!!
Replies: 50
Views: 20956

WOOT!!!

Just read the first post, great news.. :)


Now, to read the rest of the thread.