I was having this TargetoftargetInfo=1,440,725,255,234,8,${If[${Me.TargetOfTarget.CleanName.NotEqual["NULL"]},Target of target Information:,]} Hott=1,440,740,255,255,255,${If[${Me.TargetOfTarget.CleanName.NotEqual["NULL"]},${Me.TargetOfTarget.CleanName},]} Hott2=1,440,755,255,255...
#define __ClientName "eqgame" #define __ExpectedVersionDate "Jan 26 2005" #define __ExpectedVersionTime "10:36:55" #define __ActualVersionDate 0x5FB92C #define __ActualVersionTime 0x5FB938 This is what I have in MQ2
I just did a check on the new relace from http://www.macroquest2.com/phpBB2/viewtopic.php?p=75390#75390 I found out the if you have a echo like #event SelfEcho "[MQ2] #1#" sub Main() /return Sub Event_SelfEcho(string Line,string Command) /if (${String[${Command}].Equal[somthing]}) { /Echo ...
Greate code. You might want to read it true one more time to make it a non roge code. Found that my BST now have Backstab ability in your code. I think it was ment to be Kick :smile: Sub Kickit /if (${DoKick}== FALSE) /return /if (${Target.Distance}<=${RangeMax} && ${Me.AbilityReady[Backstab...
As I don't play with MQ on all the time, I don't always hade the names with the old buffbar so I made this. It's horsiontal and looks like : time ||||||| ||||||| buff name <?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns=&...
When I use left and right key they don't rotate me, and other keys like numpat keys are set up wrong after I run MQ. When I run with MQ they works perfect.
Other have this problem ??