correcttoomanynames wrote:I don't think you're doing it right (but I only briefly looked at the code)tums2004 wrote:So I tried the second code, and it always returns a spawn id. Even when mobs are really close.
Mobs close = number
No Mobs close = 0
Code: Select all
#include spell_routines.inc
Sub Main
/call Cast "Complete Healing" gem1
/return