Thanks for both the hud and Krust tips! I think that I will try both and see what I like better - I downloaded the latest Krust UI and the invis indicator is still in there.
How would I go about adding some kind of visual indicator to the group window so that I know when my boxes are invis or not (same for IvU)? Is there some way to, say, change the name color when they are invis? Ok, so I'll be the first to admit that I might just be missing something in the UI for th...
How would I go about adding some kind of visual indicator to the group window so that I know when my boxes are invis or not (same for IvU)? Is there some way to, say, change the name color when they are invis?
By the way eFudd - that fix worked great for the buff and short buff windows. For those non-Devs out there (which I am sorely one of...), here is an example of the spot in XML file where you add eFudds line: <Label item="SDBW_Buff0"> <ScreenID>SDBW_Buff0Label</ScreenID> [color=red]<Style_T...
The map window defaults to a black background - the result of this is that I am often unable to see many lines, etc. on my maps (downloaded from MapFiend). How do other people deal with this (are you doing something to your maps to change all of the line colors, etc.)? Or - how do I go about changin...