Search found 95 matches

by Grumpy
Sun Jul 31, 2005 2:13 pm
Forum: MQ2::Help
Topic: New Select command
Replies: 40
Views: 2940

New Select command

I'm probably an idiot, but, I can't get the new Select command to return anything but NULL (which is really bad, considering it's supposed to return an int, shouldn't it be returning 0 all the time? Anyway, I've tried: /echo ${Select[3,1,2,3]} echos NULL and: /echo ${Select["test","th...
by Grumpy
Tue Jul 26, 2005 11:21 am
Forum: MQ2::Macros::Help
Topic: Working with code errors.
Replies: 19
Views: 3941

Re: Working with code errors.

Im pretty sure my problems lie here /varset Classes ${String[${SpellBuff[${i},2]}].Count[,]} /if (${Spawn[${sID}].Class.Name.Equal[${String[${SpellBuff[${i},2]}].Arg[${h},,]}]}) { I removed the $String[ but now I have some more what look to be worse errors. No such 'bool' member 'Arg' test.mac@2031...
by Grumpy
Thu Jun 30, 2005 1:17 pm
Forum: MQ2::General
Topic: More Downtime Coming
Replies: 11
Views: 5742

Just downloaded an updated EQGraphicsDX9.dll which may be the fix for the above problems, they may not have to patch eqgame.exe again.
by Grumpy
Tue Jun 07, 2005 12:25 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: turn in bone chips wine whatever updated
Replies: 21
Views: 10972

Many moons ago, someone posted a macro called handin.mac to do this job, I've used it and tweaked it, and now it's about perfect. Here's my current version: | handin.mac | | Author(s): | - Kagonis | - Corrections and suggestions by various people.. | SukMage | DKAA | Wassup | WaBBiT | Grumpy | | Des...
by Grumpy
Mon Jun 06, 2005 5:16 pm
Forum: MQ2::General
Topic: I Play on Eqemu...
Replies: 8
Views: 4941

On an somewhat related note... Did the eq source code get leaked at some point? Or do the emulators just use the data gathered from packets/clients/client-side files plus their best guess as to how EQ works? I suppose you could just fake almost everything, except scripted events you've never seen (s...
by Grumpy
Tue May 31, 2005 11:27 am
Forum: MQ2::General
Topic: MACROQUEST2 SUCKS
Replies: 30
Views: 14858

Let's have a poll: Is Blackpower: a) a "honest" EQ player with a stupid handle who just found out about MQ2 and is outraged. b) a new handle for someone that asked for active hacks and got flamed off these boards. c) an active hacker whos pet hacks got nuked by recent changes to MQ2 design...
by Grumpy
Tue May 31, 2005 11:22 am
Forum: MQ2::General
Topic: Hate phishers? Want revenge?
Replies: 9
Views: 4553

Those without broadband (which usually only helps with downloads anyway), get a new IP every time they login. Those with broadband get a new IP every time the cable/dsl modem reconnects, it's it's not a major ISP outage that caused the disconnect, chances are you'll get the same IP anyway. Scammers/...
by Grumpy
Tue May 31, 2005 9:50 am
Forum: MQ2::General
Topic: Hate phishers? Want revenge?
Replies: 9
Views: 4553

UUNet and Cox are both major ISPs, and chances are REALLY HIGH those IPs are dynamic, and anything you do to the owner of said IPs is going to miss the target. About the best you can hope for is reporting the scam to their abuse departments, ALONG witht he exact time the scam occurred. If they take ...
by Grumpy
Fri Apr 22, 2005 7:54 am
Forum: MQ2::General
Topic: Not sure where to put this NO DROP turns to NO TRADE
Replies: 16
Views: 6843

Back in days of yore (before MMOs), there were MUDs. A common feature of such MUDs was being limited as to were you could save/leave the game. The most common place (in one of the more common MUDs) was "renting a room at the inn". A player would move their character to this one room (with ...
by Grumpy
Tue Apr 19, 2005 12:19 pm
Forum: MQ2::Bug Reports
Topic: Bug in 4/19 zip
Replies: 5
Views: 2735

Bug in 4/19 zip

Apparently /itemnotify is no longer accepting /ctrl or /shift leading into it. This line from my handin.mac: /ctrl /itemnotify ${FindItem[=${TheItem}].InvSlot} leftmouseup acts like the /ctrl is not even there (the quantity chooser box pops up), I've tested manually with /shift as well and get the s...
by Grumpy
Tue Apr 12, 2005 7:25 pm
Forum: MQ2::General
Topic: EQ Classic Server
Replies: 20
Views: 8356

I voted yes with one caveat, keep the current UI and graphics, just cap levels at 50 (thus eliminating all AAs), and bugfixes and nerfs. The ONLY patches that would be made to this server, would be UI improvements and bugfixes. Hell, maybe they'd actually fix some of the truly ancient bugs and bring...
by Grumpy
Mon Apr 04, 2005 12:07 pm
Forum: MQ2::Custom UI
Topic: About "attackspeed" in the HUD, how does it work?
Replies: 66
Views: 10597

I think the problem he's referring to is whatever variable the HUD is using, is only showing item haste, not actual character haste. Spell haste (and actual charater haste) is probably one of the "unknowns" in the CHARINFO struct (assuming it's stored, and not calculated on the fly). Might...
by Grumpy
Thu Mar 24, 2005 2:11 pm
Forum: MQ2::Macros::Snippets
Topic: ini2array.inc - Short example
Replies: 8
Views: 4608

Keep in mind

That max string length is either 1024 or 2048 (forget which offhand), and if you have more items in the ini file section than can be read into a single string (with seperators), the routine will bomb (you'll be missing the last seperator, and it work work right). Someone else and I (cronic? can't re...
by Grumpy
Tue Mar 01, 2005 8:31 am
Forum: MQ2::Help
Topic: Spawn ID in eqlogs
Replies: 49
Views: 5704

Yes and No

I'm not going to give you a detailed answer, because I don't know, but: It's theoretically possible to do almost anything, the main question is, "is it worth the trouble?" You can hook any function in EQ (that's what all those offsets in eqgame.h are about) and replace it with new code in ...
by Grumpy
Fri Nov 05, 2004 11:38 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Neat and Effective Monk Skill Training Macro
Replies: 7
Views: 3941

Just a few checks to TheUnforgiven's code. Sub Main :Loop /if (${Me.AbilityReady["Intimidation"]} && (${Me.Skill["Intimidation"]} < 200) && (${Me.Skill["Intimidation"]} < (${Me.Level + 1) * 5)) { /doability "Intimidation" } /if (${Me.AbilityRea...