Search found 48 matches

by morannon
Sun Apr 25, 2004 9:46 am
Forum: MQ2::Bug Reports
Topic: CTD with latest zip
Replies: 2
Views: 689

CTD with latest zip

Debug Output Spew : [MQ2]Echo - [MQ2] no combat - ending [MQ2]WriteChatColor([MQ2] no combat - ending) [MQ2]WriteChatColor(Cleared the following: Timers Arrays) [MQ2]EndMacro - Ended [MQ2]WriteChatColor(The current macro has ended.) First-chance exception at 0x03002e30 (MQ2Main.dll) in eqgame.exe: 0...
by morannon
Sun Apr 25, 2004 7:53 am
Forum: MQ2::Custom UI
Topic: TargetOfTarget-totally misunderstanding this?
Replies: 5
Views: 4071

From what it seems to me,

/echo ${Me.TargetOfTarget.Name}

Gives NULL, *every* time -- unless I am in a group where the leader has the ToT ability.

It seems then (at least to me) that this field is only populated if the corresponding leader skills are in place.
by morannon
Fri Apr 23, 2004 9:52 am
Forum: MQ2::Custom UI
Topic: MQ2 and guage items...
Replies: 0
Views: 947

MQ2 and guage items...

Im at work, so not able to try this just yet. Given that we now have Me.TargetOfTarget, I'd like to include a ToT bar in my usual Target Window interface (duplicating the Target Info under the normal target stuff - ie name / class / %HP (as number) / HP bar) Most of this would be fairly easy, since ...
by morannon
Thu Apr 22, 2004 9:34 am
Forum: MQ2::Bug Reports
Topic: Ability Issue
Replies: 3
Views: 1016

FlyingKick also doesnt work - knowing that its unlikely to work ever, time to code around it in the macros =)
by morannon
Wed Apr 21, 2004 5:53 pm
Forum: MQ2::Bug Reports
Topic: /if bug ? (latest zip)
Replies: 5
Views: 1436

/if bug ? (latest zip)

/echo ${Me.Combat} Gives TRUE if in combat (auto attack on), and FALSE if not. /if ${Me.Combat} == FALSE { /echo combat false } else { /echo combat true } Always echoes 'combat false' I have tried : /if ${Me.Combat} == FALSE { /if (${Me.Combat} == FALSE) { /if (${Me.Combat}) { And it always executes...
by morannon
Thu Mar 11, 2004 1:15 pm
Forum: MQ2::Help
Topic: MQ2 CTD if loaded before EQ, but not if after
Replies: 1
Views: 855

MQ2 CTD if loaded before EQ, but not if after

Anyone able to offer any solutions to this ? If MQ2 is running when I start EQ, then when I go to enter world, I get a crash to desktop. If I enter world first, I can then start up MQ2 and it works fine. -- Yes, I have made the changes as per the offsets / structs posts, and rebuilt (which I guess, ...
by morannon
Tue Dec 30, 2003 7:49 am
Forum: Macro Depot (MQ1)
Topic: Entering trader mode in a busy bazaar
Replies: 2
Views: 1973

Entering trader mode in a busy bazaar

I got very annoyed today, when the bazaar had 550 people in trader mode already, so quickly knocked this up, and figured it may be useful to someone else : #event maxtrad "maximum number of traders" Sub Main /declare mRunning global :mainloop /click left /varset mRunning 0 /delay 20 /doeve...
by morannon
Thu Dec 04, 2003 7:02 pm
Forum: Macro Depot (MQ1)
Topic: avatar weapons
Replies: 5
Views: 2661

EDIT : Ack dupe
by morannon
Thu Dec 04, 2003 7:00 pm
Forum: Macro Depot (MQ1)
Topic: avatar weapons
Replies: 5
Views: 2661

Given that you can find buff remaining duration, how about having it swap automatically with say 1min left on avatar ?
by morannon
Wed Nov 26, 2003 4:08 pm
Forum: MQ2::Bug Reports
Topic: MQ2 Memory Leak?
Replies: 18
Views: 4285

I am -- but whats the point of mq2labels if you arent using a custom ui =)
by morannon
Wed Nov 26, 2003 3:52 pm
Forum: MQ2::Bug Reports
Topic: MQ2 Memory Leak?
Replies: 18
Views: 4285

Mine hit 820 mb used for eqgame.

From a fresh login, it starts at around 432MB used and grows 16-20k /sec -- with just EQLabels and EQ2ChatWnd loaded.

EDIT : Removing mq2labels (which I hate being without!) halted the memory usage increase dead.

Well, its still increasing at about 8k / minute
by morannon
Sat Nov 22, 2003 1:49 pm
Forum: MQ2::Custom UI
Topic: Driving me up a freakin wall here...
Replies: 14
Views: 1290

Well, you've defined it, but not then not done anything else with it...

Include something like :

Code: Select all

<pieces>Target_Level</pieces>
Where all the other pieces are.
by morannon
Mon Sep 15, 2003 6:46 am
Forum: MQ2::Development::Feature Discussion
Topic: LDoN /who crashes - the reason
Replies: 12
Views: 3087

If there was a problem with the struct, or the type had changed, then it wouldnt work for any zone would it ? During several hours play yesterday, the number for a given zone (say taka) changed each time a new zone was summoned. Given the way LDoN works, this makes sense - since the server needs to ...
by morannon
Sun Sep 14, 2003 10:41 am
Forum: MQ2::Development::Feature Discussion
Topic: LDoN /who crashes - the reason
Replies: 12
Views: 3087

LDoN /who crashes - the reason

The problem is occuring in GetFullZone (in EQlib_utilities.cpp) The ZoneID being passed in for LDoN zones is huge (over 1,000,000,000) this causes problems with lookups. I changed the GetFullZone function to look like : PCHAR GetFullZone(DWORD ZoneID) { PZONELIST *pZone = NULL; if (ZoneID > 10000) r...
by morannon
Fri Apr 18, 2003 7:10 am
Forum: MacroQuest::Help (Outdated)
Topic: Building from CVS problem
Replies: 3
Views: 1242

Aye -- that was the thread I was talking about in my own reply =)

If search had found it, np - but it didnt. =(