Search found 15 matches

by QuestionTheAnswers
Sat Nov 29, 2008 3:08 pm
Forum: MQ2::Bug Reports
Topic: /charinfo bind location numbers reversed
Replies: 6
Views: 1660

well yes, but if you gate to bind and do /loc, it will give you 3 numbers X, Y, Z, but then if you do /charinfo it will show your bind loc as Y, X, Z of those same numbers, which adds to confusion, to change it to a normal eq loc you have to swap the numbers around instead of it just telling it to y...
by QuestionTheAnswers
Sat Nov 29, 2008 1:16 am
Forum: MQ2::Bug Reports
Topic: /charinfo bind location numbers reversed
Replies: 6
Views: 1660

This is a new issue, I reported /loc doing this a while back and this is different.
by QuestionTheAnswers
Fri Nov 14, 2008 1:41 pm
Forum: MQ2::Bug Reports
Topic: mercenary caption color fix
Replies: 65
Views: 5150

Removing the following lines fixes the problem, but I don't know why they were there to begin with, so I don't know if removing them will cause any problems related to what you were thinking of. MQ2Main\MQ2Spawns.cpp: VOID UpdateMQ2SpawnSort() { EnterMQ2Benchmark(bmUpdateSpawnSort); ZeroMemory(EQP_D...
by QuestionTheAnswers
Fri Nov 14, 2008 11:33 am
Forum: MQ2::Bug Reports
Topic: mercenary caption color fix
Replies: 65
Views: 5150

I believe it has something to do with the following line. MQ2Main\MQ2Spawns.cpp: VOID UpdateMQ2SpawnSort() { EnterMQ2Benchmark(bmUpdateSpawnSort); ZeroMemory(EQP_DistArray,sizeof(EQP_DistArray)); gSpawnCount=0; PSPAWNINFO pSpawn=(PSPAWNINFO)pSpawnList; while(pSpawn) { EQP_DistArray[gSpawnCount].VarP...
by QuestionTheAnswers
Fri Nov 14, 2008 11:08 am
Forum: MQ2::Bug Reports
Topic: mercenary caption color fix
Replies: 65
Views: 5150

Strange, it seemed to work on my end. I'll see if I can find what you're talking about.
by QuestionTheAnswers
Fri Nov 14, 2008 8:54 am
Forum: MQ2::Bug Reports
Topic: /charinfo bind location numbers reversed
Replies: 6
Views: 1660

/charinfo bind location numbers reversed

The location is being displayed as X, Y, Z, but the game displays it normally as Y, X, Z. Changes are highlighted. MQ2Main\MQ2Commands.cpp: VOID CharInfo(PSPAWNINFO pChar, PCHAR szLine) { ... sprintf(szBuffer,"The location of your bind is: %1.2f, %1.2f, %1.2f", GetCharInfo2()->[color=red]Z...
by QuestionTheAnswers
Thu Nov 13, 2008 9:30 pm
Forum: MQ2::Bug Reports
Topic: mercenary caption color fix
Replies: 65
Views: 5150

I figured out how to fix the disappearing mercenary name for a fraction of a second when you target them and clear your target... Add the following highlighted line... You could add a new caption type for mercenarys but this works just as well for now. MQ2Main\MQ2Spawns.cpp: BOOL SetNameSpriteState(...
by QuestionTheAnswers
Sun Nov 09, 2008 10:14 am
Forum: MQ2::Bug Reports
Topic: /mapshow, /maphide, /who pccorpse fix
Replies: 6
Views: 1630

Edited. This version is way better.
by QuestionTheAnswers
Sat Nov 01, 2008 10:47 am
Forum: MQ2::Bug Reports
Topic: /mapshow, /maphide, /who pccorpse fix
Replies: 6
Views: 1630

/mapshow, /maphide, /who pccorpse fix

As MQ2Map now supports differentiating between npc corpses and pc corpses via /mapfilter, I tried to /mapshow and /maphide pccorpse, and it wouldn't work. Adding the following highlighted lines allows you to /mapshow, /maphide, and /who pccorpse and npccorpse. Using /mapshow, /maphide, and /who corp...
by QuestionTheAnswers
Wed Oct 29, 2008 9:54 pm
Forum: MQ2::Bug Reports
Topic: mercenary caption color fix
Replies: 65
Views: 5150

mercenary caption color fix

When mercenarys are untargetted their names would show up as black, then when you target it, they would show up as yellow. Adding the following highlighted lines is a real simple fix. Testing this out however if you target a mercenary and then use escape to clear your target, there is a fraction of ...
by QuestionTheAnswers
Fri Feb 23, 2007 6:11 pm
Forum: MQ2::Bug Reports
Topic: Tooltips for items with clickies with recast delays in bags
Replies: 23
Views: 4875

They are functionally equivalent, just a matter of preference to start counting from zero or 260, either works, I figured that subtracting just 2 instead of 262 would be less processor intensive, as little as it is anyway. The only reason I can think of to start from zero is for clarity.
by QuestionTheAnswers
Fri Feb 23, 2007 11:18 am
Forum: MQ2::Bug Reports
Topic: Tooltips for items with clickies with recast delays in bags
Replies: 23
Views: 4875

I checked to make sure it wasn't passing invalid SlotID's, the problem was the SubSlot calculation. I can only assume that whomever wrote it thought that it needed to be numbers 1 through 10, but even if that was the case, the calculation still doesn't work properly. It would have to be SubSlot=(dwS...
by QuestionTheAnswers
Fri Feb 23, 2007 5:37 am
Forum: MQ2::Bug Reports
Topic: Tooltips for items with clickies with recast delays in bags
Replies: 23
Views: 4875

Tooltips for items with clickies with recast delays in bags

I noticed that when I placed an item with a clicky (say a wand of mystical transvergance) into a bag, and waved over the item, the item timer text wouldn't show up. When I wave over the item in the previous slot next to the wand, instead of the tooltip for that item coming up, it would display the w...
by QuestionTheAnswers
Thu Mar 17, 2005 12:46 am
Forum: MQ2::Bug Reports
Topic: /charinfo incorrect location
Replies: 4
Views: 1647

I know how to change it, I just wanted it fixed in future releases... =) Thanks.
by QuestionTheAnswers
Sun Mar 13, 2005 11:02 am
Forum: MQ2::Bug Reports
Topic: /charinfo incorrect location
Replies: 4
Views: 1647

/charinfo incorrect location

/charinfo is displaying your bound location as X Y Z, instead of Y X Z, as it should be.