Search found 12 matches

by selu989
Tue May 12, 2009 4:26 am
Forum: ISXEQ::Help
Topic: Services
Replies: 23
Views: 4798

Services is for sending game updates (chat,spawn,zoning etc) to other extenstions or even plugins.

If you are using lavishscript you cant hook up to them but if you look into Events tere are a few lyou can use(fx. EQ CHAT)
by selu989
Mon Jan 26, 2009 8:49 am
Forum: ISXEQ::Help
Topic: Target returns no dataType
Replies: 45
Views: 5022

Target returns no dataType

Error:Top-Level Object 'Target' returned TRUE but gave no data typ @${Target.Name} I think since the Target Change the isxeq wont return the correct data type and my poor C++ skills can't seem to figure this one out I'm afraid :( Anyone skilled might like to help converting the Target type ?? Thanks...
by selu989
Thu Jul 26, 2007 5:12 pm
Forum: ISXEQ::General
Topic: Accessing EQ objects from C# code in .NET
Replies: 7
Views: 5817

Thanks Blue :D
by selu989
Tue Jul 24, 2007 4:02 am
Forum: ISXEQ::Bug Reports
Topic: CTD on load
Replies: 31
Views: 9705

Lax wrote

ix:
MQ2DetourAPI.cpp line 302, should be
Code:
EzModify(cmps2,NewData2,len2);
by selu989
Sun Jul 15, 2007 7:12 pm
Forum: ISXEQ::Bug Reports
Topic: Fails to compile
Replies: 7
Views: 3987

Upgrade your ISXDK to 30c to fix that error.
by selu989
Sat Jul 07, 2007 4:03 pm
Forum: ISXEQ::Help
Topic: old models
Replies: 8
Views: 4141

You might want to have a look at the <file>-<profile name>.ini in your everquest folder. (eqclient-EverQuest No Patch.ini fx.)

They could be write protected or something.
by selu989
Sat Feb 17, 2007 7:28 am
Forum: ISXEQ::Development::General
Topic: LineOfSight
Replies: 40
Views: 6753

LineOfSight

fuggly conversion of mq2 code to isxeq FLOAT P1[3]; FLOAT P2[3]; if(argc==3) { P2[0] = P1[0] = (FLOAT)GetCharInfo()->pSpawn->Y; P2[1] = P1[1] = (FLOAT)GetCharInfo()->pSpawn->X; P2[2] = P1[2] = (FLOAT)GetCharInfo()->pSpawn->Z; P2[0] = (FLOAT)atof(argv[0]); P2[1] = (FLOAT)atof(argv[1]); P2[2] = (FLOAT...
by selu989
Sat Aug 19, 2006 4:24 am
Forum: ISXEQ::Scripts::Snippets
Topic: Debuff info
Replies: 0
Views: 3707

Debuff info

Yet another little utility snippet. Debuff info is a little script that lets you see what debuffs and how much time is left on them each mob has. It detects when you cast a debuff and sends that to all is sessions(they need to be running the script of course) the spells and their remaining time will...
by selu989
Sun Aug 06, 2006 3:47 pm
Forum: ISXEQ::Scripts::Snippets
Topic: Song skill trainer
Replies: 0
Views: 3558

Song skill trainer

for all those slack pink bards out there. Requires twist and exchange plugins. ;Change song gems and instruments ; #define PercSongGem 2 #define WindSongGem 3 #define BrassSongGem 1 #define StringSongGem 4 #define SingSongGem 5 #define PercInstrument "Hand Drum" #define WindInstrument &quo...
by selu989
Sun Aug 06, 2006 10:11 am
Forum: ISXEQ::Scripts::Snippets
Topic: Objects for setting up a player collection using relay
Replies: 64
Views: 7725

Objects for setting up a player collection using relay

small sample code and a basic object for passing player data between sessions/computers and a small player object to hold the data. function main() { echo start! declare players collection:player script declare com comms script while 1 { com:pulse wait 20 echo ............................. echo ${co...
by selu989
Sun Aug 06, 2006 4:44 am
Forum: ISXEQ::General
Topic: It is time to get our shit organized scripters....
Replies: 30
Views: 7293

Sounds like a good idea :smile:

Just got my new box so Im starting from scratch again. Will post whatever code works as I go along.
by selu989
Tue Mar 21, 2006 7:15 pm
Forum: ISXEQ::Scripts::Script Depot
Topic: Path Maker and Tester with GUI
Replies: 4
Views: 5161

Path Maker and Tester with GUI

Made this today to make a node list for the zones Im hunting/Farming/TS in. For those that havent seen the ISX solution to pathfiles this should be something to envy :roll: It works some thing like this.. You add a node (x,y,z) with a unique name and connect it to another named node, you keep doing ...