Search found 52 matches

by z-roice
Thu Sep 30, 2004 1:43 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

plugin in development.. but i dont find time for it often.. so can take some while
by z-roice
Thu Sep 30, 2004 9:37 am
Forum: MQ2::Help
Topic: Complete Computer Hookups?!
Replies: 2
Views: 773

MQ2FPS is a plugin to reduce cpuload of EQ .. it was free in the past but now its only available for VIP-Members since it is basically EQPlayNice as plugin for MQ........

but I now think its not MQ that causes those crashes.. just had one without it..

Z-Ro
by z-roice
Thu Sep 30, 2004 8:32 am
Forum: MQ2::Help
Topic: Complete Computer Hookups?!
Replies: 2
Views: 773

Complete Computer Hookups?!

Hi there, I'm experiencing a shitload of complete computer freezes while playing EQ in the recent past. I kinda always use MQ when EQ is running so I can't really say if its that that it causes, but I'm using an old version of MQ2FPS plugin since I got no vip-access. Does anyone else notice that may...
by z-roice
Mon Sep 27, 2004 10:47 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

well the new version can take a bit as it looks.. currently trying to convert into a plugin cuz macros cant recognize keypressings or am i wrong with that? but im a complete c++ newb so this can take a while ... Z-Ro EDIT: Could anyone who knows a bit about the plugin programming tell me how i use e...
by z-roice
Mon Sep 27, 2004 6:38 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

/assist has a delay and it sends a request to the server - doing very fast assist might either not work cuz theres always a small delay (in which you would loose dps too) or sony could maybe recognize you since you assist so often in a short time. Thats what hott is so cool for.. you dont need to ch...
by z-roice
Sun Sep 26, 2004 7:34 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

ack damn ${Me.TargetOfTarget} broken for me it seems.. or does that only work if someone got the leader ability in group? Edit; have found that it only works with leader ability.. gonna have to use old aggro detection mode then it worked fine to me.. only problem is moveutils accuracy as i already m...
by z-roice
Sun Sep 26, 2004 2:08 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

hehe well could do that prolly hehe but i think you could use /iclick for that just make the item not "musequip" and it will click it in inventory .. loading a new version up ... 2.20 ... still looking for someone to host a zip maybe so i can update faster - sucks to post like this every t...
by z-roice
Sat Sep 25, 2004 9:29 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

got a new version ready using the new method of determinding if you got aggro - works great even with moveutils ... also added /maxrange for max ranged item range and /rangetype for rangeitem type so you dont try to range attack if out of range or dont have it equipped. Not sure what next .. autoass...
by z-roice
Sat Sep 25, 2004 11:44 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

ahh yea didnt think of that .. ${Me.TargetOfTarget} - with that i could completely rework aggro detection - good you tell me hehe hadn't ever really noticed that struct...

but still moveutils is too accurate imo it reacts faster than mobs heh

Z-Ro
by z-roice
Fri Sep 24, 2004 3:56 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

yeah i noticed that too .. thats the problem of mq2moveutils - its too accurate and it always faces the mob fast also if you do loosestick just that it doesn face it so often. same goes for the movehehind thing its too accurate even when tuned like i said in first post. I have autostick off atm - i ...
by z-roice
Tue Sep 21, 2004 3:02 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

try new version ... might be tankmode caused it cuz there were alot /attack on and off commands in short period. - fixxed now.. but if you notice again pls tell me when it happened - maybe on itemclick or when swithcing tankmode etc EDIT: automatic nimble might also been the reason .. also tried som...
by z-roice
Tue Sep 21, 2004 2:26 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

think i found the bug - in version 2.13 shouldnt happen anymore.. including some other bugfixes (wont range attack if mob too close etc)
by z-roice
Mon Sep 20, 2004 3:38 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

anyone else notice hotkey lockups ?

Socials lock up often for me... no idea if its puppetmaster or MQ or EQ - but anyone else notices that?

Edit: Might be that mq2moveutils causes the lockups... reloaded it and that helped
by z-roice
Mon Sep 20, 2004 2:20 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: :puPPeT:maSTeR: 2.20 - reworked some functions
Replies: 49
Views: 15092

ok autoassist definatly gonna be added.. now that i exp more often agaain cuz of OoW i reaally need that.. xp is way to slow to enjoy it. Still thinkin how to handle mezzed mobs tho as there is no real struct for this. If you have aany idea how one could determind if a mob is mezzed or not please sh...
by z-roice
Mon Sep 20, 2004 11:24 am
Forum: MQ2::Macros::Help
Topic: Checking for PC in range...
Replies: 10
Views: 3411

Re: Checking for PC in range...

Is there anyway to check for a PC in radius/range without using the /target nopcnear... eg. I already have a target, and still want to check for pc in radius *without retargetting* using nopcnear. /if ${NearestSpawn[pc radius 50].ID} - checks for pcs around you iwithin radius 50 .. dont have to cha...