Search found 29 matches

by Shenlon
Wed Nov 24, 2004 8:09 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Twitch.mac -- Automated Twitch for necros.
Replies: 67
Views: 6690

Interesting concept, might play with this some more as I could definitely use it.
by Shenlon
Fri Nov 19, 2004 5:39 pm
Forum: Other::General
Topic: How come nobody likes getting flamed?
Replies: 7
Views: 5622

He didn't say he loved getting flamed here, just in general. I'm sure he frequents other message boards.
by Shenlon
Mon Nov 15, 2004 3:06 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: necrokite.mac
Replies: 17
Views: 10449

Code: Select all

:Waitloop
/if (${Me.Moving}) {
  /goto :Waitloop
} else {
  /cast Thundering_Spell_of_DOOM
}
There's a little bit better way to do it provided you are moving to a set location and are planning on stopping. Has worked for me flawlessly.
by Shenlon
Mon Oct 25, 2004 6:27 pm
Forum: MQ2::General
Topic: /petition
Replies: 7
Views: 2723

Read the thread through again and you'll have your answer.
by Shenlon
Wed Oct 13, 2004 2:24 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Guild Magus Macro
Replies: 9
Views: 5047

#Event NoFragments "#*#missing required component#*#" Sub Event_NoFragments /reply I am all out of portal fragments, if you want a port you will have to give me some. /return then right under :loop /if (${TradeWindow.Open}) /notify TradeWindow.trade leftmouseup Very rough coding there, but...
by Shenlon
Wed Oct 13, 2004 11:06 am
Forum: MQ2::General
Topic: GM check is very important!!
Replies: 15
Views: 7453

Awesome, completely awesome :).
by Shenlon
Tue Oct 12, 2004 4:38 pm
Forum: MQ2::General
Topic: New To The Boards
Replies: 9
Views: 3277

Another little tidbit of advice is that once you have written your first (no matter how small or insignificant) macro, the next thing you should do is take someone else's macro and get it working for you. Obviously some of the macros out there are easier to do this with than others, and some work ri...
by Shenlon
Mon Oct 11, 2004 4:17 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: SpellSetLoader v1.0 by Vayeco Dynn (8/10/04)
Replies: 8
Views: 2443

Ahh didn't know there was a max amount as I only use ~5 for me.
by Shenlon
Mon Oct 11, 2004 2:10 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: SpellSetLoader v1.0 by Vayeco Dynn (8/10/04)
Replies: 8
Views: 2443

Any reason why you would use this over the standard built in EQ spellsets?
by Shenlon
Fri Oct 08, 2004 10:25 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Fishing/Foraging hybrid macro
Replies: 3
Views: 4345

Awesome looking macro, I was thinking about doing something lke this myself :). Maybe later this evening i'll get a chance to test it.
by Shenlon
Thu Sep 30, 2004 4:35 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Self Automated Tradeskill Macros
Replies: 409
Views: 333721

Arune, are you using MQ2Hud? If you are, you need to unload that plugin before running any of Override's TS macros. The problem comes with /targetting a brew barrel or other environment container. So, just make sure you /plugin mq2hud unload and then run the macro and then turn your HUD back on when...
by Shenlon
Wed Sep 29, 2004 12:35 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Self Automated Tradeskill Macros
Replies: 409
Views: 333721

What skill are you at? Worked on pottery last night to finish up skill (went from like 176 > 188) and it worked perfectly.
by Shenlon
Mon Sep 27, 2004 5:02 pm
Forum: MQ2::Macros::Snippets
Topic: AcquireTarget - Makes Pulling Macros Possible
Replies: 7
Views: 6543

Your code looks great, and what you have is not completely dissimilar to something I had in mind to do. I want to insert spawns into an array based on location though, let's take the example you used to illustrate my point. In my scenario, consider mobs 1, 2, and 3. Now, I do not need a proximity ag...
by Shenlon
Thu Sep 16, 2004 6:08 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Self Automated Tradeskill Macros
Replies: 409
Views: 333721

I don't have the tailoring macro to look at the code, but I was curious if we could put vials of viscous mana on our character and have it use those until it runs out then go buy them from the bazaar. Same thing for the kiolas. Is that possible or will it require a couple modifications?
by Shenlon
Wed Sep 15, 2004 8:47 pm
Forum: MQ2::Help
Topic: eqgame.exe - Bad Image error
Replies: 1
Views: 970

eqgame.exe - Bad Image error

Alright, I'm not sure what's going on but everything i've tried to get the latest MQ patch to work for me hasn't worked. First I just did what I normally do, download the patch, compile, add plugins, move the directory. Did all that, never saw any errors and boom I get hit with "The application...