Search found 9 matches

by Axo959
Fri Oct 08, 2004 5:02 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Autoengage not working for me
Replies: 5
Views: 2261

Autoengage not working for me

Hey all- I did use search. I'm using this ver of genbot so posting question here. I box 6 toons, 1 is master 5 bots thanks to genbot. I only have one issue. I have a zerker that will not autoengage. It doesnt matter what box I try this toon on. (all same compiled mq2 AND ini file anyways) I /gs assi...
by Axo959
Thu Aug 05, 2004 10:41 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Fletching Macro from 1 to 202 (Version 2.5) 8/3/04
Replies: 20
Views: 5276

Thanks for help

Thanks mimatas and override for the responses, I know it wasnt the best forum to ask in. I havent trade skilled since '99 when I was trying to make my first TrueShot LongBow. I have never done any tradeskills since then so I'm a little out of the loop. I figured something was up with no skill increa...
by Axo959
Thu Aug 05, 2004 3:31 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Fletching Macro from 1 to 202 (Version 2.5) 8/3/04
Replies: 20
Views: 5276

TS question

I've been using these macro's with great success. I had a TS question though in case anyone here knows already, can you have multiple tradeskills above 200? The reason I ask if after 18 hours of running brewing and 6 hours of fletching, I have not budged off the 200 mark. (I am 250 in JC) The 18 and...
by Axo959
Thu Aug 05, 2004 3:13 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Brewing Macro from 1 to 248 (Version 2.5) 8/3/04
Replies: 31
Views: 11726

Fix you did

After you edited the eqgame.h (header) file, did you re compile macroquest2 with the edited file? I deleted my current c:\mq2 dir (sans macros, ini's, common, etc), recompiled using the edited offsets in eqgame.h and it worked after that for me.
by Axo959
Fri Jul 30, 2004 10:09 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Hunter Macro (v1.3 UPDATED 06-07-2004 12:51pm PST)
Replies: 233
Views: 118679

nail, head

Thornado- That's exactly what is happening. I wasnt sure why the corpse was my target after it was dieing, but it is because i am getting a 'x mob hits you for x dmg' message after the mob is dead, so i instantly get the corpse as a target, thus the value is not null. In the code I see the goto at t...
by Axo959
Thu Jul 29, 2004 5:49 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Hunter Macro (v1.3 UPDATED 06-07-2004 12:51pm PST)
Replies: 233
Views: 118679

/shrug

Sub CombatSub /echo Attacking Mob NOW! /varset RV_Fighting 1 /varset RV_TargetDead 0 :CombatLoop /doevents /attack on /call MoveToMob /call SpecialIT /if (!${Target.ID}) { /attack off /keypress forward /keypress back /varset RV_TargetDead 1 /varset RV_Fighting 0 /delay 1s /target radius 30 corpse /...
by Axo959
Thu Jul 29, 2004 11:18 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Hunter Macro (v1.3 UPDATED 06-07-2004 12:51pm PST)
Replies: 233
Views: 118679

Hunter question

Thanks Rob et all for a great macro. I've used it and it works great, watching a toon run around and kill things on its own is a thing of beauty. I had a question about a small issue I have experienced though. Currently I use it to hunt newb mobs in ShadeWeaver's with a high lvl DS on. If the low lv...
by Axo959
Thu Jul 22, 2004 6:40 pm
Forum: MQ2::General
Topic: How to Donate to the Macroquest developers!
Replies: 228
Views: 155039

Donation

Devs

Sent in a small token of my appreciation yesterday. Thanks for all the work on the app.

Chris
by Axo959
Wed Jul 21, 2004 10:50 am
Forum: MQ2::Macros::Help
Topic: Help tracking down a error
Replies: 8
Views: 2795

Thanks

The fix worked perfectly for me. Being brand new to MQ, I doubt I would have figured it out. Thanks cid dropper.
:cool:
Chris