You are right and wrong, respectively, I think. I think this particular guy is joking yes, but no matter how many times you think you've found the limit to human stupidity, you always find someone who'll break it.
If MQ2 becomes subscription then we all become customers rather than a community. I dunno about the devs but in their place I would consider this worse than as it is now. In my experience this makes people feel entitled (more so than some do here) and makes them demand more while knowing/giving less.
People in the help forum are too busy complaining about the pointless string change, so i'll ask here. Is this working for anyone since the patch? The ConfirmationDialogBox window seems to have disappeared, at least for me.
You may not use any third party software to modify the Software to change Game play . Even if you could argue that (doubtful), mq2 definitely changes gameplay. And it may not modify the actual everquest executable (I think with memory...that's still a grey area), but I believe by software the mean ...
you could still be more specific, hehe... when you log on, the mq2chatwnd fills with those messages, right... are you using a custom MQ UI? or does it happen when you run a macro? Either way, somewhere needs to be updated to use the new syntax for ${Group} . If you can't do this yourself you'll have...
I did some testing and it does indeed not work. well, I'm a C++ noob, but case Spell: if (Dest.Ptr=GetSpellByID(pItem->Item->[b]Clicky.SpellID[/b])) { Dest.Type=pSpellType; return true; } + if (Dest.Ptr=GetSpellByID(pItem->Item->Proc.SpellID)) + { + Dest.Type=pSpellType; + return true; + } return fa...
Um.... ok, the Wiki is for providing information, not asking for it. You want this forum. If this is really a bug though it belongs here. I'll test it if I have time.
I mentioned this in the Wiki and in another post, but in case it was overlooked: ${Group.Member[name]} always returns NULL, and ${Group.Member[n].Name} returns " ". At least for me. I have the 9 March release.
Check out the mar 6th update, Group is a datatype now and not a TLO. I added these to the wiki: [[DataType:group]] & [[DataType:groupmember]]. Basically, you need to replace ${Group[n* with ${Group.Member[n* . However ${Group.Member[n].Name} is broken, at least for me, so you need to use ${Group...
When I was 13, I developed my own macro for another online game you've probably never heard of (though I did see it mentioned once on the board) called The Realm =)
heh, I understand... I can't count how many times I've changed or added a pretty complex sub in one of my macros, then it doesn't work perfectly and I go back to the code a day later and think 'WTF? what is this doing? did I actually write this?' that'd be where commenting liberally just helps... bu...