Search found 3 matches

by TheSalesman
Sat Jul 03, 2004 8:36 am
Forum: MQ2::Macros::Conversion Help
Topic: #*#can't find this text to trigger event#*#
Replies: 5
Views: 9271

Fix (hacked): Here's what works that I use now: #event dahail "#5#Hail, #4#'" #event snaredcast "#*# is engulfed in an embracing darkness." #event Pyrocast "#*#'s blood ignites." #event DPcast "#*#'s skin is covered in black spots." #event FPcast "#*# is ...
by TheSalesman
Sat Jul 03, 2004 5:09 am
Forum: MQ2::Macros::Conversion Help
Topic: #*#can't find this text to trigger event#*#
Replies: 5
Views: 9271

Yep have 1.5.1 As the code is right now, out of 8 dots that I cast, 7 of them trigger their proper #event. The only one that doesn't is the snaredcast. But like I said, if I play around enough with the string I'll make it work, but guarantee that some of the others will storm working instead. I'm th...
by TheSalesman
Sat Jul 03, 2004 4:30 am
Forum: MQ2::Macros::Conversion Help
Topic: #*#can't find this text to trigger event#*#
Replies: 5
Views: 9271

#*#can't find this text to trigger event#*#

I am using the new HUD to show my DoT damage real-time, including crits and total damage to mob. I am having problems with #event handling, and it is with the new #*# that seems to be the problem. Take a line like: Trakanon's body begins to splurt. Matched by: #event "#*#begins to splurt#*#&quo...