Search found 15 matches

by TAGBOT
Tue Mar 08, 2005 1:56 am
Forum: MQ2::Bug Reports
Topic: March 7th Update
Replies: 33
Views: 2149

I manged to fix the group window errorrs I was having, but the AA purchased buff slots show DO NOT USE on the UI. I have not spent the AA to get them but before they were invis. I will look more into it when I am more awake.
by TAGBOT
Thu May 13, 2004 5:40 pm
Forum: MQ2::Macros::Help
Topic: Triggers
Replies: 8
Views: 1783

Using the new event system is there a way to use a variable in the event. #event rageon "${Target.CleanName} has become ENRAGED." or using "#1# has become ENRAGED." ? I am just totally confused, but trying to learn this. Seems everytime I start to learn it, it gets changed for th...
by TAGBOT
Wed May 05, 2004 11:13 pm
Forum: MQ2::Bug Reports
Topic: /showname not working correctly with mq2
Replies: 1
Views: 552

/showname not working correctly with mq2

Without mq2, names display properly, /showname 1 2 3 4 all work correctly. With MQ2 running it shows full name and guild, /showname does not change display even tho it says it is.
by TAGBOT
Sat May 01, 2004 3:50 pm
Forum: MQ2::Macros::Help
Topic: Triggers
Replies: 8
Views: 1783

Triggers

I remember back in my MUD days, we had programs like Zmud for macros. The macros where triggered using variables and text. Is that possible with MQ2, what is the correct syntax for it. Would this be possible:

#event rageon ${Target.CleanName} "has become ENRAGED."

Thanks
by TAGBOT
Sat Apr 24, 2004 1:01 am
Forum: Macro Help (MQ1)
Topic: follow mob but stop to cast
Replies: 6
Views: 1614

Ok, thanks all that code works, just need to figure out how to or what is causing the Cant do that while casting spam
by TAGBOT
Sat Apr 24, 2004 12:32 am
Forum: Macro Help (MQ1)
Topic: follow mob but stop to cast
Replies: 6
Views: 1614

Yeah, I caught the typo. That code does the same as all the others I have tried, the ($!{Me.Casting.ID} causes a non-numeric error encountered. Any other ideas?
by TAGBOT
Sat Apr 24, 2004 12:24 am
Forum: Macro Help (MQ1)
Topic: follow mob but stop to cast
Replies: 6
Views: 1614

I have searched and tried many different ones and none have worked. I will try this and see if it does the job. Thanks
by TAGBOT
Fri Apr 23, 2004 11:44 pm
Forum: Macro Help (MQ1)
Topic: follow mob but stop to cast
Replies: 6
Views: 1614

follow mob but stop to cast

I have tried numerous ways to cast a spell while using an attack/stick macro. The previous one had this line in it, I can fix the first and third "if" but not the middle one:

Code: Select all

/if n $target(id)==@MobID /if $char(casting)!=TRUE /if n $target(distance)>@MeleeDistance /keypress forward hold
by TAGBOT
Thu Apr 22, 2004 10:58 pm
Forum: Macro Depot (MQ1)
Topic: Real simple Stick.mac
Replies: 14
Views: 4917

This is what I would like to use, but is there way to pause movement so a spell can be cast? I used another one that had that function but it no longer works.
by TAGBOT
Wed Apr 14, 2004 11:30 pm
Forum: MQ2::Custom UI
Topic: Help Please Converting My UI over to new data types
Replies: 5
Views: 1522

bob_the_builder wrote:Speaking of, I have one that has a two point decimal value based on size in the xml

$char(aa,exp)

Would show like "16.41"

I was unable to find an equivlant in the new DataTypes for this item.

Bob
I use ${Me.PctAAExp(float)} for AA xp and ${Me.PctExp(float)} for regular xp
by TAGBOT
Wed Apr 14, 2004 11:12 pm
Forum: MQ2::Bug Reports
Topic: ${Target.Heading} error
Replies: 3
Views: 907

Yes, I am using the new zip dated April 14 2004 15:07:51.
Before this patch N and S was fine, only E and W and /loc where messed up for me
by TAGBOT
Wed Apr 14, 2004 9:03 pm
Forum: MQ2::Bug Reports
Topic: ${Target.Heading} error
Replies: 3
Views: 907

${Target.Heading} error

I converted my UI to the new datatypes and everything seems to be working fine, except heading. I target a mob and the compass shows North, but ${Target.HeadingTo} shows South . The same when the mob is East according to the compass, it shows West. I have ${Me.X} ${Me.Y} in my player window, but /lo...
by TAGBOT
Sun Apr 11, 2004 1:13 am
Forum: MQ2::Help
Topic: IF statements in UI's
Replies: 9
Views: 1893

Thanks Wassup. I used ${If[${Target.X},X:${Target.X},]} and it is blank when there is no target. Also both HP & Mana Regen show zero when maxed now ${If[${Me.CurrentMana}==${Me.MaxMana},0,${Me.ManaRegen}]} and ${If[${Me.CurrentHPs}==${Me.MaxHPs},0,${Me.HPRegen}]} Now using ${Target.HeadingTo} fo...
by TAGBOT
Sat Apr 10, 2004 11:51 pm
Forum: MQ2::Help
Topic: IF statements in UI's
Replies: 9
Views: 1893

I have read that NULL stuff all over, but I have X:${Target.X} and when i have no target it shows X:NULL in my target box. Also the ${Target.headingTo} is acting weird, if I line up with a target, lets say north of me it says i need to go NE to get to it even tho I actually need to go NW to get to it.
by TAGBOT
Sat Apr 10, 2004 9:50 pm
Forum: MQ2::Help
Topic: IF statements in UI's
Replies: 9
Views: 1893

IF statements in UI's

Just wondering if it is possible to have "IF" statements in a UI betwwen the ToolTipReferences. I can not figure out the proper syntax, any help would be appreciated. I would like to have in my target window the X and Y target locations blank when there is no target. IF ${Target.X}=="...