I looked at the Lucy raw data and for simple DD spells, the damage is in the "base1" field. Then in EQData.h I found the spell struct and the there is a Base[0] field there. For now I'll just add and entry to the MQ2SpellType in the MQ2DataTypes to expose this as Spell.Damage. Unfortunatel...
I'm trying to improve spell selection in my macro. However the spell reference type does not provide a way to access the damage data (or any other slot1, slot2, etc data). Can the "spell" type be extended to give access to that? I assume that data already exists internally to support buff ...
Question for you zoobish. Can I use part of your bazaar search code to write a FindUpgrade macro? I plan to add code to add an INI file with values for how much each stat is worth to me then compare the search results with what I have equiped and then factor in price. It should be pretty easy to ext...
Great! Thanks for pointing me in the right direction. I guess the only thing left to figure out is how to open the DisplayItem for the bazaar search results. It looks like there are slots called bazaar1-80, which hopefully use the same index as the Bazaar.Item[n] list.
I would like to write a macro to help me search for upgrades in the bazaar. However I'm having trouble finding the item stats. Are item stats available in "item" objects? I don't see any way to get this directly. Would it work to bring up an item window for an item and then extract the tex...
It only sells items the macro has automatically looted before. I wanted to make sure it didn't start selling my equipment (which my first version did :shock: ) If you manually looted a new item that you want to always auto sell, pick it up on the cursor and type: /echo set sell From now on that item...
How about this: /if (${NearestSpawn[npc corpse radius 5].ID}) { /target corpse /loot } That way it will only try to loot corpses that are near you. If people want it included in the original macro, I would want to add an event for corpses you cant loot so you don't spam you trying to loot the same c...
During selling It was giving a false warning for items set to KEEP. Fixed above. I guess I don't understand why this is better as a plugin than an include file (how I actually use it). I think plugin if I want access to structs not exposed through MQ2Data, or need C++ to code something that just doe...