unix timestamp shimestamp. ${Time.SecondsSinceMidnight} Resets every night at midnight but whatever. Exactly that is the reason why the AutoDebuff Script will go frenzy at midnight: Every tracked mob in the arrays will have a timestamp value higher than 0, which is, uhm, exactly the number of secon...
What you really need is the UNIX timestamp, which is essentially an integer of the seconds since 1-1-1970. I proposed a patch, but it never got into CVS -- maybe because of the MQ2Data stuff