Search found 10 matches

by thisisjustatest80
Thu Jun 17, 2004 1:52 pm
Forum: MQ2::General
Topic: Target.CurrentHPs question
Replies: 5
Views: 1518

Heh, "WTF why is Seru taking so long if he only has 100 hps"

I guess bane really does make a difference :wink:
by thisisjustatest80
Thu Jun 17, 2004 12:08 am
Forum: MQ2::General
Topic: MQ2 and Current Patch
Replies: 20
Views: 8556

There was a patch a while back that didn't have a "doesn't work" post. Then someone ruined it by posting "Look, no 'doesn't work' post". I cried.
by thisisjustatest80
Wed Jun 16, 2004 11:12 pm
Forum: MQ2::General
Topic: MQ2 and Current Patch
Replies: 20
Views: 8556

There was a patch a while back that didn't have a "doesn't work" post. Then someone ruined it by posting "Look, no 'doesn't work' post". I cried.
by thisisjustatest80
Fri Jun 11, 2004 7:40 pm
Forum: MQ2::Macros::Help
Topic: Cross-server ;tell
Replies: 11
Views: 2759

Cross-server ;tell

Code: Select all

;tell servername.playername ${Param0}
When I execute the above line, they receive "${Param0}" yet when i /echo ${Param0} i get the right text.

Any suggestions? I searched for cross-server tell,, and ;tell (but can't include ; in search)
by thisisjustatest80
Fri Jun 04, 2004 5:15 am
Forum: Games::Other
Topic: Forgotten World
Replies: 2
Views: 4199

#include <windows.h> HWND windowname; typedef struct _CHARACTER { short int might; short int buffer0; short int agility; short int buffer1; short int fortitute; short int buffer2; short int intellect; short int buffer3; short int insight; short int buffer4; short int personality; short int buffer5;...
by thisisjustatest80
Thu Jun 03, 2004 6:57 pm
Forum: Games::Other
Topic: Forgotten World
Replies: 2
Views: 4199

what i got

I figured it out, though I am no windows programmer. It's running rather slowly I think in part because there's no event handler, so I'm pretty sure my process is hoggin the processor time. If anyone has suggestions, they'd be appreciated. #include <windows.h> HWND windowname; typedef struct _CHARAC...
by thisisjustatest80
Sat May 29, 2004 2:08 pm
Forum: Games::Other
Topic: Forgotten World
Replies: 2
Views: 4199

Forgotten World

OK so this may be lame, but... I found the data for my character, but I cannot alter that data in any way. I even tried setting up a break and tracing back from when the data was written to, and I can't figgure it out. So instead of altering data, I wanted to try a different route: monitor the data ...
by thisisjustatest80
Sun Feb 29, 2004 4:37 am
Forum: Macro Depot (MQ1)
Topic: stick.mac (Version: 2.25.04a)
Replies: 45
Views: 29880

What i'm not seeing is how to keep my PC closer to the npc - he stays too far back and sometimes backs up if he's "too close" and I'm not finding exactly the logic for this. Please help
by thisisjustatest80
Fri Feb 27, 2004 12:13 am
Forum: Macro Depot (MQ1)
Topic: Canni
Replies: 0
Views: 894

Canni

This is the first macro I wrote wrote myself. Basically, as I'm sure you know, you regen more hp/mana when you're sitting than when you're standing. However, Shamans also need to canni sometimes. This code waits until you get the sitting bonus, stands, casts canni, then sits again. This really, real...
by thisisjustatest80
Sun Feb 22, 2004 9:11 am
Forum: Macro Help (MQ1)
Topic: how do differentiate between pc and npc corpses?
Replies: 5
Views: 1435

This can be easily done by implementing a stack. After you kill a mob, put the ID in an array. Once there are no adds, loot each id then delete the ID from the array.