Search found 2 matches

by Knightly
Sat Jan 19, 2019 7:05 pm
Forum: MQ2::Bug Reports
Topic: /doability
Replies: 3
Views: 1387

Re: /doability

I had mentioned this in RG chat, but I agree. Couple ways to handle it, either an argument as plure mentioned or a new command so you're not overloading, or remap whatever abilities have IDs 6-10 to other IDs so it doesn't impact the player. I think that last option is closest to the current executi...
by Knightly
Fri Jan 18, 2019 1:43 pm
Forum: MQ2::Bug Reports
Topic: /doability
Replies: 3
Views: 1387

Re: /doability

The default /doability goes to 10 I believe.