Search found 4 matches

by Vlasdorian
Sun Sep 27, 2009 3:39 am
Forum: MQ2::Custom UI
Topic: Frequncy UI - I Like turtles
Replies: 648
Views: 274905

minor fix

I love this interface. It's simplicity, elegance, organization... it's beautiful. Sony recently updated some in-game item icons (I think it's mostly just the new poisons) and so a minor fix was needed to the EQUI_Animations.xml the corrected file is here ... just extract it into your Frequency UI di...
by Vlasdorian
Fri Sep 21, 2007 10:03 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 478
Views: 160376

all that is needed to get krust working is this: edit UIfiles\krust\EQUI.xml add the following line: <Include>EQUI_ClaimWnd.xml</Include> right after <Include>EQUI_TCGStartupWnd.xml</Include> almost at the very end of the file I don't have that second line in the EQUI.xml file in the Krust director...
by Vlasdorian
Sat May 08, 2004 12:00 am
Forum: MQ2::Macros::Conversion Help
Topic: Conditional buff durration display
Replies: 3
Views: 3500

D'oh!

Proof that in programming, there's a simple way to do something... and an infinite number of harder ways.

/em looks embarassed...

can we um, forget I said anything? :D

Joe
by Vlasdorian
Fri May 07, 2004 11:26 pm
Forum: MQ2::Macros::Conversion Help
Topic: Conditional buff durration display
Replies: 3
Views: 3500

Conditional buff durration display

ok, somone has probably already done this, but I figured I'd share. What I'm using: <Label item="BW_Buff0_LabelDur"> <ScreenID>BW_Buff0_LabelDur</ScreenID> <Font>2</Font> <EQType>9999</EQType> <TooltipReference>${If[${Me.Buff[1].ID},${Me.Buff[1].Duration.Hours}:${Me.Buff[1].Duration.Minute...