Search found 11 matches

by Sadistic
Wed Jun 09, 2004 1:37 pm
Forum: MQ2::Macros::Requests
Topic: auto monk?
Replies: 12
Views: 4505

how well does this macro work for following someone around whose kiting a mob on both large and medium sized mobs?

Is there any chance the code might be changed so that instead of feigning at 30% health it feigns when the mobs riposte/melee arc is facing the monk (when the mob turns on the monk).
by Sadistic
Mon Jun 07, 2004 4:40 pm
Forum: MQ2::Bug Reports
Topic: hunger/thirst
Replies: 8
Views: 1732

dont_know_at_all wrote:Isn't it easier to test than post?

It's in unless it's not.

Not while im at work.
by Sadistic
Mon Jun 07, 2004 4:14 pm
Forum: MQ2::Bug Reports
Topic: hunger/thirst
Replies: 8
Views: 1732

bump.

just curious to note if the code went into the live version.

(/swoon for Hunger/Thirst gauges in his useless pet window) :P
by Sadistic
Sat Apr 03, 2004 5:19 pm
Forum: Macro Help (MQ1)
Topic: Feign Death (An addition to pre-existing code)
Replies: 0
Views: 645

Feign Death (An addition to pre-existing code)

Right now im using this lovely peice of code: | Modified rogue.mac | Credits to Jay (rogue.mac) and Lasher et. al. (genbot.mac) | | Cleaned up some of the code, tossed the xp stuff and fixed events, | evade and getbehind. | | Usage: /macro rogue.mac <Assist> <AssistHealth> #Event Enraged "has b...
by Sadistic
Wed Mar 31, 2004 7:50 pm
Forum: Macro Depot (MQ1)
Topic: MonkHunter 3.1 (Template)
Replies: 14
Views: 4772

just outa curiosity

(Taking into assumption that im reading both sets of code correctly) Wouldnt one want the GM check to be inside the target loop as opposed to outside the loop. It seems as if it checks for the GM initially on run and once the targetloop is called the GM check goes into a holding pattern. Am I mistak...
by Sadistic
Mon Mar 01, 2004 6:11 pm
Forum: Macro Depot (MQ1)
Topic: MonkeyFight.mac -- Skill train plus auto mend and FD
Replies: 5
Views: 2074

Im not sure what the purpose of the con message checks are. Also the one problem that your monk script (along with mine and everyone elses script) suffers from is the mend and FD issue. Unless you recieve a heal to get yourself above whatever hp marker you have set you will continue to do so repeate...
by Sadistic
Tue Jan 20, 2004 12:34 pm
Forum: Macro Help (MQ1)
Topic: Smart Enrage script
Replies: 4
Views: 1112

Smart Enrage script

Ive noticed while looking through alot of the code in the code depot that almost every script I found was using the same method to handle rage which is #Event Enraged "has become ENRAGED" #Event Offrage "is no longer enraged" Sub Event_Offrage /if $target()=="TRUE" { /v...
by Sadistic
Tue Jan 20, 2004 2:41 am
Forum: Macro Help (MQ1)
Topic: Syntax problems
Replies: 6
Views: 1277

hey!

good catch on that one ill go ahead and test how it works with the addition of that line and get back to you.
by Sadistic
Mon Jan 19, 2004 6:27 pm
Forum: Macro Help (MQ1)
Topic: Syntax problems
Replies: 6
Views: 1277

this is what i have so far

Enclosed is a full copy of the code im working on. right now its super buggy. After fights it remains stuck in lock on mode. The MQ window is spammed the whole fight with the line "Cannot parse else {" and the mend feature doesnt seem to work. I still cant figure out whats going on. |** - ...
by Sadistic
Mon Jan 19, 2004 10:25 am
Forum: Macro Help (MQ1)
Topic: Syntax problems
Replies: 6
Views: 1277

keeping track

Other than using the boolean function im trying to use is there a more clean cut way of knowing when a button is ready to be pushed? I could try using a timer or some sort of delay to stop the button from being used but then a problem arises. The other peice of the code not included here is a reposi...
by Sadistic
Mon Jan 19, 2004 1:39 am
Forum: Macro Help (MQ1)
Topic: Syntax problems
Replies: 6
Views: 1277

Syntax problems

I spent the better part of today trolling the boards trying to learn the syntax for macroquest. Read through the readme as well. I am having problems getting this snippet of code working :Mainloop /doevents /if n @auto==1 { /if $target()==TRUE{ /call AssumeThePosition /call Epickick } } /goto :Mainl...